Wahab Ahmad

Product Manager

Pakistan10 yrs 6 mos experience

Key Highlights

  • Led teams to create games with over 500 million downloads.
  • Expert in optimizing art pipelines for mobile gaming.
  • Mentored emerging artists to enhance their skills.
Stackforce AI infers this person is a Gaming Industry Expert with a focus on Art Direction and User Experience.

Contact

Skills

Core Skills

Game DesignUser Experience (ux)Project ManagementGraphic Design

Other Skills

UISpine3D3D DesignDigital IllustrationIllustrationAdministrationBlenderInterior DesignAnimationEnvironment ArtRiggingAdobe PhotoshopCommunication3D Modeling

About

🎮 CREATING HIT MOBILE GAMES: BLENDING STUNNING VISUALS, OPTIMIZED ASSETS, TEAM LEADERSHIP & LIVE OPS EXCELLENCE I transform ambitious game concepts into visually stunning, performance-optimized mobile experiences that captivate players and drive business success. With over 9+ years at the intersection of art direction and technical optimization, I’ve contributed to mobile titles that have collectively generated over 500 million downloads and ranked consistently in the top grossing charts. My expertise lies in building scalable art pipelines—from day one of production to years of post-launch content—while leading talented teams and mentoring emerging artists. --- 💼 **WHAT I BRING TO THE TABLE** • Leading high-performing art teams that deliver on-time, on-budget, and beyond expectations • Crafting AAA-quality 3D assets optimized for mobile constraints • Developing scalable workflows for live operations and seasonal content • Balancing visual fidelity and technical performance for smooth gameplay • Coaching and mentoring artists to level up skills under real-world pressure --- ⚡ **LIVE OPS EXCELLENCE** I design sustainable pipelines to support ongoing content updates, events, and expansions—all without sacrificing performance or quality. From launch day to year five, I ensure your game keeps players engaged and visually impressive. --- 📢 **WHAT TO EXPECT ON MY FEED** I share practical insights on new games, game art direction, 3D optimization tips, team leadership, and the evolving challenges of live service games. 👉 Follow me if you're into games, game art, mobile production, or you're an aspiring artist looking for career guidance. 🔗 Open to: 🎤 Speaking gigs | 🎓 Mentorship | 🎨 Art direction consulting | 🤝 Collaborations

Experience

Zplay

2 roles

Senior Game Artist

Promoted

Oct 2024 – Present · 1 yr 5 mos · Beijing, China

UIUser Experience (UX)Spine3D3D DesignGame Design+2

Sr. Game Artist

May 2022 – Aug 2022 · 3 mos · Hong Kong SAR

  • Directed and led the team in the creation of the highly successful F2P game "Survival Game Master," which achieved the prestigious #1 position in the US Top charts and generated an impressive revenue from both iOS and Android platforms.
  • Collaborated closely with the Producer to design comprehensive documentation outlining various game concepts from scratch for development.
  • Spearheaded the development of prototypes to facilitate rigorous testing and validation of game ideas.
  • Collaborated effectively with developers to optimize game assets, ensuring seamless performance and exceptional player experiences.
  • Designed intuitive and captivating UI/UX interfaces using Adobe Illustrator and Figma tailored to each game's unique art style, enhancing user engagement and satisfaction.
  • Provided expert guidance and support to the team, fostering the creation of optimized assets that effectively complemented the game experiences.
  • Created Characters, Environments, Props and animations for different projects according to the requirement.
3D RenderingBlenderAnimationUI3DAdobe Photoshop+6

Carda station

Lead Game Artist / Sr. Game Artist

Aug 2022 – Nov 2024 · 2 yrs 3 mos · United Kingdom

  • Spearheaded the Art and Design efforts of the project, on Unity 3D leveraging user-centric strategies that resulted in a remarkable 62% increase in retention, monthly recurring revenue (MMR), and a surge in weekly active users from 80 to 370.
  • Devised and implemented a scalable art process utilizing Notion, Adobe Illustrator and Figma enhancing team workflow, task monitoring, and overall performance.
  • Collaborated closely with developers to optimize the game, using technical expertise, and implementing efficient techniques that significantly improved performance.
  • Developed comprehensive guidelines for artists and developers, establishing streamlined workflows and facilitating continuous improvement.
  • Presented impactful UI/UX guidelines, accompanied by mockups, to guide the team in creating a cohesive and engaging user experience.
  • Defined the distinct art style for the game using Zbrush, Blender 3D, Adobe substance painter, and directed the team in generating assets that aligned seamlessly with the established vision.
  • Crafted compelling characters, immersive environments, detailed props, and captivating vehicles.
  • Applied optimization techniques to refine scenes, characters, vehicles, and materials, ensuring optimal performance across various assets.
  • Orchestrated regular team meetings to provide constructive feedback, foster growth, and gain deeper insight into team members' potential, ultimately driving efficiency enhancements.
AdministrationProject ManagementUser Experience (UX)BlenderInterior DesignAnimation+13

Mood games

Sr. Game Artist

Nov 2020 – Apr 2022 · 1 yr 5 mos · Lahore, Punjab, Pakistan

  • Streamlined and optimized the workflow of the art department, fostering increased efficiency and productivity within the team.
  • Generated innovative ideas for games and played a pivotal role in their successful implementation.
  • Successfully managed the art direction for the highly acclaimed game "Queen Bee," which achieved the prestigious #1 position in the US Top Charts and generated approximately $110k in revenue.
  • Actively participated in the recruitment process, conducting interviews and evaluating potential candidates to ensure the team's continued growth and success.
  • Demonstrated artistic expertise by creating high-quality assets, immersive environments, captivating props, and memorable characters using Blender 3D, Daz 3D, Substance Painter, Zbrush, and Marvelous Designer,
  • Collaborated closely with team leads to explore new concepts, contributing to the development of prototypes and pushing the boundaries of creative possibilities.
BlenderAnimationUI3DEnvironment ArtAdobe Photoshop+6

Onetexh

Game Artist

Dec 2017 – Jun 2020 · 2 yrs 6 mos · Lahore, Punjab, Pakistan

  • Game Artist Responsible for Game Designing. Job requires Game environment designing, 3d modelling, texturing, character designing, animation, UI designing,
BlenderAnimation3DConcept ArtAdobe Photoshop3D Modeling+5

Optimizer

Graphic Designer

Mar 2015 – Dec 2017 · 2 yrs 9 mos · Lahore, Punjab, Pakistan

  • UI Artist Responsible for Designing UI/UX for apps as well as Websites.
  • Responsible for branding and design, logo creation, and other graphical content.
Graphic DesignUser Experience (UX)Ideas DevelopmentBlenderLogo Design3D+3

Education

National University of Computer and Emerging Sciences

Bachelor of Business Administration - BBA

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