Will Bryan

Software Engineer

Billund, Region of Southern Denmark, Denmark28 yrs 1 mo experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in prototyping and embedded systems development.
  • Led award-winning mobile app projects for children.
  • Extensive experience in game development for major platforms.
Stackforce AI infers this person is a game development and embedded systems expert with a strong focus on user experience.

Contact

Skills

Core Skills

PrototypingSoftware DesignFirmwareEmbedded Systems

Other Skills

UnityNRFJiraUser Experience (UX)MbedOptical SensorsPython (Programming Language)ConfluenceNear-field Communication (NFC)Reverse EngineeringSystem ArchitectureSensor FusionSensorsC#Bluetooth Low Energy

About

Full-speed ahead prototyping something digital & fun.

Experience

28 yrs 1 mo
Total Experience
5 yrs 7 mos
Average Tenure
6 yrs 7 mos
Current Experience

The lego group

2 roles

Senior Staff Engineer

Promoted

Sep 2024Present · 1 yr 7 mos

PrototypingUnityNRFJiraUser Experience (UX)Mbed+24

Senior Software Engineer

Sep 2019Sep 2024 · 5 yrs

FirmwareNetwork ArchitecturePrototypingUnityNRFJira+15

Bit bang ltd

Director

Oct 2018Sep 2019 · 11 mos · Letchworth

  • Providing small-scale, software & hardware prototyping.
FirmwareNetwork ArchitecturePrototypingUnityNRFDigital Electronics+11

Home

Looking for new opportunities to 'make great digital things'

May 2018Oct 2018 · 5 mos · Letchworth Garden City

Nosy crow

Head of Apps Development: Engineering

Feb 2011Apr 2018 · 7 yrs 2 mos

  • Bringing my hands-on experience of video game development and technologies to make magical reading experiences for children on mobile devices.
  • As the software engineer on all 7 award-winning fairy tale and 14 other Nosy Crow apps, I built our in-house engine, asset pipeline and tool set from the ground up, providing 3D-graphics rendering, audio, object system, narrative presentation and all interactivity. The apps we produced consistently received industry recognition for their outstanding quality and imaginative use of technology to provide exciting reading experiences to both children & parents.
  • "They (Nosy Crow) are the Steven Spielberg of apps" - Jinny Gudmundsen for USA Today.

Rare ltd

6 roles

Lead Software Engineer

Promoted

Jan 2008Jan 2011 · 3 yrs

  • Developing tech and prototyping game play experiences for Microsoft Kinect (Xbox 360).
  • + Software lead for a Kinect based fitness title. Including prototyping a hardware/software solution for providing the user with a pedometer they could wear all day and that would sync with the fitness game by means of an LED and the Kinect camera each time the user played.
  • + Developed the Adaptive Noise Suppression filter for skeletal data. Stabilising each joint of the skeleton when static whilst maintaining low latency when the user starts to move.
  • + Photo manipulation using a user defined spherical coordinate system, mapping to a 2d UI.
  • + Hand gesture recognition using skeletal data and RGB feeds.
  • + Virtual drum kit

Lead Software Engineer - Viva Pinata: Trouble in Paradise

Jan 2006Jan 2008 · 2 yrs

  • Viva Pinata: Trouble in Paradise on Xbox 360: Systems architecture, tools development, technical certification, demo deployment and people management. Prototyped and developed the Pinata Vision feature that uses the Live Vision camera to read physical cards via a bitstream encoding on the cards.
  • Banjo-Kazooie: Nuts & Bolts: Tools and engine support.

Lead Software Engineer - Viva Pinata

Jan 2002Jan 2006 · 4 yrs

  • Viva Pinata on Xbox 360: Early prototyping on a variety of platforms, system architecture, tool development, demo deployment and people management. The software team was assembled from the ground up as the project developed.
  • Banjo-Kazooie: Nuts & Bolts: Tools and engine support.

Senior Software Engineer

Jan 2000Jan 2003 · 3 yrs

  • Grabbed by the Ghoulies on Gamecube/Xbox: Data reflection tool design and development - still in use today, 2009. Audio library development on Gamecube; streaming audio, sound effects and MIDI synthesizer. Technical support from 2002 onwards as I was leading development of Viva Pinata.

Software Engineer

Jan 1998Jan 2000 · 2 yrs

  • Banjo-Tooie on the Nintendo 64: NPC's, end of level bosses, MIDI synthesizer, memory management, cutscene system, localisation, cartridge ROM data streaming & decompression engine.

Web monkey

Jan 1997Jan 1997 · 0 mo

  • A 12 week summer job helping to establish the Rare website before my final year at university.

Education

University of York

MEng — Computer Systems and Software Engineering

Jan 1994Jan 1998

Stackforce found 100+ more professionals with Prototyping & Software Design

Explore similar profiles based on matching skills and experience