Irina Kurkina

Head of Design

United Kingdom14 yrs experience
Most Likely To SwitchHighly Stable

Key Highlights

  • 18 years of experience in game development
  • Mentored over 100 game developers
  • Expert in level design and player engagement
Stackforce AI infers this person is a Game Development Specialist with extensive experience in Level Design and mentoring.

Contact

Skills

Core Skills

Level DesignGame Development

Other Skills

Unity 3DUnreal Engine 5UnityJiraMiroLevel artGitTeamworkGoogle DocsCommunicationPrototypingMultiplayer GamesCompetitive AssessmentGameplayCollision Repair

About

I design spaces that shape how players feel and help design teams ship stronger games. I'm a Senior Level Designer with 18 years in game development, from Neverwinter Nights 2 to a new shooter from PUBG. Over the years I’ve worked across RPGs, multiplayer shooters and large-scale environments, focusing on flow, tension, player emotion and those “aha” gameplay moments. I collaborated closely with programmers, level artists and production teams to build levels that are not only functional, but meaningful — spaces that guide players naturally and support the overall game vision. I also know strong level designers are sometimes underestimated not because they lack skill — but because that skill doesn’t fully come across in how they talk, explain decisions, and present their work. Tired of hearing "...but we chose to move forward with another candidate?" That’s where I come in. I mentor level designers to strengthen how they communicate design decisions, talk about their experience and show up professionally — so their contribution becomes visible. Usually, this takes around 10 mentorship sessions. Enough to seriously rebuild how your work lands in interviews, portfolios, meetings, and production conversations. I’ve mentored and consulted 100+ game devs, including people who landed roles at companies like Blizzard Entertainment and Owlcat Games. If this sounds like something you need — you know what to do 👀 𝐍𝐨𝐭𝐚𝐛𝐥𝐞 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬 Ghost Recon: Breakpoint, Black Budget from PUBG, HAWKED, Crossfire, Lord of the Rings Online, Neverwinter Nights 2, Sacred 2 𝐌𝐲 𝐜𝐨𝐧𝐭𝐚𝐜𝐭𝐬 💬 DMs on LinkedIn - open 📩 ms.kurkina at gmail.com

Experience

Bafta

Voting Member | Games

Jul 2025Present · 9 mos · Remote

Pubg corporation

Sr. Level Designer

Sep 2023Dec 2023 · 3 mos · Amsterdam, North Holland, Netherlands

  • Worked on an exciting multiplayer shooter that is currently unannounced
Unreal Engine 5CommunicationPrototypingMultiplayer GamesCompetitive AssessmentGameplay+7

My.games

Level Designer

Mar 2021Sep 2022 · 1 yr 6 mos · Remote

  • Allods Team is one of the largest MY.GAMES studios founded way back in 2006. The studio’s key projects and franchises today are Warface (PS4, Xbox One versions), Skyforge, and Armored Warfare with an audience of more than 25 million players.
  • I worked in the Level Design team of HAWKED, a multiplayer TPS with huge action-adventure influence and bright stylised world
  • 𝗠𝘆 𝗮𝗰𝗵𝗶𝗲𝘃𝗲𝗺𝗲𝗻𝘁𝘀 𝗮𝗻𝗱 𝗳𝗶𝗲𝗹𝗱 𝗼𝗳 𝘄𝗼𝗿𝗸
  • Designed, feature owned and supported 5 multiplayer levels from early draft stages to final dressing
  • Designed and created a modular kit for an Open World feature that lies in the core of the game narrative
  • Designed 1000 sq meter part of an Open world map
  • Upgraded all characteristics of the levels by 20-30% which made the players more engaged gameplay process
  • Established PvP best practices alongside Level Design leadership
  • Analyzed playtests' feedback and heatmaps - inside the team or from the game's core audience
  • Collaborated with Level artists, Programmers and other disciplines to ensure the best possible quality
  • Shared feature documentation and supported new colleagues
  • 𝗗𝗲𝘀𝗶𝗴𝗻 𝗮𝗻𝗱 𝘁𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗯𝗮𝗰𝗸𝗴𝗿𝗼𝘂𝗻𝗱
  • Design documentation in Confluence and Figma, iterative Level Design process and feedback implementation using Unreal Engine 4, scripting, terrain forming and painting
Unreal Engine 4CommunicationJiraPrototypingMultiplayer GamesCompetitive Assessment+17

Pandora greyboxing

Consulting LD Expert | Career Transition Mentor

Apr 2020Present · 6 yrs · Remote

  • Designed levels for games from companies of various scale, using Unreal Engine 5 and Unity, which improved overall quality and player engagement metrics
  • Mentored and consulted over 100+ clients, including professionals from Blizzard Entertainment, Owlcat Games, GFA Games and startups, guiding them to refine level design skills and advancing careers in game development
  • Organized educational events in collaboration with Lead Level Designers and Producers from Remedy, Owlcat Games and Infinity Ward, attracting a wide audience and strengthening partnerships with online schools
Unity 3DUnreal Engine 5UnityJiraMiroLevel art+5

Freelance and contract work

Level Designer

Apr 2020Mar 2021 · 11 mos

  • ♦ 𝗜𝗱𝗹𝗲𝗿/𝗣𝘂𝘇𝘇𝗹𝗲 𝗺𝗼𝗯𝗶𝗹𝗲 𝗴𝗮𝗺𝗲 𝗠𝗶𝗻𝗶𝗽𝗼𝗹𝗶𝘀
  • The main team focus for designers was creating a lot of content in short iterations to playtest it inside the team and on it’s core audience.
  • Designed 47 levels - gameplay, puzzles and level art
  • Offered improvements for level editor and asset creation process that led to 20% optimization of design process
  • Used and combined 2 limited asset packs to design assets for level decorations throughout all the game
  • 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐛𝐚𝐜𝐤𝐠𝐫𝐨𝐮𝐧𝐝: Unity 3D, Git, Jira, Confluence, MS Office / Sharepoint
  • ♦ 𝗗𝗶𝘃𝗶𝗻𝗶𝘁𝘆 𝗢𝗿𝗶𝗴𝗶𝗻𝗮𝗹 𝗦𝗶𝗻 𝟮, 𝗺𝗼𝗱 "𝗝𝗼𝘂𝗿𝗻𝗲𝘆 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝘁𝗵𝗲 𝘄𝗼𝗼𝗱𝘀"
  • Learned Divinity engine 2 and finished the early version of the mod in two months. It had branching narrative, rich NPC characters and supported different quest order options
  • 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐛𝐚𝐜𝐤𝐠𝐫𝐨𝐮𝐧𝐝: Divinity Engine 2 - various asset settings, Osiris scripting, dialogue system, journal system, debugging and reverse engineering
Unreal Engine 4Game Design DocumentsUnityPrototypingGame DevelopmentEnvironmental Storytelling+4

Ubisoft

Devtest Lead

Dec 2019Jul 2020 · 7 mos · Odessa Region, Ukraine

  • Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. As of March 2018, Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalisation, after Activision Blizzard, Electronic Arts, and Take-Two Interactive.
  • Odessa studio was involved in a number of projects with Ghost Recon IP at the time.
  • QA strategy
  • Team leadership
  • Mentoring
  • Functional testing
  • Documentation support
  • Facilitating team meetings
Game Development

1c entertainment

Quality Assurance Lead

Jan 2019Jan 2019 · 0 mo · Moscow, Moscow City, Russia

  • QA Team lead at Soul Dance Party project (multiplayer online game)
  • https://souldanceparty.com/
  • Developed QA strategy
  • Designed QA infrastructure
  • Hired and recommended QA's, having very limited time and resources
  • Began developing Dev/QA communication culture inside project team
  • Tested and supported improvements of two internal tools and moblile/desktop site versions
  • Conducted full quality audit for the project at it's current state in development

Asterion games / talerock

QA Lead

Oct 2017Oct 2018 · 1 yr · Moscow, Russian Federation

  • Asterion games (Talerock) is an indie game developer and publisher, shipped one main project Grimshade, tactical RPG, and published two indie games on Steam at the moment. Located in Moscow, it strives to develop world class AA games for players around the world.
  • Achievements:
  • Organized quality assurance process for 3 projects (RPG and indie games)
  • Integrated full Jira support from tasks and bugs workflow through it's update for team's needs and objectives
  • Added documentation support for all levels of QA's and testers
  • Designed and supported QA infrastructure for builds and releases
  • Organized playtests, surveys and focus tests that led to huge quality improvements of the main project
  • Recruited 3 employees
  • Planned and controlled employee's goals, motivation and education processes
  • Created QA process model for external projects
  • Developed QA strategy for the main project and two external ones
  • Kept management informed about team’s progress and possible risks
  • Initiated changes in narrative team processes to improve quality of content and resources usage efficiency
  • Projects:
  • 1. Grimshade https://store.steampowered.com/app/858100/Grimshade/
  • 2. George and Bonny PP Wars https://store.steampowered.com/app/663830/George_VS_Bonny_PP_Wars/
  • 3. Mittelborg. City of mages. https://store.steampowered.com/app/956060/Mittelborg/
  • Responsibilities
  • Organizing and maintaining quality assurance processes and practices
  • Functional testing & test analysis
  • Owning test documentation
  • Test environment preparation
  • Organizing playtests
  • Recruitment
  • Developing QA strategy
  • Team management
  • QA support for external projects
  • Communicating with external development teams and stakeholders about acceptance criteria and adjustment of QA process model for our mutual needs
  • Application & technology stack: Jira, Trello, Confluence, Draw.io, Zephyr, SVN (TortoiseSVN), Unity 3D, Git (Bitbucket, Git for Windows)
  • Development methodology:
  • Scrumban

Lamoda group

Mobile/Web QA Engineer

Sep 2015Oct 2017 · 2 yrs 1 mo · Moscow, Russian Federation

  • Responsibilities:
  • QA of company's eCommerce apps on iOS and Android (till August 2016)
  • Testing frontend of Lamoda's main site
  • UI automation for mobile site using Python
  • Developing test documentation
  • Test environment preparation
  • Collecting app logs for Development team
  • Indicating problems in API and backend and passing it to responsible teams
  • Reporting possible UX issues
  • Application & technology stack: Jira, Jenkins, Android Studio, Genymotion, Xcode, Charles, Sequel Pro, Selenium, Pytest, Allure, Bash (MacOS X)

Ragcat games

QA Lead

Nov 2012Sep 2013 · 10 mos · Moscow, Russia

  • Projects:
  • Ski Park on iOS, Android, Amazon, social networks (VK, Facebook)
  • Slotventure, iOS
  • Responsibilities:
  • Quality control and QA processes organization
  • Achievements:
  • Maintaining high product quality till release and supporting it's content updates.

Mail.ru group

QA Tester (localization department)

May 2010Jun 2011 · 1 yr 1 mo · Moscow, Russian Federation

  • Localization and functional testing for several products (MMO);
  • Working in everyday contact with localization editors team;
  • Providing bug-reports;
  • Developing test documentation (test cases, test plans, checklists);
  • Informing stakeholders about products quality level and possible risks.
  • Projects
  • Highstreet 5
  • Lord of the Rings Online
  • Crossfire
  • Dofus

Akella

Beta-Tester (localization department)

Aug 2007Apr 2010 · 2 yrs 8 mos · Moscow, Russian Federation

  • Responsibilities
  • Localization testing: checking overall product quality after localization - reporting major functional, punctuation, spelling and stylistic faults;
  • Suggesting effective ways to fix the bugs and lower fix costs.
  • Providing bug reports via office software and bug trackers;
  • Projects
  • Addons for Sacred 1 & 2, Neverwinter Nights 2, Assasin's Creed and a lot of small games with lower audiences.

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