Irina Kurkina — Head of Design
I design spaces that shape how players feel and help design teams ship stronger games. I'm a Senior Level Designer with 18 years in game development, from Neverwinter Nights 2 to a new shooter from PUBG. Over the years I’ve worked across RPGs, multiplayer shooters and large-scale environments, focusing on flow, tension, player emotion and those “aha” gameplay moments. I collaborated closely with programmers, level artists and production teams to build levels that are not only functional, but meaningful — spaces that guide players naturally and support the overall game vision. I also know strong level designers are sometimes underestimated not because they lack skill — but because that skill doesn’t fully come across in how they talk, explain decisions, and present their work. Tired of hearing "...but we chose to move forward with another candidate?" That’s where I come in. I mentor level designers to strengthen how they communicate design decisions, talk about their experience and show up professionally — so their contribution becomes visible. Usually, this takes around 10 mentorship sessions. Enough to seriously rebuild how your work lands in interviews, portfolios, meetings, and production conversations. I’ve mentored and consulted 100+ game devs, including people who landed roles at companies like Blizzard Entertainment and Owlcat Games. If this sounds like something you need — you know what to do 👀 𝐍𝐨𝐭𝐚𝐛𝐥𝐞 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬 Ghost Recon: Breakpoint, Black Budget from PUBG, HAWKED, Crossfire, Lord of the Rings Online, Neverwinter Nights 2, Sacred 2 𝐌𝐲 𝐜𝐨𝐧𝐭𝐚𝐜𝐭𝐬 💬 DMs on LinkedIn - open 📩 ms.kurkina at gmail.com
Stackforce AI infers this person is a Game Development Specialist with extensive experience in Level Design and mentoring.
Experience: 14 yrs
Skills
- Level Design
- Game Development
Career Highlights
- 18 years of experience in game development
- Mentored over 100 game developers
- Expert in level design and player engagement
Work Experience
BAFTA
Voting Member | Games (9 mos)
PUBG Corporation
Sr. Level Designer (3 mos)
MY.GAMES
Level Designer (1 yr 6 mos)
Pandora Greyboxing
Consulting LD Expert | Career Transition Mentor (6 yrs)
Freelance and Contract work
Level Designer (11 mos)
Ubisoft
Devtest Lead (7 mos)
1C Entertainment
Quality Assurance Lead (0 mo)
Asterion games / Talerock
QA Lead (1 yr)
Lamoda Group
Mobile/Web QA Engineer (2 yrs 1 mo)
RagCat Games
QA Lead (10 mos)
Mail.ru Group
QA Tester (localization department) (1 yr 1 mo)
Akella
Beta-Tester (localization department) (2 yrs 8 mos)