Ryan Molyneaux

Design Manager

San Mateo, California, United States29 yrs 1 mo experience

Key Highlights

  • Award-winning creative leader in tech and entertainment.
  • Expert in driving scalable programs across cross-functional teams.
  • Passionate about inclusive collaboration and strategic excellence.
Stackforce AI infers this person is a Creative Leader in the Tech and Entertainment industries.

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Skills

Other Skills

Creative StrategyCreative WritingMarketing CommunicationsCreative ServicesTraining & DevelopmentManagementMarketingVideo GamesCreative DirectionProject ManagementDigital MediaEmployee TrainingSocial GamesCasual GamesGraphic Design

About

Award-winning, impact-driven creative leader focused on unifying strategic excellence to design relational affinities within tech, gaming & entertainment. Passionate leader & inclusive collaborator driving scalable programs across interrelated canvases & IP’s, cross-functionally. (AI adept)

Experience

29 yrs 1 mo
Total Experience
3 yrs 7 mos
Average Tenure
3 mos
Current Experience

Google

Creative Manager, Google Gemini

Mar 2026Present · 3 mos

Youtube

Senior Program Manager, Design Systems

Apr 2025Feb 2026 · 10 mos · On-site

  • Driving operational excellence, standardization, and visual design strategy across the Core UX organization and its cross-functional partners - enabling teams to amplify their leverage across a wide ratio of designers and engineers.
  • Build and centralize a new design system across disparate teams, owning the governance and content structure of specs, establish and maintain End-to-End tracking from intake through to UX Launch Reviews
  • Lead the strategy to get better metrics out of Figma by expanding exports and dashboarding to track component adoption - utilizing this data to define logic for design system usage and data-driven points for quality and adherence.
  • Cross-Functional Leadership and Community: Lead collaboration and operational cadences to align Engineering, Product Management, and UX for Main App, Mobile, TV and Living Room designs

Apple

Senior Producer, Content Design

May 2024Apr 2025 · 11 mos · Cupertino, California, United States

  • Drive and bridge front-end design development of automation across Apple Services: Music, TV, Podcasts, Books, and more across an array of cross-functional teams.

Anthroponeural

Creative Director

Aug 2022Present · 3 yrs 10 mos · San Francisco Bay Area · On-site

  • Creator of original music, artwork, storytelling, characters & world-building via photography, writing, Midjourney, and digital editing. Multiple brands and customers on commission and in collaboration. “Powered by the human mind.. created by Anthroponeural.”

Netflix

Editorial Creative Strategist

Dec 2021Aug 2022 · 8 mos · Los Gatos, California, United States

  • Initiate and structure new creative concepts that bring meaning to the Netflix Games brand in relation to a vast content catalog: authentic representation in synopses, row names, genres, tones, and maturity ratings information that help members connect with what they love
  • Develop and manage the strategy, roadmap, implementation, and quality of Editorial Creative assets to guarantee the successful launch of a category of Netflix titles internationally.
  • Work with Product, Design, Engineering, Operations, and other cross-functional teams to help develop, scope, and set up new workflows for assets.
  • Create test assets, and vet the work of others to figure out what works best.
  • Drive projects to completion in the short term while proactively championing long-term, scalable solutions that support the growing needs of interrelation between Film, Series & Games.
  • Analyze data to support large scale processes, prioritize strategic development, and support innovation.
  • Establish and ensure high quality standards
  • Build relationships, develop shared goals, and evangelize the team to cross-functional stakeholders.
  • Think inclusively to meet and anticipate the needs of our diverse and growing members.

Meta

Lead Creative Strategist, Gaming

Feb 2021Nov 2021 · 9 mos · Menlo Park, California, United States

  • Define and drive creative strategy for brand in marketing campaigns via awareness, consideration & acquisition of Gaming Creators and Developers through design and execution at scale.
  • Develop insights-driven creative strategy, thematic development & execution in Digital marketing campaign creative: partnering with Brand, Studio, Analytics and other teams
  • Lead creative agency relationships, maintain cohesion & day-to-day of briefs, budget, SOWs, RFPs and deliverables for global creative execution
  • Utilize strong analytical ability to evaluate and improve end-to-end Creator / Gamer & Game Developer’s experience across multiple channels, KPI's and touchpoints

Google

UX Program Manager, Google Play

Jan 2019Jan 2021 · 2 yrs · Mountain View, CA

  • Google Play UX Visuals creates all artwork for Play Store’s Games, Movies & TV, Apps, and Book’s UX efforts; with 2 billion global users monthly on surfaces from mobile to living room.
  • The Play Visuals Program Manager embodies (3) roles essentially; each with its own workstream, connection points while navigating business units and embracing a collaborative entrepreneurial spirit:
  • 1) Entertainment Art Management:
  • Entertainment Art is a critical component on the Play Store utilized across Game and
  • Movie titles' licensed art to drive engagement.
  • 2) UX Design Management:
  • Play Store's specialized UX teams focus on specific disciplines. I partner with these teams to strategize visual needs for user journeys and produce them.
  • 3) Motion Design Producer
  • The Motion Design team commonly leverages and animates UXdesigns. I manage cross-dependencies, consistency, and act as Producer

Pure storage

Creative & Brand Program Manager

Feb 2016Jan 2019 · 2 yrs 11 mos · San Francisco Bay Area

  • Created and conceived scalable workflow process for a new Creative team - map business objectives, process flow, creative briefing, round reviews, completion and sharing.
  • Daily management of creative workflow with internal and external resources for Design and Video at ‘start-up’ pace (a recent public company requiring enterprise-level process).
  • Managed and maintained relationships with Product, Digital, Engineering and Partners, globally.
  • Worked on ‘Product Launch Process’, rolling out AGILE workflow principles across Marketing

Ubisoft

3 roles

Manager, Creative Production

Apr 2011Dec 2015 · 4 yrs 8 mos

  • Managed two teams: 9 total members proficient in creative identity, marketing, and packaging for game publishing including - project management, daily workflows, and localization of world-renowned video games titles.
  • Built and nurtured relationships with internal and external teams to lead launch plans across Operations, Accounting, Manufacturing, Channel Marketing, Online/Social, Events and Brand Management.
  • Working with internal partners, developed the 'GLP' Game Launch Process, a defining structure from which multi-million dollar launch plans would execute across multiple departments and regions.
  • Proactively coached, developed and expanded individual team members' skills and career paths through consistent one-on-one meetings and training; partnering with HR and Directors.
  • Contributed creative writing, naming and modeling for various games as needed to accomplish objectives.

Senior Project Manager, Creative

Jun 2008Apr 2011 · 2 yrs 10 mos

  • Lead Project Manager in Creative Services; managed day-to-day workflow, design and production teams on AAA titles such as Assassin's Creed, Splinter Cell, Ghost Recon, AVATAR and more
  • Established Creative department processes, ticketing systems and workflows integral to supporting an ever-increasing volume of games, platforms, projects, and regions being sold into
  • Manager and builder of Localization Project Management team; responsible for packaging, translations, and online content for growing markets in Canada, LatAm and Brazil
  • Supported the growth of creative program needs for Shopper Marketing initiatives at Retail and online

Creative Services Project Manager

Jan 2004Jun 2008 · 4 yrs 5 mos

  • Project managed major video game titles, from initial concept phase to final execution and launch
  • Maintained daily workflow and tracking of game lifecycles, alerting red flags and potential roadblocks
  • Owned schedules, meetings and communications across teams to ensure on-time project completion
  • Built relationships with internal partners and external vendors to pave the way for successful team collaboration, creative, on-time launches, marketing programs, and industry event presence

Creative labs

Marketing Project Coordinator

Aug 2003Jan 2004 · 5 mos · Milpitas, CA

  • Managed and maintained content creation for packaging, sales collateral, point-of-purchase, ads, and trade events for over 50 MP3 players, speakers, and multimedia/entertainment products
  • Collaborated with designers and cross-functional teams to meet project requirements throughout development cycles
  • Maintained timelines, status reports, budgets, and healthy lines of communication between departments

Connectix

3 roles

Manager, Marketing Programs

Apr 2000Aug 2003 · 3 yrs 4 mos

  • Managed and executed all aspects of marketing communications programs for Mac/PC software and hardware, working closely with product management, sales, channel, and Marketing Directors
  • Developed research and marketing campaigns to support and drive demand of existing products; including tradeshows, events, customer surveys, brochures, promotions, direct mail, and online
  • Successfully oversaw creation of sales tools, packaging, PR content and promotions for Virtual PC product line - which Microsoft scouted and made successful acquisition of.

Manager, Marketing Communications

May 1998Apr 2000 · 1 yr 11 mos

  • Worked with internal teams to develop marketing plans and visual identity for major launches such as Virtual PC, Quickcam, and Virtual Game Station
  • Managed graphic design team and 'Marketing Server Library' to ensure quality content was created timely and accurately with proper approvals
  • Worked directly with customers to conduct and write user 'Success Stories' and leverage in the field
  • Oversaw creative direction of new tradeshow booth, identity, and exhibition presence at events

MarCom Operations Specialist & Event Coordinator

Apr 1994May 1998 · 4 yrs 1 mo

  • Designer and contributing writer of product marketing collateral, data sheets, and 'Sales and Marketing Kit'; vital to sales, marketing teams, vendors and partners
  • Responsible for managing tradeshow presence at industry events (MacWorld, PC Expo, Comdex) including booth design, logistics, objectives, staff travel, demo scripts, budget, contracts, and equipment
  • Created customer registration database, conducted customer surveys and tracking to identify user trends
  • Successfully maintained operations quota of high volume product orders, as well as database for shipments, and RMA's

Capoeira ijexá

Capoeira Mestre

Apr 1997Present · 29 yrs 2 mos · San Francisco Bay Area · On-site

Education

Skyline College

Community Relations

Capoeira USA

Professor — Capoeira

Jan 1996Jan 2022

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