Mark Ross

CEO

Las Vegas, Nevada, United States31 yrs 1 mo experience
AI EnabledAI ML Practitioner

Key Highlights

  • Two decades of casino gaming experience.
  • Proven track record in driving innovation.
  • 7 patents with more pending.
Stackforce AI infers this person is a seasoned leader in casino gaming and iGaming development.

Contact

Skills

Core Skills

Casino GamingProduct DevelopmentGame DevelopmentCasual GamingEngineering ManagementTeam LeadershipIgamingR&d

Other Skills

Intellectual property strategyInternal processes developmentFeature roadmap developmentRapid prototypingSoftware development leadershipUnity 3DGenerative AICasual gaming conceptsProcess improvementsDocumentation programMentoringCrisis project managementBest practices creationTechnical support managementKnowledgebase institutionalization

About

Proud to be a part of the senior leadership team of an amazing new entry into casino gaming, Slot Player Life. The world's first digital lifestyle platform for slot machine players. Finally a place where slot machine players can meet, share, and discover games. I am pleased to contribute my two decades of casino gaming experience to this new endeavor. Results-oriented engineering and R & D leader with a proven track record in driving innovation across diverse domains, including slot machines, casual games, iGaming, and live mobile games. Renowned for out-of-the-box thinking, I consistently bring a creative approach to solving complex engineering challenges. As a dedicated advocate for staff development, I have successfully nurtured high-performing teams through mentorship and training initiatives. My expertise extends to implementing robust process improvements and establishing efficient documentation practices, ensuring streamlined workflows and heightened project success rates. With a keen eye for fostering a culture of continuous improvement, I am poised to bring dynamic leadership to engineering teams, facilitating both individual and collective growth while delivering exceptional results in the gaming industry. 7 Patents with more pending. Specialized Skills: Casino gaming Slot machine development/design High end research and technical papers, and strategy guides Advanced R & D Intellectual property development Engineering best practices Institutionalizing knowledge Finding inefficiencies and improving process Known as an engineering minded individual who can combine technical skills with creativity. Proven track record working in R & D labs, and "Skunk Works" positions. Brings the following to the table: Focus on the business case Fast thinking Quick results Methodical planning Knowledge of software development Knowledge of rich media (film, video) Knowledge of video games Will work hand in hand with your marketing, sales, and technical teams. Desires to know your business needs, and your marketplace. Engineering Background: C# / Javascript /C/C++ Unity 3D / Phaser Slot games/ iGaming/ Casual gaming

Experience

Slot player life

Vice President of R & D and Innovation

May 2025Present · 10 mos · Remote

  • Initiated intellectual property strategy
  • Drive product development to first live product released in Q1 2026.
  • Developed internal processes for engineering, release, and day to day operations.
  • Developed the feature roadmap for 2025, MVP, 2026, and 2027 to drive innovation.
  • Worked with senior leadership team to develop initial investment presentation, proposal, and slide deck for venture capital raise.
  • Developed rapid prototypes, wire frames, and product specifications for features to be added to the core product.
  • Led software development teams focusing on innovative applications for Slot Player Life.
  • Prioritized R&D efforts to spearhead the development of a new product in a fast-paced startup environment.
  • Put in best practice for process, procedure, documentation
Intellectual property strategyProduct developmentInternal processes developmentFeature roadmap developmentRapid prototypingSoftware development leadership+1

The back alley media llc

Independent Consultant

May 2024Apr 2025 · 11 mos

  • 1. Developed concepts for new casual gaming concepts utilizing Unity 3D
  • 2. Developed proof of concept prototypes using generative AI.
Unity 3DGenerative AICasual gaming conceptsGame developmentCasual gaming

Sciplay

Server Engineering Manager

Aug 2022Apr 2024 · 1 yr 8 mos · Austin, Texas, United States · Remote

  • Engineering Manager for multiple direct reports for online social casino
  • 1. Created numerous process improvements for code quality, Pull Requests, and workflow.
  • 2. Immersed as a POD team captain in order to demonstrate best practices, and procedure to feature development team
  • 3. Mentored/coached multiple direct reports in areas of leadership, process, and problem solving.
  • 4. Created a documentation program with a techwriter for all methods/procedures to eliminate tribal knowledge.
  • 5. Created a level up program -- where a set of internal training videos were generated in order to help self-train staff, onboard new staff, and reduce tribal knowledge.
  • 6. Managed/lead multiple war room scenarios and coached developers on how to handle them.
  • 7. Co-managed a crisis project and helped team organize in order to achieve deliverable.
  • 8. Rebuilt an engineering team that had been suffering attrition, morale issues, and lack of process.
Process improvementsDocumentation programMentoringCrisis project managementEngineering managementTeam leadership

Gameco llc

2 roles

Technical Director of iGaming

Dec 2020Jul 2022 · 1 yr 7 mos · Remote

  • Manage internal development staff
  • Manage, develop, and deploy GameCo 3rd Party Developer Program
  • Creation of best practices for software development for internal and external developers
  • Manage technical support for 3rd party development teams abroad
  • Institutionalize company knowledgebase
  • Review internal and external software defects
  • Work with game design team to see that creative vision is executed by development teams
Best practices creationTechnical support managementKnowledgebase institutionalizationEngineering managementiGaming

Senior Software Engineer -- Lead Engineer

Apr 2019Mar 2020 · 11 mos · Las Vegas

  • Laid off due to Corona Virus Pandemic.
  • Lead engineer on a high profile game title. Provided leadership, mentoring, and technical knowledge in order to turn around a difficult project. Managed technical resources, priorities, 3rd party components, and vendor relationships.
  • Integrator of GameCo Platform, Unity, and 3rd party content.
LeadershipMentoringTechnical knowledge managementEngineering managementGame development

Scientific games -- innovation laboratory

Senior Software Engineer

Apr 2018Feb 2019 · 10 mos · Las Vegas Metropolitan Area

  • Senior Engineer in advanced R & D lab responsible for rapid prototypes, IP research, IP filings, scouting new technologies.
Rapid prototypesIP researchNew technology scoutingCasino gamingR&D

American gaming systems

Senior Software Engineer

Sep 2014Oct 2017 · 3 yrs 1 mo · Las Vegas Metropolitan Area

  • Develop software for high limit slot games. End to end development. Full life cycle for Class II and Class III markets.
  • Developed the following slot games:
  • Zodiac -- Class III/II
  • Super 10x Deluxe -- Class III/II
  • Super 5x Deluxe -- Class III/II
  • Colossal Diamonds -- Class III/II (Port to Atlas platform)
  • Colossal Stars -- Class III/II
  • Cool Catz 20 Line -- port of legacy product.
Software developmentEnd-to-end developmentCasino gamingGame development

Igt

2 roles

Software Enginer IV

May 2007Jun 2013 · 6 yrs 1 mo

Game developmentCasino gaming

R & D Engineer IV

May 2007Jun 2013 · 6 yrs 1 mo

  • IGT Advanced Research Labs
  • IGT Communal Games Systems/ Networked Games
  • IGT Fusion Studios
  • Member of Patent Review Committee
  • Reviewed patents filings for business case
  • Skunk works engineer -- advanced rapid prototypes
  • Facebook server based game
  • XNA based slot machine prototypez
  • ActionScript 2 / 3 casino game rapid prototypes of new play mechanics
  • Developed numerous casual game prototypes in ActionScript 3
  • Research, and develop white papers
  • Analyzed business cases for casual games
  • Comprehensive research on re-skinning of EGM games
  • Analyzed the social gaming marketplace
  • Develop rapid prototypes for communal, and server based games
  • AS3 / Electroserver / Java
  • Received training from ElectroTank on the development of Multiplayer server based games
  • Developed prototype of multiplayer board game with achievements
Game developmentCasino gaming

Progressive gaming

Senior Game Specialist

Sep 2005May 2007 · 1 yr 8 mos

  • Co-Designed the PGIC intelligent skinning animation engine for their slot machine. Enabled their slot games to become completely data driven, re-utlize math, and change appearance by merely tuning data files and dropping in new assets.
  • Assisted in the design, implementation, and testing of 10 slot titles.
  • Involved end to end, from sofware design to test.
Game developmentCasino gaming

Mmj games

Software Developer/ Project Lead

Jun 2004May 2005 · 11 mos

  • Mobile phone video game development
  • Worked on the port of Dragon's Lair, and various independent titles.
  • Worked in a combination of C++/J2ME
  • Company failed to stay solvent
Game developmentCasino gaming

The back alley

President

Jan 2000Dec 2020 · 20 yrs 11 mos · Las Vegas, Nevada

  • Private Consulting / R & D Laboratory
  • Skunk works style advanced R & D (rapid prototypes for casino, mobile, casual, and social gaming industry, as well as the entertainment industry)
  • Advanced Strategic Analysis -- technical whitepapers, corporate research, strategy guides, and market analysis.
  • Publishing -- both print and digital
  • Development of intellectual property, including filing for patents
  • Casual game design
  • Film production
  • Prior Projects --
  • (1) Comprehensive strategic research for major online poker concern. Development of 240 page report that analyzed:
  • Features
  • Competitive landscape
  • Areas to improve.
  • (2) Prototype of a mobile trivia game with a major licensed intellectual property tied to television. (Unity, and C#)
  • (3) Development of a 2D shooter game in Unity utilizing 3D paper glasses.
  • (4) Production, and Post Production of a motion picture with professional cast and crew utilizing known actors from film and television.
Advanced R&DStrategic analysisIntellectual property developmentCasino gamingR&D

Comverse network systems

Engineer

Jan 2000Jan 2003 · 3 yrs · Cambridge, Wakefield, MA

  • "Skunk Works" engineer dedicated to Marketing/Product Management
  • Developed speech recognition user interfaces for speech portal product
  • Developed tradeshow rapid prototypes
  • Developed streaming audio solution which converted a live mp3 music stream to 8bit MuLaw for playback over mobile phones
Game development

Xionics

Software Engineer

Jan 1996Jan 1999 · 3 yrs

Atex publishing systems

Engineer

Jan 1993Jan 1996 · 3 yrs

Education

Clarkson University

BS — Computer Engineering

Jan 1989Jan 1993

Northeastern University -- State Of the Art Professional Development Program

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