Bright Akyempon

Co-Founder

Los Angeles, California, United States15 yrs 11 mos experience

Key Highlights

  • Over 10 years of experience in game design.
  • Expertise in combat design and immersive level layouts.
  • Founder of a company focused on VR and holographic technology.
Stackforce AI infers this person is a Game Development expert specializing in Level and Combat Design.

Contact

Skills

Core Skills

Level DesignScriptingCombat DesignVirtual Reality

Other Skills

DocumentationLayoutBlockoutCombat Camera DesignUnreal 4UnityUnreal Engine 4Oculus RiftHTC ViveGear VRUDKUnreal Engine 3Cry EngineMaya3ds Max

About

Leading the forefront of interactive entertainment as Netflix's Level Designer Scripter, my expertise in combat design has been honed over years of crafting immersive encounters and intricate level layouts. At Scopely, my skill in combat camera design added a dynamic edge to player experiences, reflecting a steadfast commitment to innovation in game mechanics and storytelling. As the Creative Director and Founder of 228 Interactive, my entrepreneurial spirit has been the driving force behind our inventive approach to virtual reality and holographic technology. The organization thrives under a philosophy that merges creative vision with cutting-edge tools like Unreal Engine and Unity engine, ensuring that every project not only meets but exceeds industry standards.

Experience

15 yrs 11 mos
Total Experience
1 yr 10 mos
Average Tenure
--
Current Experience

I.v.e. game studios

Creative Director

Feb 2025Present · 1 yr 4 mos · United States · Remote

  • Establishing the creative vision and pillars for new titles.
  • Collaborating with leads across art, design, narrative, and production to ensure unity of style and purpose.
  • Championing player experience and quality across gameplay, storytelling, and aesthetic execution.
  • Guiding concept development, prototyping efforts, and creative iteration.
  • Reviewing and critiquing content to maintain consistency with the established vision.
  • Communicating creative goals to internal teams, executives, and external partners.
  • Staying aware of industry trends to inspire innovation and maintain competitive edge.

Netflix

Senior Level Designer Scripter

Jan 2023Feb 2025 · 2 yrs 1 mo · United States

  • Documentation, Scripting, Layout, Blockout in engine.
DocumentationScriptingLayoutBlockoutLevel Design

Scopely

Senior Combat Designer

Nov 2022Dec 2023 · 1 yr 1 mo · Culver City, California, United States · Remote

  • Combat Design, Level Design, Combat Camera Design
Combat DesignLevel DesignCombat Camera Design

Squanch games

Senior Level Designer

Jan 2021May 2022 · 1 yr 4 mos · Remote

  • Senior Level Designer, Encounter Designer

Skydance

Senior Designer

Jan 2019Jan 2021 · 2 yrs

  • Unreal 4
Unreal 4Level Design

228 interactive

Creative Director Founder

Aug 2017Jan 2019 · 1 yr 5 mos

  • www.228interactive.com

Game mechanic studios

2 roles

Senior Level Designer

May 2016Jul 2016 · 2 mos

Unreal 4UnityLevel Design

Senior Combat Designer

Jan 2016Dec 2018 · 2 yrs 11 mos

  • Unreal 4 Level Designer, Unity Scripter
Unreal 4UnityLevel Design

3blackdot

Lead Level Designer, Virtual Reality Level Designer Dead Realm, Zombie Killer Squad

Dec 2015Dec 2019 · 4 yrs

  • Unreal 4 Unity Dead Realm, Zombie Killer Squad
Unreal 4UnityLevel DesignVirtual Reality

The third floor, inc.

Virtual Reality Level Designer The Martian VR

Sep 2014Dec 2016 · 2 yrs 3 mos

  • Unreal Engine 4, Oculus Rift, HTC Vive, Gear VR
Unreal Engine 4Oculus RiftHTC ViveGear VRVirtual Reality

Spark unlimited

Combat Designer

Jan 2013Jan 2016 · 3 yrs

  • Spark Unlimited Mobile Game
  • Level Designer
  • 2013 Present
  • Created Level Design Block outs and Layouts in Unity
  • Balanced gameplay across all levels
  • Prioritized Enemy spawn patterns and spawn timing
  • Set up Gameplay hazards and traps
  • Ninja Gaiden Yaiba
  • Set up combat arenas and enemy spawn points using Unreal Editor Kismet
  • Worked on Enemy pathing and navigation throughout combat space
  • Visual scripted and set up cameras in Levels
  • Worked on game play puzzles and level gating mechanics
  • Work with Lead Designer and Systems Designer on maintaining Levels stability
  • Placed and set up cinematic events in levels
  • Worked with Lead Animators on setting up in-game cinematic’s

Coop play

Designer

Jul 2012Oct 2012 · 3 mos

  • Prototyping Levels For kids games using the Unreal Editor.
  • Created Gameplay Mechanics and in game cinematic’s using Kismet visual scripting.
  • Scripted Scaleform UI for Menus.
  • Worked Closely with Creative Director on visual design.

Blast core group games

Level Designer Combat Designer

Sep 2011Jan 2013 · 1 yr 4 mos · Los Angeles

  • Making and Prototyping Games using Unreal Development Kit Mobile
  • Writing Design/ Docs Pitches
  • Paper Prototyping/Block outs

Mobotory

Game Designer

Nov 2010Aug 2011 · 9 mos

  • Making and Prototyping Games using Unreal Development Kit Mobile
  • Writing Design/ Docs Pitches
  • Paper Prototyping/Block outs

Game wizards exodus

Project Lead /Creative Director

Jan 2009Apr 2011 · 2 yrs 3 mos

  • Managed 130 artists in an upcoming pc game
  • Created game play mechanics using built in script system
  • Supported lead designers and artists by giving
  • a technical vision for production
  • Worked closely with producers to come up with
  • Scrum pipelines and deadlines
  • Assigned concept art to team members (Typically teams of ten).
  • Arranging team created assets

Game wizards star fall

Lead Level Designer/Level Artist

Aug 2008Dec 2009 · 1 yr 4 mos

  • Decorated levels for first person shooter using
  • Unreal Tournament 3 Engine
  • Assigned concept art to team members (Typically teams of ten).
  • Arranging team created assets

Education

Art Institute

Bachelors of Science — Game Art Design

Jan 2005Jan 2010

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