Vedant G.

Software Engineer

Bengaluru, Karnataka, India6 yrs 7 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Dual major in Computer Science and Mechanical Engineering.
  • Experience in backend development at Google and Apple.
  • Developed innovative solutions for education and healthcare.
Stackforce AI infers this person is a Backend Engineer with experience in Game Development and Embedded Systems.

Contact

Skills

Core Skills

Backend DevelopmentEmbedded SystemsGame Development

Other Skills

Go (Programming Language)Embedded DevelopmentSolderingCC#UnityArduinoSolidWorksC++PythonReact.jsAndroid DevelopmentWeb DevelopmentRapid PrototypingDebugging

About

This is the most unique profile you’ll come across 😉 I was born and brought up in India 🇮🇳, did my high schooling in Sri Lanka 🇱🇰, went to college and started my career in the United States 🇺🇸 and now I am back to India 🇮🇳 I started with my career as a Software Engineer at Apple in Cupertino then moved on to Google in Mountain View. In 2023, I decided to move to Google India in Bangalore. It was a major decision but one which opened doors to many growth opportunities and one which has been quite fulfilling personally too:) People assume that it was a decision driven by visa troubles, but it wasn’t. In fact I hold an I-140. I like to solve problems and build cool stuff. I have a hard time not being interested in something. I did two engineering majors (UMich’19 #GoBlue), Computer Science and Mechanical Engineering because I didn’t like the idea of dropping either one. I have a thing for learning languages too, while I was in Sri Lanka I picked up on Sinhala and currently have a decent command on Kannada while living in Bangalore. Currently dabbling in Spanish and Arabic on Duolingo GitHub: https://github.com/VVHack I take good pics too: https://www.instagram.com/vedant.gupta.7798/profilecard/?igsh=MWxud2g0NHFqNDB4Ng==

Experience

6 yrs 7 mos
Total Experience
2 yrs 2 mos
Average Tenure
4 yrs 6 mos
Current Experience

Google

2 roles

Software Engineer III

Dec 2021Present · 4 yrs 6 mos

  • Working at Google Napa, Google’s exabyte scale data store for analytics. Backend engineer developing and designing components for supporting the data store for Google's Trusted Partner Cloud initative.
  • Working on a 20% side project for making a graphical programming language.
Go (Programming Language)Backend Development

Software Engineer

Dec 2021Present · 4 yrs 6 mos

  • Backend engineer for Google Stadia and AR, owned gamelet messaging and health monitoring systems.
  • Designed flume pipelines for Kronos, YouTube’s video processing platform, for real time debugging.
Backend Development

Apple

2 roles

Software Engineer

Feb 2020Dec 2021 · 1 yr 10 mos · Cupertino, California, United States

  • Worked on a crash analytics Python Kafka client running on Kubernetes
  • Designed Postgres backed REST APIs for crash related queries, including correlations based on signatures
  • Developed an iOS animated exercise app for testing accessory motion API
  • Created custom XML template language with features like inheritance for reducing Splunk code duplication
Backend Development

Software Engineer Intern

May 2019Aug 2019 · 3 mos · Cupertino, California, United States

  • Advanced in-house source-to-source compiler for optimizations and performing code path analysis
  • Designed and implemented algorithm for identifying memory leaks in the Java Card runtime at compile time
  • Developed automated compile-time code report generation and code path visualization
  • Implemented testing suite for testing function of tools and secure Java Card applets
  • Reviewed software source code to identify bugs and performance issues

Molex

Engineering Intern

May 2018Aug 2018 · 3 mos · Rochester Hills, Michigan

  • Developed a spreadsheet driven motion simulation software within Siemens NX CAD software using NX Open .Net API
  • Worked on a VB .Net desktop application that controls servo motors based on user input

University of michigan college of engineering

Embedded Software Developer

May 2017Apr 2019 · 1 yr 11 mos · Ann Arbor, Michigan, United States

  • Built a low-cost indoor localization system to be used for interactive learning in classrooms of 20 to 30 students
  • Designed and implemented algorithm for tracking through reverse time difference of arrival
  • Facilitated concurrency, flexibility, versatility and replaceability through software design and in-house wireless protocols
  • The link to the GitHub repository containing the code for ranging is here: https://github.com/VVHack/STM32F411E-DW1000
Embedded DevelopmentSolderingCEmbedded Systems

Michigan medicine

Mechanical Engineer and Game Developer

Oct 2015Dec 2017 · 2 yrs 2 mos · Ann Arbor, Michigan

  • Developed a Labyrinth like video game and designed low cost wearable 3D printed gaming devices to play the game which was aimed towards the rehabilitation and recovery of stroke survivors. The device design involved a durable 3D printed movable device with cheap material and circuitry in order to appropriately translate the flex sensor output to a digital signal.
  • The wearables were designed in a way such that they could adapt to any kind of body surface and still record joint rotation.
  • I also designed complex 3D printed equipment and fixtures as useful attachments for existing medical devices.
C#UnitySolderingArduinoSolidWorksGame Development

Education

University of Michigan

Bachelor of Engineering - BE — Computer Science

Jan 2015Jan 2019

University of Michigan

Bachelor of Engineering - BE — Mechanical Engineering

Jan 2015Jan 2019

Udacity

Deep Learning Nanodegree — Artificial Intelligence

Jan 2018Jan 2018

Technische Universität Berlin

Summer Program

Jan 2016Jan 2016

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