Fuat Can Koseoglu — Software Engineer
• Software Engineer with 5+ years of experience building mobile games in Unity and C#. • Specializing in gameplay programming, clean architecture, and scalable system design rooted in OOP, SOLID principles, and data-oriented workflows. • Experienced in asynchronous systems, event-driven architecture, and performance tuning for mobile devices. • Focused on performance and quality at scale: reducing GC impact, improving asset load times, and profiling for frame stability across mobile devices. • Proficient with Unity ECS/DOTS, dependency injection, object pooling, asset management, and more. • At Gram Games, I contributed to nearly all major gameplay systems in Merge Dragons! including Camp: Dawnvale, Ezra's Relic Rush, Dragonia Kingdom, Reward Rush, Fertile Fields, Season Pass, and more. • Replaced legacy logic with scalable systems, enhanced UI frameworks, and built internal tools to boost team efficiency. • Strong collaborator with a focus on clarity, maintainability, and player-centric design
Stackforce AI infers this person is a Mobile Game Development Specialist with expertise in Unity and performance optimization.
Location: Istanbul, Türkiye
Experience: 5 yrs 7 mos
Skills
- Unity
- Gameplay Programming
- Game Development
- Unreal Engine 4
- Virtual Reality (vr)
Career Highlights
- 5+ years of experience in mobile game development.
- Expert in Unity and gameplay programming.
- Strong focus on performance and user experience.
Work Experience
Gram Games
Software Engineer (5 yrs 2 mos)
Multiplayer
Software Engineer (5 mos)
Mediavirtua Yazılım
Software Engineer (1 mo)
Education
Bachelor's degree at Beykent University
at Uğur Koleji
at Istek Vakfı - Bilge Kağan