Fuat Can Koseoglu

Software Engineer

Istanbul, Türkiye5 yrs 7 mos experience
Most Likely To SwitchAI Enabled

Key Highlights

  • 5+ years of experience in mobile game development.
  • Expert in Unity and gameplay programming.
  • Strong focus on performance and user experience.
Stackforce AI infers this person is a Mobile Game Development Specialist with expertise in Unity and performance optimization.

Contact

Skills

Core Skills

UnityGameplay ProgrammingGame DevelopmentUnreal Engine 4Virtual Reality (vr)

Other Skills

C#Software ArchitectureMobile Game DevelopmentObject-Oriented Programming (OOP)Computer ScienceMobile Application DevelopmentProgramming LanguagesC++Casual GamesMobile GamesGaming IndustryWebGLTeachingVirtual Reality DevelopmentArtificial Intelligence (AI)

About

• Software Engineer with 5+ years of experience building mobile games in Unity and C#. • Specializing in gameplay programming, clean architecture, and scalable system design rooted in OOP, SOLID principles, and data-oriented workflows. • Experienced in asynchronous systems, event-driven architecture, and performance tuning for mobile devices. • Focused on performance and quality at scale: reducing GC impact, improving asset load times, and profiling for frame stability across mobile devices. • Proficient with Unity ECS/DOTS, dependency injection, object pooling, asset management, and more. • At Gram Games, I contributed to nearly all major gameplay systems in Merge Dragons! including Camp: Dawnvale, Ezra's Relic Rush, Dragonia Kingdom, Reward Rush, Fertile Fields, Season Pass, and more. • Replaced legacy logic with scalable systems, enhanced UI frameworks, and built internal tools to boost team efficiency. • Strong collaborator with a focus on clarity, maintainability, and player-centric design

Experience

Gram games

Software Engineer

Jan 2021Present · 5 yrs 2 mos · Istanbul, Turkey · Hybrid

  • Developed and maintained core gameplay systems in Merge Dragons!, including Camp: Dawnvale, Ezra's Relic Run, Season Pass, Dragonia Kingdom, Reward Rush, and Fertile Fields.
  • Refactored legacy logic to improve stability, modularity, and scalability across features.
  • Optimized memory usage, reduced GC pressure, and profiled frame timings on mobile.
  • Designed and improved UI systems for better performance and user experience.
  • Built internal tools to automate workflows, reduce iteration time, and support designers.
  • Managed asset bundles and content delivery pipelines for seamless game updates.
  • Participated in Agile sprints, code reviews, and technical documentation.
C#Software ArchitectureUnityGameplay ProgrammingMobile Game Development

Multiplayer

Software Engineer

Jul 2020Dec 2020 · 5 mos · Istanbul, Turkey · Remote

  • Refactored old code base for a mobile Unity project, enhancing performance and stability.
  • Fixed memory leaks, boosting overall game performance.
  • Implemented multiplayer functionality using Photon, enhancing player experience.
Game DevelopmentUnity

Mediavirtua yazılım

Software Engineer

Jun 2018Jul 2018 · 1 mo · Istanbul,Turkey · Remote

  • Developed and implemented custom VR interactions for Unreal Engine 4.
  • Created a save state system from scratch.
Unreal Engine 4Virtual Reality (VR)

Education

Beykent University

Bachelor's degree — Computer Engineering

Jan 2013Aug 2021

Uğur Koleji

Jan 2010Jan 2013

Istek Vakfı - Bilge Kağan

Jan 2008Jan 2010

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