Andrew Fray

DevOps Engineer

Birmingham, England, United Kingdom20 yrs 2 mos experience
AI ML PractitionerAI Enabled

Key Highlights

  • 20 years of game development experience.
  • Expert in automated testing and build engineering.
  • Led award-winning game development teams.
Stackforce AI infers this person is a Video Game Development expert with a strong focus on automated testing and team leadership.

Contact

Skills

Core Skills

Team LeadershipAutomated Software Testing

Other Skills

Rapid PrototypingUnity3DUnreal Engine 5Coaching & MentoringUnit TestingFunctional TestingContinuous Integration and Continuous Delivery (CI/CD)procedural generationMMOVirtual Reality (VR)f2pAndroid Developmentcontext steeringTest Automationsteering behaviour

About

I'm a game developer with 20 years experience leading teams and shipping games at multiple budgets, on multiple platforms and in multiple genres. I am at the forefront of automated testing in the industry, as a consult, international speaker and the chair of the GDC Automated Testing Roundtables for a decade. I help both teams who are getting started on their testing journey as well as teams well on their way who need a leg up, through consulting, training and hands-on work. Pragmatism and effectiveness are more important to me than idealistic perfection - automated testing is just another tool to help ship games, but it's a tool that's often overlooked in our industry. DM me if you'd like to chat more, or reach out via my bio!

Experience

Automated af

Freelance Fractional Build Engineering, Test Automation, Training, Consulting

Sep 2024Present · 1 yr 6 mos · Remote

Roll7

Lead Programmer

Jun 2020Jun 2024 · 4 yrs · London Area, United Kingdom · Remote

  • Helping grow a new remote-first development team during the pandemic, and helping them ship the Bafta-winning Rollerdrome.
  • Helping guide technical staff across the studio through training, book clubs and more.
  • Driving and owning innovation in automated testing within the studio. Alongside studio leadership, helping scope and budget future titles. Driving the adoption of retrospectives, and performing the Olli Olli World project post mortem.
Team LeadershipRapid PrototypingUnity3DUnreal Engine 5Automated Software Testing

Spry fox

Lead Programmer

Feb 2013Jun 2020 · 7 yrs 4 mos · Remote

  • When I joined, I took over lead development of Triple Town on iOS and Android, managing all parts of an app's lifecycle, from integrating advertiser SDKs to implementing and helping to design new features. http://spryfox.com/our-games/tripletown/
  • For a little over a year, I was lead developer on now-cancelled Free Range Dragons, a 2D action title: http://spryfox.com/2014/08/25/unveiling-free-range-dragons/
  • From September 2014 I was lead developer on Alphabear, a mobile word puzzle game. Alphabear has currently been downloaded 3 million times and won many game of the year awards, including being on both Apple and Google's best-of-2015 lists.
  • I was lead on Beartopia, an idle-economy MMO launching on Google Daydream (https://www.youtube.com/watch?v=0gmmmAvJZZ8).
  • I helped ship Steambirds Alliance, our bullet-hell MMO on PC, and Alphabear 2 on mobile.
  • Since September 2018 I have been lead on an unannounced 3D MMO using Unreal Engine 4.

Sega hardlight

Senior engineer

Sep 2011Feb 2013 · 1 yr 5 mos

  • Working on mobile and digital games with multiple technologies like Unity, Unreal and HTML5.
  • Project lead for a small prototype and deputy project lead for a major iOS title.

Codemasters

2 roles

Senior AI programmer, Birmingham office

Sep 2009Sep 2011 · 2 yrs

  • Working on AI for the F1 series of titles, eventually supervising a small group of AI programmers.

AI Programmer, Southam office

May 2008Sep 2009 · 1 yr 4 mos

  • Working on squad and solider AI for Operation Flashpoint: Dragon Rising.
  • At the end of Dragon Rising I moved office to be closer to home.

Sega racing studio

Programmer

Mar 2007Apr 2008 · 1 yr 1 mo

  • Gameplay programmer, working with designers and line manager to implement high-level features.
  • Unfortunately the studio was closed by Sega.

Frontier developments

Programmer

Mar 2004Mar 2007 · 3 yrs

  • Gameplay programmer with responsibilities for implementing high-level game features and minigames, with both C++ and lua code experience.

Education

University of Bristol

BSc — Computer Science

Jan 2000Jan 2003

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