Shibu Menon

Product Engineer

London, England, United Kingdom27 yrs 9 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in Animation and Pipeline Development.
  • Contributed to AAA titles like GTA6 and RDR2.
  • Recognized for excellence in technical animation.
Stackforce AI infers this person is a Video Game Development expert with strong animation and pipeline skills.

Contact

Skills

Core Skills

Pipeline DevelopmentCharacter TechGame DevelopmentAnimation

Other Skills

3ds MaxAWSAWS LambdaApacheArt & Animation pipelineArt PipelinesC#Crowd SimDatabasesDynamics/SimulationsGTA6JavaScriptMaxscriptMayaMelscript

About

Core Skills: dotNet/C#/WPF, Maxscript, Python, PyMel, Melscript, Database - MySQL, MongoDB, PostgreSQL, SQLite, 3DS Max, Maya, MotionBuilder Pipeline Development, Art & Animation Tools, Rigging, Dynamics/Simulations, Character Tech Web - PHP, Javascript/JQuery/AJAX, CodeIgniter, REST Api's ================================== Current : Rockstar Games ( London/North ) What we've been upto lately : GTA6 https://youtu.be/QdBZY2fkU-0? Earlier at R* : Character & Environment Pipelines for RDR2 https://www.youtube.com/watch?v=Dw_oH5oiUSE https://www.youtube.com/watch?v=lb-tlY6ytk8 https://www.youtube.com/watch?v=gmA6MrX81z4 https://www.youtube.com/watch?v=Yx9DA7vQf5A ==================================== FreeStyleGames (Activision) 2015 - 2016 Worked on Guitar Hero Live - Art & Animation pipeline / Crowd Sim https://www.youtube.com/watch?v=Pc7QDU1aaB4 =================================== Jagex - 2012 to 2015 Worked on some great pipeline tools for Transformers Universe with Maya, Unity, Python, QT, C#, Databases, Apache, PHP & Javascript​ ============================== Eurocom Developments - Nov 2006 to Nov 2012 Credited on 13 AAA Games Worked as Technical Animator/Scripter for Core Tech - Art Pipelines (Maya/3ds Max) ==================================== Was nominated for the Autodesk 3ds Max Masters 2008. Many thanks to everyone who put my name there :) ======================================= UTV Toons - 2005-2006 (3ds Max/Maya) Worked as Technical Director - Maxscript, Melscript, Pipeline development for 5 DVD Movies ==================================== Maya Entertainment Ltd - 2004-2005 (3ds Max/Maya) Worked as Technical Director - Maxscript, Melscript, Tool development for Film VFX & 3D animation TV series ==================================== CA Scanline GmbH - 2003-2004 (3ds Max) Worked on Rigging & Particle Simulations for Film VFX ==================================== Maya Entertainment - 1996-2003 Worked as Animator/Sr Animator/Team Lead - Film VFX, TV Series, Motion Graphics, CG for Ad Spots, TV Channel Packaging, Game Cinematics

Experience

27 yrs 9 mos
Total Experience
3 yrs 11 mos
Average Tenure
9 yrs 11 mos
Current Experience

Rockstar games

Senior Technical Animator

Jun 2016Present · 9 yrs 11 mos

dotNetC#WPFGTA6Pipeline DevelopmentCharacter Tech

Freestylegames

Senior Technical Artist

Mar 2015May 2016 · 1 yr 2 mos · Leamington Spa, UK

Art & Animation pipelineCrowd SimAnimationPipeline Development

Jagex

Senior Technical Animator

Dec 2012Jan 2015 · 2 yrs 1 mo · Cambridge, United Kingdom

pipeline toolsMayaUnityPythonQTC#+6

Eurocom entertainment software

Technical Animator & Scripter, Core Technology - Art pipelines

Nov 2006Nov 2012 · 6 yrs · Derby, United Kingdom

Technical AnimatorScripterArt PipelinesMaya3ds MaxAnimation+1

Utv toons

Technical Director

Feb 2006Sep 2006 · 7 mos

  • Managed the technical talents in the studio.
  • I handled rigging, simulation, pipeline and scripting related tasks in production.
MaxscriptMelscriptPipeline developmentPipeline Development

Ca scanline productions

Senior Animator

Jan 2003Jan 2004 · 1 yr

  • Worked on Rigging, Scripting, Simulations, Animation.
RiggingParticle SimulationsAnimation

Maya entertainment ltd

Technical Director

Jan 1996Jan 2003 · 7 yrs

MaxscriptMelscriptTool developmentAnimation

Education

University of Mumbai

BSc — Physics

Jan 1992Jan 1995

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