Jimmy Snyder

Business Development Executive

United States0 mo experience

Key Highlights

  • Innovative game mechanics development for immersive experiences.
  • Expertise in gameplay programming and production optimization.
  • Strong collaboration with multidisciplinary teams in game design.
Stackforce AI infers this person is a Game Designer with expertise in immersive gaming experiences and gameplay systems.

Contact

Skills

Core Skills

Game DesignGameplay ProgrammingVideo Game ProductionPlaytesting

Other Skills

Analytical SkillsAttention to DetailUnrealScriptAdobe Creative SuiteGame BalanceGameplayGitPerforceGame MechanicsTeamworkPrototypingGreyboxingDocumentationTroubleshootingNarrative Design

About

Passionate Game Designer dedicated to crafting immersive experiences and enhancing user engagement through collaboration with multidisciplinary teams to create engaging experiences that resonate with global audiences.

Experience

0 mo
Total Experience
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Average Tenure
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Current Experience

Epic games

Creative Content Implementer

Dec 2021Feb 2022 · 2 mos · Cary, NC · Remote

  • Assumed responsibility for the curation and release of preassembled environment and prop asset galleries for UEFN, formerly known as Fortnite Creative.
  • Authored various aspects of creative content creation, including blueprint authoring, asset importing, LOD setup, and material editing.
  • Collaborated with the Quality Assurance Team to address asset bugs and regression issues, ensuring the stability and currency of the project's game environment.
Video Game ProductionPlaytesting

Gamers anonymous

Sales Specialist

Sep 2021Present · 4 yrs 9 mos · Albuquerque, NM · On-site

  • Providing feedback and details regarding video game questions to give customers an informed decision on their purchases or trades.
  • Assessing current market prices of video games and the historical value of collectibles to provide customers with precise estimates for trade-ins.
  • Employing a point-of-sale (POS) system to process transactions and maintain inventory effectively.
  • Conducting tests on video games, consoles, controllers, and accessories to guarantee their functionality.

Shadowmaker

Game Designer

Aug 2021Oct 2023 · 2 yrs 2 mos · San Diego, CA · Remote

  • Delivered innovative player mechanics with animators, programmers, and audio designers on The Nexus, a project designed to familiarize players with ShadowMaker’s “Atopia” Smart Shirt, a new hands-free gaming method.
  • Developed and refined various gameplay systems that have since established themselves as fundamental components of the gameplay experience.
  • Optimized the production pipeline of gameplay levels through custom scripting tools, allowing for quicker iteration and testing.
  • Accountable for the documentation of gameplay systems, individual scripts, and the project’s technical framework.
Gameplay ProgrammingGame Design

Anderson-abruzzo albuquerque international balloon museum

Event Staff

Aug 2020Sep 2021 · 1 yr 1 mo · Albuquerque, NM · On-site

  • Entered data for past balloons and their pilots for an interactive display showcased at the 50th anniversary of the Albuquerque International Balloon Fiesta.
  • Maintained and troubleshot interactive displays/exhibits around the museum.
  • Cleaned and prepared utilities for guests and special events.
Analytical SkillsAttention to Detail

Education

The University of New Mexico

Bachelor of Arts - BA — Interdisciplinary Arts

Aug 2017May 2021

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