Bikash Rath

VP of Engineering

India16 yrs 5 mos experience
Highly Stable

Key Highlights

  • Led development of games with millions of users.
  • Successfully managed teams and projects in gaming.
  • Contributed to high-impact analytics solutions.
Stackforce AI infers this person is a Gaming and Software Development expert with a focus on scalable product solutions.

Contact

Skills

Core Skills

Game DevelopmentProject ManagementData EngineeringSoftware Development

Other Skills

Agile Project ManagementC#Core JavaData StructuresDesign PatternsGo (Programming Language)JavaScript

About

I am a passionate product builder with a strong foundation in engineering and game development. At Moonfrog, I successfully led the development of key products, including a data pipeline (supporting all games with combined DAU of 8M at its peak) and Ludo Game (supporting 5M DAU at its peak). I also contributed to several experimental projects that provided valuable learnings despite not making it to market. My journey at Moonfrog culminated in a successful acquisition, after which I exited the company. Currently, at Hike, I have been actively involved in building and launching multiple games. Top 2 games include Ludo and Bingo. My experience spans end-to-end game development, product strategy, and execution, with a strong focus on delivery and scalable products.

Experience

Zeta

Senior Engineering Manager

Jul 2025Present · 8 mos · Bengaluru, Karnataka, India · On-site

Hike

Engineering Manager

Jan 2022Apr 2025 · 3 yrs 3 mos · India

  • ● Led game development at Hike, driving the creation and success of 12+ games on the Rush Gaming
  • Platform, with Ludo, Ladders, and Bingo emerging as top-performing titles.
  • ● Managed a team of 15 developers focused on several games.
  • ● Responsible for sprint planning, execution, and delivery, ensuring smooth development workflows and timely
  • releases.
  • ● Actively led architectural discussions and contribute to the product initiation cycle, shaping key technical
  • and strategic decisions.
  • ● Part of Hike’s leadership team, playing a pivotal role in driving innovation and scaling game development.
C#Agile Project ManagementCore JavaData StructuresProject ManagementDesign Patterns+1

Moonfrog labs

2 roles

Engineering Manager

Promoted

Oct 2019Jan 2022 · 2 yrs 3 mos

  • ● Joined Moon-frog as a Tech Lead in 2017, later transitioning into engineering manager role in 2019.
  • ● Led two key teams:
  • ○ Data Platform Team – Developed a scalable analytics pipeline that supported 8M DAY at it’s peak.
  • ○ Ludo Game Team – Managed end-to-end game development, execution, and post-launch support.
  • The game achieved 5M DAU at its peak.
  • ● Oversaw the entire product lifecycle from initiation to delivery and support.
  • ● Key Technologies: Golang (Analytics Pipeline), JavaScript, C#, Big Data (Redshift, Spectrum, Athena).
  • ● Exited Moonfrog following its acquisition at $100M.
C#Go (Programming Language)JavaScriptAgile Project ManagementData StructuresProject Management+3

Technical Lead

Apr 2017Sep 2019 · 2 yrs 5 mos

C#Go (Programming Language)JavaScriptCore JavaData StructuresProject Management+2

Rivigo

Computer Scientist

Jan 2016Apr 2017 · 1 yr 3 mos

  • ● Key member of the engineering leadership team at Rivigo, a leading logistics company later acquired by
  • Mahindra.
  • ● Led product development, architecture design, and coding, driving innovation in logistics technology.
  • ● Designed and built a successful Fleet Management System, streamlining operations for fleet tracking, driver
  • (pilot) management, first-mile pickup, and last-mile delivery.
  • ● Delivered impactful solutions within my short tenure, contributing to Rivigo’s growth and efficiency in
  • logistics management.
Core JavaData StructuresDesign PatternsSoftware Development

Adobe

2 roles

Computer Scientist

Feb 2014Jan 2016 · 1 yr 11 mos

  • ● Worked extensively on Adobe Experience Manager as part of the Digital Asset Management team.
  • ● Developed key asset management features, including metadata handling, multi-format asset imports, UI
  • enhancements for asset viewing, launching, and editing, as well as integration with Adobe Photoshop.
  • ● Led client-site deployments for multiple customers, with Under Armour being a primary client.
  • ● Contributed to hotfix releases, ensuring seamless updates and minimal downtime for enterprise customers.
Core JavaData StructuresDesign PatternsSoftware Development

Member of technical staff

Jun 2012Feb 2014 · 1 yr 8 mos

Core JavaData StructuresDesign PatternsSoftware Development

Onmobile

Software Engineer

Jul 2009Jun 2012 · 2 yrs 11 mos

  • ● Actively contributed to the development of two flagship products at OnMobile for . (outbound dialing and
  • DND)
  • ● Designed and implemented secure REST APIs, integrating authentication protocols like OAuth to ensure data
  • security.
  • ● Enhanced product usability by developing a drag-and-drop interface, enabling users to effortlessly generate
  • custom XML configurations for outbound dialing.
Core JavaData StructuresDesign PatternsSoftware Development

Education

National Institute of Technology Rourkela

Bachelor's degree — Computer Science

Jan 2005Jan 2009

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