Prakhar Jain

CTO

Gurgaon, Haryana, India17 yrs 9 mos experience
Highly Stable

Key Highlights

  • Proven track record in 3D Computer Graphics.
  • Led large teams in innovative product development.
  • Expert in VR technology and graphics optimization.
Stackforce AI infers this person is a leader in 3D graphics technology and VR development.

Contact

Skills

Core Skills

Technical Project Leadership3d RenderingComputer VisionTechnical LeadershipPeople ManagementOpenglUnreal EngineGisData AnalyticsC/c++

Other Skills

3D GIS3D GraphicsAR/VRAgile Application DevelopmentC#CEGUICUDACollaborative WorkCross-cultural Communication SkillsDirect3DDirectXDistributed SystemsDriver API'sEngineering ManagementGame Engine Tech

About

Technology enthusiast and a visionary leader with an extensive experience in 3D Computer Graphics with a track record of building excellent products & product ideas. Spear headed design & development of products from scratch. Pivotal resource in providing software\hardware solutions & executing projects. Proven track record of driving teams and delivering best results before time. Handling multiple projects and large teams efficiently.

Experience

Samsung electronics

3 roles

General Manager Engineering

Promoted

Jan 2023Nov 2025 · 2 yrs 10 mos

  • ♦ Leading Open Innovation in platform tech, Product innovation, patent generation.
  • ♦ Leading VR technology development
  • ♦ Developing new tech using 3D Graphics, AI, Natural Interaction (LLM, LAM, Computer Vision, OpenGL, Direct3D)
  • ♦ High quality optimised 3D Graphics for High end & Low end SoC's, porting Unreal Engine & Unity
  • ♦ Futuristic Platform tech - RISC-V, Windowing & 3D Graphics tech for Flat Displays & VR
  • ♦ Graphics core tech development - Game Engine Tech, Metaverse, Light Field Displays, UIFW
  • ♦ Technically leading Graphics platform with 40+ members.
  • ♦ Hiring, Training, Mentoring Engineering leads, Senior Dev’s, Junior Dev’s.
Technical Project Leadership3D RenderingComputer VisionEngineering Management

Senior Engineering Manager

Promoted

Mar 2021Mar 2023 · 2 yrs

  • ♦ Technically leading Graphics platform with 40+ members.
  • ♦ Leading technical advancement, product ideation, patent ideation.
  • ♦ Graphics core technology development - Game Engine Tech, Metaverse, AR/VR/XR, UI Framework
  • ♦ Hiring, Training, Mentoring Dev leads, Senior Dev’s, Junior Dev’s.

Engineering Manager

Nov 2017Mar 2021 · 3 yrs 4 mos

  • Technical Management of UI Framework team for Samsung Smart TV products.
  • Project planning, Architecture design, Ideation, Hiring & mentoring
  • Skills: Technical Leadership, Ideation, People Management, C/C++, OpenGL, OpenGLES, Vulkan, C#, Unreal Engine, Metaverse, XR Gestures, AR/VR
Technical LeadershipIdeationPeople ManagementC/C++OpenGLOpenGLES+6

Vizexperts

5 roles

Senior Engineering Manager

Promoted

Mar 2014Nov 2017 · 3 yrs 8 mos · Gurgaon, India

  • Technically leading architecture design & development of products and solutions from scratch.
  • Defining compliant & efficient hardware/software specs achieving high performance and quality.
  • Planning and executing project milestones in agile way, achieving 100% results.
  • Multiple Demos, PoC’s, technical proposals and client presentations for acquiring new business.
  • + Projects - VR based training, UAV data analytics on Web GIS Maps, Visual analytics engine for BSF
  • + Products - VizDisplay, GeorbIS Enterprise and GeorbIS Desktop.
  • ♦ Hiring, Training, Mentoring Dev leads, Senior Dev’s, Junior Dev’s, QA Leads and Junior QA.
  • Skills: OpenGL, OpenSceneGraph, C/C++, QT, QML, PostgreSQL, DirectX, Driver API's, GIS, Unreal Engine, Distributed Systems
OpenGLOpenSceneGraphC/C++QTQMLPostgreSQL+5

Technical Product Manager

Apr 2012Nov 2017 · 5 yrs 7 mos · Gurgaon, India

  • Responsible for product concept design, product development, pricing strategy, product roadmap & management of the company's products GeorbIS Desktop, GeorbIS Enterprise, VizDisplay.
  • Market analysis, Competition analysis, Concept design, Roadmap, Pricing & Product Strategy.

Engineering Manager

Apr 2012Feb 2014 · 1 yr 10 mos · Gurgaon, India

  • Technical leadership & management of multiple projects and products achieving 100% targets.
  • Design of new architecture & features for VizDisplay Wall on Linux and Controller for desktop & mobile.
  • Development of features & bug fixes for Remote 3D Graphics solution with 70% increased performance & stability.
  • Enhanced product usability & differentiation features using HMI devices (multi touch table, Kinect, HMD).
  • Skills: OpenGL, C/C++, QT, QML, MSSQL, DirectX, Driver API's, WDDM, Xorg, H.264, CUDA, Distributed Systems

Senior Software Engineer

Promoted

Jul 2011Mar 2012 · 8 mos · Gurgaon, India

  • Architecture design and development of Video wall controller (VizDisplay) from scratch.
  • Technical product management & Design of Video wall controller (VizDisplay) system features
  • Feature development for Remote Cloud Graphics solution improving graphics rendering performance by 30%.
  • Skills: OpenGL, C/C++, QT, QML, MSSQL, DirectX, Driver API's, WDDM, Xorg, H.264, CUDA, Distributed Systems
OpenGLC/C++QTQMLMSSQLDirectX+6

Software Engineer

Apr 2010Jun 2011 · 1 yr 2 mos · Gurgaon, India

  • Design and development of VizDisplay from scratch, performance optimisation for GeorbIS Desktop with
  • 20% improved rendering performance.
  • Designed and implemented VizDisplay software & product hardware design from scratch
  • Feature development, Performance improvements in rendering techniques for GeorbIS Desktop.
  • Skills: OpenGL, OpenSceneGraph, C/C++, CEGUI, QT, DirectX, Driver API's
OpenGLC/C++QTQMLMSSQLDirectX+6

Uc san diego

Research Associate

May 2007Sep 2009 · 2 yrs 4 mos · San Diego

  • Researcher, developing and researching multi body physics simulations and effects in virtual worlds. Master’s Thesis at CRCA, UCSD in collaboration with IIT Delhi - 3D object reconstruction.
OpenGLOpenSceneGraphC/C++CEGUIQTDirectX+1

Nvidia

Intern in Image Signal Processing team

May 2006Jul 2006 · 2 mos · Pune

  • Realtime GPU accelerated lens distortion correction for mobile SoC. Realtime shaders based technique for correcting pincushion and barrel distortion on mobile GPU’s.

Education

Indian Institute of Technology, Delhi

Master's degree — Mathematics and Computer Science

Jan 2003Jan 2008

St. Joseph's Academy, Dehradun

ISC — Class XII

Jan 2000Jan 2002

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