J

Jatin Keswani

Product Engineer

North Delhi, Delhi, India6 yrs 9 mos experience

Key Highlights

  • Over 4 years of game development experience.
  • Published multiple hyper-casual games on various platforms.
  • Expertise in Unity3D and Cocos Creator.
Stackforce AI infers this person is a Game Development professional with a focus on mobile and casual gaming.

Contact

Skills

Core Skills

Game DevelopmentUnityCocos Creator

Other Skills

Adobe PhotoshopAsanaBlenderC#C++Casual GamesCocos Creator EngineGame MechanicsGameplayGameplay ProgrammingJavaScriptJiraLinux CommandsMicrosoft ExcelMobile Games

About

A self-motivated and ambitious individual who loves to explore new technologies. I have over 4 years of experience in Unity3D, 2 year of experience in Cocos Creator, and additional skills in Adobe Photoshop and Blender. I have published many hypercasual games on iOS, Android, and WebGL. Also, have knowledge of the game and level design. Check Out My Portfolio! - www.jatinkeswani.com

Experience

Gameberry labs

Game Developer

May 2025Present · 10 mos · Bengaluru, Karnataka, India · Hybrid

C++Game Development

Arrise solutions (india) pvt. ltd.

Game Developer

Mar 2023Apr 2025 · 2 yrs 1 mo · Noida, Uttar Pradesh, India · On-site

  • Formerly known as Pragmatic Play
  • ● Developed multiple slot game prototypes using C# and JavaScript; Implemented game logic and features according to prescribed mathematical models and design specifications.
  • ● Validated mathematical accuracy and functionality of offline slot game prototypes before transitioning to the server team.
JavaScriptC#UnityTortoise SVNGame Development

Byju's

2 roles

Game Developer

Aug 2021Feb 2023 · 1 yr 6 mos

  • ● Delivered 64 games. Included responsibilities for developing gameplay elements in Cocos Creator as per the functional specs and collaborated with the design, art, and content team to deliver high-quality gamified products for kids.
  • ● Prototyped 9 3D simulations with respect to predetermined specifications for Aakash classroom and Byju’s Virtual Labs.
  • ● Constructed educational proof of concepts aimed toward students from classes 4th to 12th.
  • ● Designed and improved UI animation scripts as part of gameplay modules to amend efficiency by 25%.
  • ● Awarded for Ownership and Accountability in the team category.
AsanaGameplay ProgrammingGameplayCocos Creator EngineJiraTypeScript+3

Intern-Tech

Feb 2021Jul 2021 · 5 mos

  • ● Responsible for developing gameplay elements in Cocos Creator as per the functional specs finalized by Design, Art, and Content teams.
Gameplay ProgrammingCocos Creator EngineTypeScriptWebGLGame DevelopmentCocos Creator

Arioch inc

Lead Developer

Mar 2021Jun 2022 · 1 yr 3 mos · California, United States

  • ● Designed and developed 8 hyper-casual games. Achieved less than $0.45 CPI on Facebook in 4 games and $0.12 CPI on TikTok in 2 games. All the results are achieved on the Android and iOS platforms.
  • ● Synthesized user insights and proposed changes to upgrade different mechanics and UI; Improved conversions by 10%.
  • ● Built custom scripts for Arioch challenge, shop, and in-app purchases which reduced the time for upcoming games by 30%.
  • ● Teamed with other developers and assisted in game mechanics and integrating various SDKs: Mopub, Applovin Max, Firebase Analytics, Firebase Messaging, One Signal, Tenjin, and AppsFlyer.
  • ● Attained 245k+ downloads on Gorilla Chase on iOS and 260+ downloads on android. Achieved CPI of $0.11.
  • ● Attained 16k+ downloads on Scared Of Heights and 17k+ organic downloads on Squid Game Challenge on the play store.
BlenderSDKsUIMobile GamesShadersParticle Effects+6

Stareout games

Unity Game Developer

Jun 2020Feb 2021 · 8 mos

  • ● Prototyped 14 games as per the functional specs finalised, out of which 6 were chosen for user testing.
  • ● Worked on fluid mechanics and ragdoll as parts of physics modules. Also added shaders and particle effects for graphic enhancements.
  • ● Analyzed user data to monitor response and satisfaction rates, using CPI and Retention as performance metrics; Increased the retention by 24% and landing page rate by 50%.
Casual GamesMobile GamesShadersParticle EffectsC#Unity+1

Crio.do

Back-end Developer

Feb 2020Apr 2020 · 2 mos

  • https://criodo.github.io/Crio-Launch-Feb-2020-jatinkeswani151/
  • ● Created scripts to run system checks, install and configure file-sharing service. Also,
  • developed tools to analyze performance and functionality issues in software.
  • ● Added support for multiple stock quote services in the visual stock portfolio analyzer.
  • ● Added editor features to QCharm IDE - IO, navigation, search/replace, cut/copy/paste, and redo/undo.
Postman APILinux Commands

Freelance

Game Developer

Jan 2020Apr 2020 · 3 mos

  • ● Developed an online Ludo game. Added create-room feature for adding upto 4 players. Mirror was used with Unity for handling peer-to-peer connections.
  • ● Created a hyper-compact game including multiple mini-games: basketball shooter, bike racer, skateboard runner, and pool. All 2D and 3D assets created in blender and photoshop.
BlenderC#Adobe PhotoshopUnityGame Development

Sapne ngo

Head Graphic Designer

Jun 2019Aug 2019 · 2 mos · Work at home

Adobe PhotoshopMicrosoft Excel

Inept devs

Game Developer / Co-Founder

Oct 2018Nov 2019 · 1 yr 1 mo · Delhi Area, India

  • This was my startup (I worked as a co-founder and game developer).
  • Work:
  • ● Innovated 9 hyper-casual games and prototypes; 5 games are available on the ios and android stores. Integrated all games with SDKs for analytics. User testing was done in collaboration with Voodoo, Lion Studios, and Crazy Labs.
  • ● Worked on graphic enhancements of 2 pre-existing games; Reduced CPIs of $0.9 and $0.76 to $0.3
  • ● Created 2D and 3D assets in Blender, Adobe Photoshop, and Illustrator.
  • Links:
  • https://play.google.com/store/apps/developer?id=Inept+Studio
Game Development

Education

Guru Gobind Singh Indraprastha University

Bachelor of Technology — Computer Science

Jan 2017Jan 2021

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