Chirag Goyal

Software Engineer

Sangrur, Punjab, India2 yrs 5 mos experience

Key Highlights

  • Top 0.2% on LeetCode for problem-solving.
  • Developed a mobile game with over 100k downloads.
  • Expert in building scalable backend systems.
Stackforce AI infers this person is a Backend-focused Software Engineer in the Gaming industry.

Contact

Skills

Core Skills

Game DevelopmentBackend Development

Other Skills

AlgorithmsAmazon Web Services (AWS)Android StudioApache KafkaBackendC (Programming Language)C#C++Cascading Style Sheets (CSS)Cocos Creator EngineCocos2dCocos2d-xCoding StandardsCommunicationComputer Science

About

Software Development Engineer with experience in building scalable backend systems and distributed architectures. Proficient in Golang, Node.js, Redis, and AWS, with expertise in API development, microservices, and performance optimization. Passionate about problem-solving (top 0.2% on LeetCode) and designing efficient, high-performance systems. Open to new opportunities Feel free to reach out to me for exciting collaborations, discussions, or job prospects.

Experience

Gameberry labs

Software Engineer

Apr 2025Present · 11 mos · Bengaluru, Karnataka, India · On-site

Quriousbit games

2 roles

Software Engineer

Oct 2024Mar 2025 · 5 mos · Bengaluru, Karnataka, India · On-site

Associate Software Engineer

Sep 2023Oct 2024 · 1 yr 1 mo · Bengaluru, Karnataka, India · On-site

  • Led the development of Jumbo’s Tile Blast (100k+ downloads) built using Cocos2d-x and typescript from scratch.
  • Key features delivered include the core gameplay mechanism, in-app purchase (IAP), first-time user experience (FTUE), daily puzzle mode, classic mode, quest center and power-ups.
  • Implemented dynamic level content management infrastructure allowing real-time update of game levels from the server, enabling iterative level design improvements.
  • Integrated Facebook Login into the game, allowing users to save and restore progress. Implemented server-side support in Go and used MongoDB as database.
  • Optimised the game’s performance by reducing average draw calls from ∼90 to ∼40 across the game using sprite atlas, FNT fonts and batching labels.
  • Reduced the game’s loading time by 1.5 seconds (25%) through the implementation of lazy loading for assets and optimising object pooling.
  • Crafted the game user interface using Cocos Creator covering 8 screens, 17 popups and 4 overlays.
Cocos2d-xTypeScriptGoMongoDBPerformance OptimizationGame Development+1

Amazon

Software Developer

Jan 2023Jun 2023 · 5 mos · Bengaluru, Karnataka, India · Hybrid

  • Developed a bidirectional custom connector leveraging Amazon Appflow to synchronize data between the Buy with Prime merchant platform and Amazon.
  • Worked on developing an automatically generated documentation for GraphQL schema using spectaql for keeping the documentation always complete and upto date.

Playsimple games

Software Developer

Jul 2022Sep 2022 · 2 mos · Bengaluru, Karnataka, India

  • Designed and created a Directed Acyclic Graph (DAG) to orchestrate the execution of data processing tasks using
  • Airflow.
  • Created a Python script to extract task details from Databricks and organize them into a spreadsheet for streamlined access and analysis.

Education

Chandigarh Group Of Colleges

Bachelor's degree — Computer Science

Jul 2019Jun 2023

G.H.G. Khalsa Sen. Sec. School

XII

Apr 2018Mar 2019

D.A.V. Sen. Sec. School

X

Apr 2016Mar 2017

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