Paweł Pav

Product Engineer

United Kingdom6 yrs 3 mos experience
Highly Stable

Key Highlights

  • Created award-winning maps for Diabotical.
  • Designed 'de_jura', added to Counter-Strike 2 by Valve.
  • Expert in crafting engaging FPS gameplay experiences.
Stackforce AI infers this person is a Level Designer specializing in FPS game environments and gameplay optimization.

Contact

Skills

Core Skills

Level Design

Other Skills

Gameplay ReadabilityMap OptimizationEnvironment ArtUnreal EngineUser Experience (UX)Environment ArtistLevel Design & Gameplay BalanceLevel ArtistCompetitive Level Design

About

I’m a Level Designer focused on creating FPS maps with strong flow, balance, and clear gameplay readability. I design competitive and casual levels that support different playstyles and feel good to explore. From early layout to final polish, I handle lighting, optimization, and environment art with attention to player experience. I like building worlds that tell stories through space - using light, color, and composition to make each map unique and easy to read. My goal is always to turn a layout into a fun and tactical gameplay experience. One of my biggest achievements is “de_jura”, a community map that was officially added to Counter-Strike 2 matchmaking by Valve. It was selected from many community maps and became part of the official server pool, with weekly in-game missions played by thousands of players around the world. I also made several award-winning maps for Diabotical and worked on a freelance promotional map for Żabka Polska. Currently, I’m improving my skills in Unreal Engine 5 Blueprints, gameplay scripting, and worldbuilding for open-world games. Open to new opportunities in level design, environment art, or gameplay design. Tools: Source 2, Unreal Engine, Blender, Substance Painter, Photoshop, Figma Languages: Polish (native), English (B2)

Experience

6 yrs 3 mos
Total Experience
6 yrs 3 mos
Average Tenure
6 yrs 3 mos
Current Experience

Motiono studio

Level Designer

Feb 2025Present · 1 yr 2 mos · Anglia, Wielka Brytania · Remote

Level Design

Level Designer

Jan 2020Present · 6 yrs 3 mos

  • Freelance level designer focused on creating engaging and readable FPS maps.
Level Design

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