A

Anurag Banerjee πŸ”œ Gamescom ✨

Co-Founder

United Kingdom20 yrs 5 mos experience
AI ML PractitionerAI Enabled

Key Highlights

  • Co-Founder of pioneering AAA game studio in India.
  • Expert in generative AI and advanced game technologies.
  • Led development of major AAA titles like Assassin's Creed.
Stackforce AI infers this person is a game development expert specializing in AAA titles and innovative technologies.

Contact

Skills

Core Skills

Game DevelopmentExecutive LeadershipArtificial IntelligenceProject ManagementGame PublishingProduct ManagementGameplayTeam LeadershipLeadership

Other Skills

3DBusiness DevelopmentBusiness StrategyC#C++Casual GamesCommunicationComputer GamesComputer GraphicsComputer ScienceCross-functional Team LeadershipCross-platform DevelopmentDevOpsDirectXExecutive Management

About

LightFury Games, under my role as Co-Founder and Group CPTO, is pioneering AAA game development from India while offering comprehensive gaming development services. With nearly two decades of experience in gaming and software industries, I specialize in creating innovative solutions that entertain and connect players worldwide. My recent focus includes leveraging generative AI and advanced game development technologies to redefine player experiences. My career spans multiple AAA titles, including the Assassin's Creed and Batman Arkham series, and the development of groundbreaking multiplayer technologies at Improbable. At LightFury Games, I remain committed to fostering collaboration and innovation, empowering teams to push creative and technical boundaries to deliver world-class gaming experiences.

Experience

Lightfury games

Co-Founder and Group CPTO

Jan 2024 – Present Β· 2 yrs 2 mos Β· Hybrid

  • LightFury Games is a premier AAA gaming studio with locations in India and the UK, dedicated to creating games that inspire, entertain, and connect players worldwide. Backed by leading investors like Blume Ventures, KRAFTON, and Gemba Capital, we are redefining the gaming landscape.
Generative AIMachine LearningGames publishingExecutive LeadershipStrategyBusiness Development+45

Livingcities

Chief Technology Officer

Oct 2022 – Dec 2023 Β· 1 yr 2 mos

  • Connecting real places to digital-twins, bringing life to the mirror world using AR/VR . We’re building a social layer intertwining the Metaverse and reality using Artificial Intelligence and Machine learning, so we can more richly express who we are to each other.
MetaverseCross-functional Team LeadershipArtificial IntelligenceBusiness StrategyProject ManagementDevOps+16

Improbable

4 roles

Director, Partner Engineering

Jun 2021 – May 2022 Β· 11 mos

  • Director and Head of Partner Engineering division at Improbable.
  • Building the metaverse and providing games as a service (GaaS).
  • The Partner Engineering division at Improbable is a team of Improbable game, simulation and blockchain development experts to empower our partners to build and make their multiplayer projects successful and push the boundaries to their limits.
  • The team comprises several experts who specialize in multiple professional services, as stated below.
  • Solution architects: Experienced game developers with deep subject matter expertise across IMS(Improbable Multiplayer Services) to help break down requirements and design solutions.
  • Solutions engineering: Expert game developers and cloud infrastructure engineers providing hands-on development and integration of custom solutions.
  • Migrations and training: Hands-on engineering support to help migrate to new infrastructures or services, and for team upskilling.
  • Best practise consulting: Providing advice around all aspects of GaaS( Games as a service) development, from design, production, QA and engineering to finance and commerce.
  • R&D services: If you need support for an innovation project, we can help with problem breakdown, solution development and building proofs of concept.
MetaverseCross-functional Team LeadershipBusiness StrategyProject ManagementDevOpsProduct Lifecycle Management+17

Game Development Director

Promoted

Sep 2020 – Oct 2021 Β· 1 yr 1 mo

  • Directing games development at Improbable, this involves collaborating with stakeholders across different divisions inside Improbable, technical risk assessment, dependency management and delivery for internal customers, external customers and prospects.
MetaverseCross-functional Team LeadershipDevOpsProduct Lifecycle ManagementCommunicationGame Publishing+12

Senior Engineering Manager, Head of Partner Engineering

Jun 2019 – Sep 2020 Β· 1 yr 3 mos

  • Responsible for shipping and publishing inhouse and partner studio games end to end. Bringing diverse components of SpatialOS and different teams together to deliver games which are genuinely cutting-edge and ahead of its time.
MetaverseCross-functional Team LeadershipGameplayProject ManagementDevOpsProduct Lifecycle Management+14

Engineering Manager, Head of Game Solution Engineering

Feb 2018 – Jun 2019 Β· 1 yr 4 mos

  • Building games together with Improbable's partners. The Games Production division at Improbable is a team of SpatialOS game development experts here to empower our partners to build successful games. Combining experiences from both the games industry and our knowledge of SpatialOS, our expertise spans multiple dimensions of the games production process and across multiple stages of development, including: gameplay development, multiplayer networking and optimisation, game engine and tools, backend services, live-ops & maintenance, and analytics.
MetaverseCross-functional Team LeadershipGameplayProject ManagementDevOpsProduct Lifecycle Management+12

Rocksteady studios ltd

Lead Engineer

Mar 2016 – Feb 2018 Β· 1 yr 11 mos Β· London, United Kingdom

  • Managed a cross-functional team of engineers, animator and artists for "Suicide Squad". Delivered state of the art player traversal and combat mechanics to work in a coop gameplay environment.
Cross-functional Team LeadershipGameplayProject ManagementDevOpsProduct Lifecycle ManagementCommunication+9

Ubisoft singapore

2 roles

Lead Programmer

Promoted

Aug 2014 – Mar 2016 Β· 1 yr 7 mos Β· Singapore

  • Managed the team of programmers for "Assassin's Creed Syndicate" Ubisoft Singapore studios.
  • Worked on "Assassins Creed Origins" due to release in October 2017.
Cross-functional Team LeadershipGameplayProject ManagementDevOpsProduct Lifecycle ManagementCommunication+9

Senior Game Programmer

Jul 2013 – Aug 2014 Β· 1 yr 1 mo Β· Singapore

  • Worked on Assasin's Creed Unity as a Senior Programmer.
GameplayCommunicationLeadershipManagementComputer ScienceTeam Leadership+1

Wb games montreal inc.

2 roles

Senior Programmer

Feb 2013 – Jul 2013 Β· 5 mos Β· Montreal, Canada Area

  • Shipped "Batman Arkham Origins" As Senior Gameplay Programmer.
GameplayLeadershipManagementComputer ScienceTeam Leadership

Senior Software Engineer

Jul 2011 – Feb 2013 Β· 1 yr 7 mos Β· Montreal, Canada Area

  • Worked on "Batman Arkham Origins" as senior gameplay programmer. Responsible for all the NPCs and 2 Boss fights.
GameplayLeadershipManagementComputer ScienceTeam Leadership

Ubisoft

Games Programmer

May 2009 – Jul 2011 Β· 2 yrs 2 mos Β· Halifax, Canada Area

  • "Motionsports Adrenaline" for XBox Kinect and PS3. Published by Ubisoft.
  • "Dance on Broadway" For PS3 Move .Published by Ubisoft.
  • "Dance on Broadway" For Wii .Published by Ubisoft.
GameplayLeadershipManagementC#Unreal Engine 3Computer Science+1

Cisco systems india private limited

3 roles

Technical Lead

Promoted

Nov 2008 – Apr 2009 Β· 5 mos

  • Worked on games and application for STB domain using MHP, OCAP and NDS Core.
GameplayLeadershipManagementComputer ScienceTeam Leadership

Senior Software Engineer

Promoted

May 2007 – Nov 2008 Β· 1 yr 6 mos

  • Worked on games and application for STB domain using MHP, OCAP and core JAVA.
GameplayLeadershipManagementC#Computer ScienceTeam Leadership

Software Engineer

Apr 2006 – May 2007 Β· 1 yr 1 mo

  • Worked on games and application for STB domain using C++ on PowerTV domain.
LeadershipComputer Science

Applied research international pvt l

Software Engineer

Oct 2005 – Apr 2006 Β· 6 mos

  • Worked on 3D simulation of Ship, Car, TUG etc using DirectX, C++.
Leadership

Jump games

Software Engineer

Apr 2005 – Oct 2005 Β· 6 mos

  • This was previously Paradox Studios in Mumbai.
  • Worked on 3D games and was responsible for AI and camera movements.
  • Game Engine used GameBryo, Ogre3D and Irrlicth.
  • Languages used C++ and C#.
Leadership

Naturesoft

Technical Project Trainee

Jan 2005 – Apr 2005 Β· 3 mos

  • Developed a 3D visualizer tool similar to AutoCad.

Education

Jaypee Institute Of Information Technology

B.Tech

Jan 2001 – Jan 2005

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