Subhransu Sekhar Mallick — Product Manager
1. Summary: A results-driven Game Producer with 10+ years of experience across QA, TPM, and Game Production. Proven track record in leading cross-functional teams, shipping features, improving retention, and managing LiveOps for both AAA and mobile-first games. Blends technical execution with product intuition and a passion for player-first experiences. 2. Highlights: Promoted across roles at MPL (QA → Lead QA → TPM → Producer) Delivered [list major game features/modes], owned [KPI], led [team size] Skilled in roadmap planning, Jira/Confluence, monetization, and cross-team alignment Indie Game Creator – prototypes in progress, [Hyper Casual Game] 3. Technical + Leadership Stack: Tools: Jira, Confluence, Unity, Unreal (if applicable), Figma, Trello, Excel modeling Soft Skills: Team scaling, stakeholder communication, vision alignment, liveops cadence Bonus: KPI ownership, forecasting, A/B testing, narrative/game economy balancing
Stackforce AI infers this person is a Game Production expert with a strong focus on player-first experiences in the gaming industry.
Location: Bengaluru, Karnataka, India
Experience: 11 yrs 1 mo
Career Highlights
- 10+ years in Game Production and QA.
- Proven track record in shipping features and improving retention.
- Skilled in roadmap planning and cross-team alignment.
Work Experience
Mayhem Studios
Game Producer (3 yrs 10 mos)
Mobile Premier League (MPL)
Technical Program Manager (7 yrs 2 mos)
Senior QA Engineer (3 yrs 5 mos)
Mech Mocha
Game Tester (5 mos)
Moonfrog Labs
QA Engineer (5 mos)
Pole To Win India, Ltd.
Game Test Engineer (3 yrs 1 mo)