Mira Antolovich

Software Engineer

Fords, New Jersey, United States6 yrs 6 mos experience

Key Highlights

  • Designed scalable systems for 10k+ users.
  • Developed a PostgreSQL database with 30M+ records.
  • Led a team to create a Unity-based mobile game.
Stackforce AI infers this person is a Full-Stack Software Engineer with experience in SaaS and Gaming industries.

Contact

Skills

Core Skills

Database DesignFull-stack DevelopmentGame DevelopmentEvent ManagementWeb DevelopmentTechnical Support

Other Skills

Analytical SkillsAutomated TestingBlenderCC#C++CI/CDCSSCascading Style Sheets (CSS)Collaborative Problem SolvingComputer ScienceCustomer ServiceDatabasesDrupalEvent Planning

About

Software Engineer with a strong background in computer science and hands-on experience building production systems. Skilled in full-stack development, database design, and automated testing, with experience managing projects serving 10k+ users and millions of data records. Proven ability to design, deploy, and maintain scalable systems, from developing a Discord bot for a large community to implementing a PostgreSQL-based test reporting platform in a corporate environment. Passionate about creating efficient, user-focused solutions and continuously learning emerging technologies.

Experience

Geico

2 roles

TDP Software Engineer II

Promoted

Aug 2025Present · 7 mos

  • Design and implement a PostgreSQL database with 30M+ records, centralizing test results for audit logging and CI/CD; create and optimize reporting queries, improving speed by 75% on average.
  • Build and maintain Go services and automated test packages (SpecFlow, Reqnroll, Cucumber, Playwright) to ingest CI/CD results seamlessly.
  • Develop a React UI and reporting APIs to visualize outcomes, consolidate data for management, and reduce debugging time for developers.
  • Collaborate with tech teams to onboard services and tailor reporting to team needs.
PostgreSQLGo (Programming Language)React.jsAutomated TestingCI/CDDatabase Design+1

TDP Software Engineer I

Mar 2024Aug 2025 · 1 yr 5 mos

Darkwind media ltd

Junior Game Developer

May 2021Aug 2021 · 3 mos · Remote

  • Implemented ideas provided by design into the game framework for Batman: Arkham Shadow utilizing C# in the Unity engine.
  • Translated requirements into complicated but clean, efficient, and effective code.
  • Prototyped and iterated on gameplay ideas, resulting in an increase in user engagement and a more immersive player experience.
C#UnityGame Development

Rochester institute of technology

2 roles

MAGIC Makers Program Participant

May 2020Aug 2020 · 3 mos

  • Led a team of six to successfully create and publish a Unity-based mobile game, meeting all project deadlines and quality standards set by the publisher.
  • Architected and developed in-game mechanics and systems, contributing significantly to the game's functionality.
UnityGame Development

University Advising Office Assistant

Sep 2018May 2021 · 2 yrs 8 mos

  • Provided efficient support for a team of six colleagues, facilitating the creation and maintenance of essential documents for the school year.
  • Maintained and optimized departmental websites, leveraging HTML, CSS, and Drupal to enhance user experience.
  • Collaborated on front-end database testing, ensuring the successful integration of new features for the department's digital resources.
HTMLCSSDrupalWeb Development

Coderit

3 roles

Director Of Logistics

Promoted

Mar 2020Aug 2021 · 1 yr 5 mos · Rochester, New York, United States

  • Orchestrated seamless planning and execution of multiple hackathons, including ClayHack and BrickHack VII, ensuring a positive experience for participants.
  • Effectively managed event budgets and coordinated activities for the codeRIT club, overseeing a team of 60+ volunteers during events.
  • Cultivated and maintained strong relationships with external contacts and vendors.
Event PlanningLogistics ManagementTeam LeadershipEvent Management

Logistics Officer

Promoted

Sep 2019Feb 2020 · 5 mos · Rochester, New York, United States

  • Helped lead the successful planning and execution of BrickHack VI, a 600-person hackathon, ensuring impeccable logistics with a team of 5 others.
  • Supervised and guided 60+ volunteers for the smooth operation of BrickHack VI.
  • Cultivated and maintained strong relationships with external contacts and vendors.
  • Coordinated logistics for smaller hackathons.
Event PlanningTeam LeadershipEvent Management

Logistics Organizer

Sep 2018Aug 2019 · 11 mos · Rochester, New York, United States

  • Played a pivotal role in planning and executing BrickHack V, a 500-person hackathon, alongside a team of 5.
  • Directed 30+ volunteers to ensure the flawless execution of BrickHack V.
  • Managed logistics for the event.
Event PlanningLogistics ManagementEvent Management

Hawken school

Technical Intern

Nov 2016Aug 2018 · 1 yr 9 mos · Gates Mills, Ohio

  • Tutored students in computer science, full-stack web development, and mobile app development classes.
  • Worked as a receptionist and technician, handling software and hardware issues.
Full-Stack DevelopmentTechnical Support

Education

Georgia Institute of Technology

Master of Science - MS — Computer Science

Aug 2021Dec 2023

Rochester Institute of Technology

Bachelor's in Game Design and Development

Sep 2018Aug 2021

Hawken School

High School Diploma

Jan 2014Jan 2018

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