K

Kushagra Baid 🦋

Co-Founder

Amsterdam, North Holland, Netherlands6 yrs experience
Highly StableAI Enabled

Key Highlights

  • Passionate about blending gamification with design.
  • 5 years of experience in UX/UI design.
  • Proven track record of enhancing user satisfaction.
Stackforce AI infers this person is a UX/UI designer with a strong focus on gamification in the gaming and SaaS industries.

Contact

Skills

Core Skills

User Experience DesignUser Interface DesignProduct DesignArtificial Intelligence (ai)Content ManagementGame DesignVideographyGraphic Design

Other Skills

Adobe Creative SuiteAdobe IllustratorAdobe PhotoshopAdobe Premiere ProAgile MethodologiesCascading Style Sheets (CSS)Computer ScienceContent StrategyCreative ThinkingData AnalysisDesign PsychologyDesign ResearchDesign SystemsDesign ThinkingDocumentation

About

As a Gen Z UX/UI designer with 5 years of experience, I'm deeply passionate about blending gamification with design to create engaging user experiences. I design exceptional user and product experiences by seamlessly blending: - Gamification - UI Design(Interface/Visual/Responsive/Design Systems/Interaction), - UX Design(Research/Accessibility/Usability/User-Centric /Wireframing/Information Architecture), - Game Design(Prototyping/Analytics/Testing/User Engagement) - Content Writing(Copywriting/Content Management/Content Editing) - Visual Design(Logo/Poster/Banner/Marketing Content) - No-code Development - Low-code Development I deliver solutions that elevate your brand. What's in it for you? 1. Dynamic designs centered around brand identification. 2. Streamlined methods to effectively reach your target audience. 3. Enhanced product quality and increased user satisfaction. How does it work? 1. Deep understanding of the product, the vision, and the user. 2. Strategic designing, and meticulous implementation. 3. Driving measurable results and catalyzing positive changes. 🚀Ready to optimize? Let's collaborate! kbaid@atlasmoth.design

Experience

Stealth startup

Founder

May 2025Present · 11 mos · Amsterdam, North Holland, Netherlands

  • Building in HRtech to improve company culture
Artificial Intelligence (AI)GamificationSoftware as a Service (SaaS)Human Resources (HR)

Atlasmoth

3 roles

Full-stack Developer

Jan 2025Present · 1 yr 3 mos · The Randstad, Netherlands

  • AtlasMoth specializes in enhancing digital experiences through innovative gamification and design strategies. Combining expertise in UX/UI design, game design, interaction design, visual design, low/no-code development, and content writing, AtlasMoth crafts user-centric solutions that drive engagement and retention.
  • Currently:
  • Accomplished a 30% improvement in user understanding by satisfaction scores through 20+ personas and 50+ research activities, while enhancing features for 10+ goals via 15 context scenarios.
  • Achieved a 25% reduction in design iteration time in project timelines through 30+ user flows and 25 usability tests, and a 20% revenue increase by leading a team of 5.
  • Launched a widely-read company newsletter dedicated to helping founders and product teams enhance their product's user experience and boost customer retention. Attracted a growing community of engaged readers passionate about creating exceptional products. Join the mass here:https://www.atlasmothnewsletter.com/
Product DesignComputer ScienceData Analysis

UX/UI Designer

Jan 2024Present · 2 yrs 3 mos · The Randstad, Netherlands

  • I worked on diverse projects across industries, enhancing user experiences and delivering intuitive designs for complex digital products.
  • Crystale (WebGL Blockchain Card Trading Game)
  • Boosted player satisfaction by 45% and immersion by 20% through refining UX/UI and implementing a space-themed design for this Ethereum blockchain game.
  • Delivered 15 wireframes and ensured seamless Unity UI integration by collaborating with a team of 5, incorporating user feedback through iterative post-launch improvements.
  • Kogi (3D Interactive Manuals for Heavy Machinery)
  • Improved user interaction flow by 10% and cross-device consistency by 20% through research, persona creation, and testing.
  • Increased accessibility scores by 36% and user engagement by 40% by implementing accessibility features and introducing gamification elements like tokenization and rewards.
  • Heerema (Offshore Engineering Software)
  • Enhanced user satisfaction by 25% through iterative design and usability testing of 3D models, incorporating feedback from 50+ users.
  • Ensured cross-platform UI consistency and validated 3D model performance through detailed metrics and user testing, collaborating with 8 developers.
  • Space4Good (Environmental Monitoring SaaS Tools)
  • Improved environmental monitoring detection by 30% through designing deforestation and fire detection tools, informed by workshops with 15 agri-tech professionals.
  • Increased user engagement by refining UX/UI for satellite imagery tools and front-end solutions for agroforestry projects.
  • Pepemon (Web3 Pixel Art Card Game)
  • Improved user satisfaction by 20% through iterative design and QA testing, collaborating with a team of 10 to integrate design with blockchain technology.
  • Created 50+ pixel art UI elements based on feedback from 200+ users.
  • Jotun Games
  • Developed a website to boost brand visibility and retention.
  • Cropifi
  • Developing a blockchain platform for tokenizing farmland investments.
UXUIFigmaFramerGamificationGame Design+2

Founder

Nov 2023Present · 2 yrs 5 mos · The Randstad, Netherlands

Vanilla checks

3 roles

UX/UI Designer & Developer

Nov 2022Dec 2023 · 1 yr 1 mo

  • I had the opportunity to work on multiple projects across diverse industries, applying my skills in design, branding, and development.
  • Responsibilities:
  • Created responsive designs for all devices using HTML, CSS, and React to ensure seamless adaptability.
  • Developed wireframes and implemented a grid system for a clean, organized structure.
  • Applied color theory and Adobe CC to craft aesthetically engaging, project-aligned visuals.
  • Focused on accessibility to ensure inclusivity and compliance with accessibility standards.
  • Designed with user experience in mind, enhancing usability and intuitiveness.
  • Conducted thorough QA testing to ensure a smooth, error-free experience.
  • Designed posters and branding for Nayra, a clothing startup in Singapore.
  • Created a logo for Rock-a-box Studios, a Dutch game development company.
  • Developed a logo for PH Barbers, a Manchester-based hair salon, to boost local visibility.
  • Designed branding for Play By Fact, a gaming facts YouTube channel.
  • Created posters for Vandita Classes, an English tuition service in India.
  • Impact:
  • Delivered responsive designs that function seamlessly across all devices.
  • Ensured an organized, visually appealing layout that aligned with project themes.
  • Developed engaging UIs that effectively communicated the project’s essence.
  • Prioritized accessibility for a user-friendly, inclusive experience.
  • Enhanced user satisfaction with refined, intuitive designs.
  • Ensured quality through rigorous QA testing, building trust with users.
  • Increased marketing effectiveness for Nayra and brand recognition for clients.
Creative ThinkingAdobe Creative SuiteGraphic DesignVisual DesignGamificationUser Experience Design (UED)+2

Blockchain Projects

Jul 2022Nov 2022 · 4 mos

  • As an independent contractor, I had the opportunity to work on multiple blockchain projects in the area of design, marketing, & community management. The projects are under NDA.
Creative ThinkingContent ManagementWeb3 GamesContent StrategyWeb Content WritingAdobe Creative Suite+7

Founder

Jan 2022Dec 2023 · 1 yr 11 mos

  • Vanilla Checks is a creative agency providing design solutions for digital products in the tech industry from SaaS to AI, graphics to games.
Creative ThinkingGame DesignContent ManagementWeb3 GamesContent StrategyWeb Content Writing+35

Datapebbles

UI/UX Designer

Feb 2022Jun 2022 · 4 mos · Leiden, South Holland, Netherlands

  • As a UX/UI Designer, I worked on developing a SaaS platform - a data pipeline system that checks the data and its quality.
  • Responsibilities:
  • 1. User Research: Gather data via desk research, Distribute user-centric surveys, Consult industry experts for standards, Interview users for insights.
  • 2. Conception & Prototyping: Solve design issues, Draft user flow wireframes, Prototype in Figma, Design using HTML/CSS, Create aesthetic interfaces.
  • 3. Testing: Conduct usability tests, Execute A/B feature tests, Report testing outcomes.
  • 4. Design Implementation & Feedback: Oversee product's full design, Showcase designs to stakeholders, Balance feedback with user needs.
  • Impact:
  • 1. Efficient Data Management: Boosted data quality.
  • 2. Enhanced User Experience: Achieved seamless user interaction.
  • 3. Stakeholder Collaboration: Harmonized design with business goals.
Creative ThinkingUsability TestingFigmaFront-End DevelopmentPrototypingAdobe Creative Suite+26

Interactive games entertainment b.v.

UX/UI Designer

Feb 2021Mar 2022 · 1 yr 1 mo · Emmen, Drenthe, Netherlands · On-site

  • As a UX/UI Designer, I worked on 4 F2P shipped mobile games for Android.
  • Responsibilities:
  • 1. Project Coordination and Execution: Successfully led and managed projects to ensure timely milestone achievements and seamless project management efforts.
  • 2. Engaging Game Economy Optimization: Designed and balanced in-game economies, ensuring engaging gameplay while driving monetization.
  • 3. Innovative Conceptualization and Design: Brainstormed creative game ideas, visualized concepts through prototypes, and refined mechanics for enhanced player satisfaction.
  • 4. Level Design and Player Experience: Improved level layouts and challenges to boost retention and provide fresh gameplay experiences.
  • 5. Intuitive UX and Player-Centric Design: Crafted user-friendly interfaces and incorporated player feedback to deliver immersive experiences.
  • 6. Data-Driven Gameplay Enhancement: Leveraged analytics to refine game design and optimize player engagement.
  • 7. Quality Assurance and Polished Releases: Ensured high-quality standards and delivered well-received, polished mobile game releases.
  • Impact:
  • 1. Timely Delivery of High-Quality Projects: Successfully met deadlines and milestones, ensuring smooth project workflows.
  • 2. Profitable and Engaging Game Economies: Balanced virtual currencies to enhance player engagement and profitability.
  • 3. Innovative and Enhanced Gameplay: Implemented creative ideas and refined mechanics, resulting in increased player satisfaction.
  • 4. Improved Level Design and Retention: Enhanced levels to deliver fresh challenges, boosting player retention.
  • 5. Player-Centric and Data-Driven Success: Integrated user feedback and analytics for improved design decisions.
  • 6. Polished Game Launches: Delivered polished mobile games that resonated with players and met quality expectations.
Creative ThinkingGame DesignWeb Content WritingUsability TestingFigmaPrototyping+28

Hanzemag

3 roles

Social Media Coordinator

Sep 2020Aug 2021 · 11 mos · Groningen, Netherlands

  • HanzeMag is an independent magazine of Hanze University of Applied Sciences. As a Social Media Coordinator, I had the opportunity to launching and managing Mag's Instagram, & TikTok.
  • Responsibilities:
  • 1. Instagram curation and engagement strategy.
  • 2. Content planning and brand alignment.
  • 3. Active community fostering and interaction.
  • 4. Collaboration management for broader reach.
  • 5. Impactful contests, giveaways, and analysis.
  • Impact:
  • 1. Instagram Launch and Visibility Boost.
  • 2. Enhanced Engagement and Influence.
  • 3. Community Bonding and Connection.
  • 4. Successful Collaborations for Diverse Audiences.
  • 5. Audience Growth via Creative Initiatives.
Creative ThinkingContent ManagementContent StrategyWeb Content WritingAdobe Creative SuiteInterpersonal Communication+5

UI Designer

Sep 2020Aug 2021 · 11 mos · Groningen, Netherlands

  • As a Content Designer, I had the opportunity to design visual content for Instagram & TikTok.
  • Responsibilities:
  • 1. Design visually appealing magazine content.
  • 2. Innovate for audience engagement impact.
  • Impact:
  • 1. Interactive infographics for dynamic content.
  • 2. Compelling photo essays for storytelling.
  • 3. Engaging virtual campus tours.
  • 4. Interactive quizzes and polls.
  • 5. User-generated content features.
Creative ThinkingContent ManagementContent StrategyWeb Content WritingInterpersonal CommunicationProblem Solving

UX Writer

Mar 2020Aug 2020 · 5 mos · Groningen, Netherlands

  • As a Content Writer, I had the opportunity to write about student experiences.
  • Responsibilities:
  • 1. Create engaging, informative website content.
  • 2. Source interviews for valuable insights.
  • 3. Research and craft informative articles.
  • 4. Proofread for quality and accuracy.
  • Impact:
  • 1. Offer valuable, engaging, relevant articles.
  • 2. Boost credibility with firsthand perspectives.
  • 3. Deliver informative, well-structured, engaging content.
  • 4. Uphold accuracy and professionalism, enhancing reader experience.
Video EditingCreative ThinkingContent ManagementAdobe Premiere ProAdobe Creative SuiteInterpersonal Communication+5

Esn groningen

2 roles

Videographer

Jul 2020Sep 2020 · 2 mos · Groningen, Netherlands

  • ESN Groningen is one of the most prominent student organizations. As a Videographer for Introduction Week (August-September).
  • Responsibilities:
  • 1. Capture, record, and live shoot the Introduction Week event.
  • Impact:
  • 2. Preserve event's moments for posterity and promotion.
Creative ThinkingContent ManagementContent StrategyWeb Content WritingInterpersonal CommunicationProblem Solving

UI Designer

Jul 2020Sep 2020 · 2 mos · Groningen, Netherlands

  • As a Visual Designer, I took charge of creating graphic content for the Introduction Week (August-September) project.
  • Responsibilities:
  • 1. Create captivating visuals for engagement.
  • Impact:
  • 2. Enhance event's visual appeal significantly.
Video EditingVideographyCreative ThinkingContent ManagementAdobe Premiere ProAdobe Creative Suite+3

Freelance

UI Designer

Jan 2020Feb 2020 · 1 mo · Groningen, Netherlands

  • As a Graphic Designer, I have had the pleasure of working on numerous small projects.
  • Responsibilities:
  • 1. Client brief interpretation for insight.
  • 2. Innovative, client-focused design concepts.
  • 3. Tailored design in Adobe CC.
  • 4. Collaborative feedback-driven client interaction.
  • 5. Iterative design for visual impact.
  • 6. Deadline excellence with attention.
  • Impact:
  • 1. Clear client understanding for success.
  • 2. Engaging, effective audience-oriented designs.
  • 3. Professional, brand-enhancing visuals.
  • 4. Client satisfaction and strong relationships.
  • 5. Improved design communication and effectiveness.
  • 6. Reliable, on-time project delivery.
Creative ThinkingContent ManagementAdobe Creative SuiteAdobe IllustratorProblem SolvingGraphic Design+3

Education

Rotterdam Business School RUAS

Master of Science - MS — Economics: Consultancy & Entrepreneurship

Hanze

Bachelor of Engineering - BE — Computer Science

Hanze

Minor — Brand Design & Psychology

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