G

Gavin Irby

Head of Design

Irvine, California, United States18 yrs 7 mos experience

Key Highlights

  • Extensive experience leading large design teams.
  • Expert in creating immersive game narratives.
  • Proficient in prototyping innovative gameplay mechanics.
Stackforce AI infers this person is a Game Design Expert specializing in AAA video game development.

Contact

Skills

Core Skills

Project DevelopmentDesign

Other Skills

Team DevelopmentWorld DesignNarrativeTeam ManagementProcess SchedulerVideo GamesMultiplayerScriptingContent DesignSocial GamesGameplayGame DevelopmentMMOComputer GamesXbox 360

About

I'm a game designer with an extensive educational background in history, mythology, and literature, interested in developing compelling and authentic alternate worlds. I've had the privilege to lead multiple large teams, and it's made me realize how important leadership, mentorship, and people-management truly are. Management is not a "necessary evil." It is the cornerstone of ambition-at-scale.

Experience

18 yrs 7 mos
Total Experience
2 yrs 6 mos
Average Tenure
10 mos
Current Experience

Wb games / avalanche

Design Director

Aug 2025Present · 10 mos · Remote

Netflix

Design Director

Oct 2023Oct 2024 · 1 yr

  • Design Director for a new original-IP AAA game
  • Worked with Creative Director to transform narrative and emotional goals into compelling gameplay
  • Articulated an innovative design vision through regular team communication and documentation
  • Built early game prototypes in Unreal Engine 5 to validate our design concepts in software
  • Hired a world-class design team
Project DevelopmentDesignTeam Development

Blizzard entertainment

Design Lead

Sep 2021Sep 2023 · 2 yrs · Irvine, California, United States

  • Design lead for the ~80 person Overwatch 2 core gameplay team, responsible for delivering new heroes, maps, and modes
  • Managed and mentored other design leads
  • Led the 15-person Ecologies team to develop exciting, characterful, and challenging AI units and factions for the OW2 PVE game
DesignTeam Development

Jagex

Creative Director

Aug 2019Aug 2021 · 2 yrs · Cambridge, United Kingdom

  • Led a 35-person team for an unannounced action RPG project
  • Responsible for game vision, USPs, and pillars
  • Prototyped new game mechanics for future projects in Unreal 5
Project DevelopmentDesignTeam Development

Bungie

3 roles

Design Lead

Mar 2016Mar 2019 · 3 yrs · Bellevue, WA

  • Led the ~70 person campaign team for Destiny 2, defining the story and creative vision for the "Red War"
  • Led a small team to prototype a new PvPvE mode for Destiny 2
DesignTeam Development

Lead Raid Designer

Promoted

Oct 2015Dec 2017 · 2 yrs 2 mos · Bellevue, WA

  • Led and managed the 11-person Destiny raid team during the production of "Crota's End," "Kingsfall," "Wrath of the Machine," and "Leviathan"
  • Designed an implemented multiple encounters and raid bosses, including The Abyss, Crota, Oryx, and the Siege Engine
DesignTeam Development

Senior Designer

Jul 2013Oct 2015 · 2 yrs 3 mos · Bellevue, WA

  • Designed and implemented encounters for Destiny's first raid, "Vault of Glass," including The Templar, Gorgons, and Atheon
Design

Trion world network

Lead Content Designer

Oct 2009Jun 2013 · 3 yrs 8 mos · Redwood City

  • Led a 6-person content team for both RIFT its first expansion: Storm Legion; we created the majority of the quest content as well as multiple small-team raids
  • Co-founded an incubation project team consisting of 15 developers; we built the prototype of a melee-focused, team-based arena PVP game with a roster of colorful sci-fantasy heroes
DesignTeam Development

Carbine studios

Content Designer

Aug 2008Sep 2009 · 1 yr 1 mo · Aliso Viejo, California, United States

  • Designed quest content, wrote quest text, and used proprietary scripting language and tools for Wildstar
  • Designed several systems for the game, including quest-object interactions (rhythm tap, press-and-hold, etc.) and photography
Design

Flying lab software

Designer

Feb 2006Jun 2008 · 2 yrs 4 mos · Seattle, Washington, United States

  • Content/Systems Designer for Pirates of the Burning Sea, a massive multiplayer online game published by Sony Online Entertainment
  • Wrote, designed, and implemented the "Single-Player Story Arc" experience as well as numerous other quests
  • Designed and implemented the only 6-player ship-based PVE raid
  • Balanced the ship weapons and mods
Design

Education

University of Virginia

MA — History of Religions

Jan 2002Jan 2005

Whitman College

BA — Asian Studies

Jan 1996Jan 2000

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