Martin Wells

CTO

San Francisco, California, United States14 yrs 4 mos experience
Most Likely To SwitchAI ML Practitioner

Key Highlights

  • Three successful exits to major tech companies.
  • Expert in transforming AI into a profit driver.
  • Proven track record in leading high-impact technology initiatives.
Stackforce AI infers this person is a seasoned technology leader in AI and gaming sectors with a strong focus on product development and engineering.

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Skills

Core Skills

Machine LearningAi IntegrationProduct ManagementCloud ComputingEngineering Leadership

Other Skills

Computer VisionMicroservicesStreaming TechnologyGame DevelopmentInfrastructure ArchitectureSearch Engine Optimization (SEO)React.jsPostgreSQLLean StartupExecutive ManagementAJAXMobile PaymentsEntrepreneurshipAgile MethodologiesManagement

About

Three exits to Meta, Sony, and AOL. $250M+ raised. 25 years building and scaling technology companies. I help growth-stage and PE-backed companies turn AI from a cost center into a margin driver. My approach: a 3-week diagnostic that identifies exactly where AI can impact EBITDA, followed by hands-on execution. Currently CTO at Datapod. Author of AI Alpha and Super Work. Book a call: cal.com/martinwells

Experience

14 yrs 4 mos
Total Experience
2 yrs 5 mos
Average Tenure
5 yrs 11 mos
Current Experience

Datapod

Chief Technology Officer

Jan 2025Present · 1 yr 4 mos · San Francisco Bay Area · Hybrid

Raiz invest

Fractional CTO

Sep 2024Apr 2025 · 7 mos · Remote

  • Provided strategic technology leadership for Australia's leading micro-investing platform, guiding technical
  • architecture decisions and engineering team development
  • ▪ Advised on AI integration opportunities and modernization of technology infrastructure to support continued
  • growth and regulatory compliance

Seven network

Fractional CTO

Apr 2022May 2023 · 1 yr 1 mo · Remote · Remote

  • Led the end-to-end technical strategy and delivery of Streamer.com.au, Seven Network's flagship streaming platform, from initial concept through to successful market launch and scaled operations.
  • Product Vision & Strategy: Envisioned and defined the technical roadmap for Streamer.com.au, designing a next-generation streaming platform to compete in the Australian VOD market, serving 2M+ registered users within the first year
  • Platform Architecture: Architected a cloud-native, microservices-based streaming infrastructure capable of handling 500K+ concurrent users, with adaptive bitrate streaming, multi-device synchronization, and sub-2-second latency for live broadcasts
  • Development Management: Managed cross-functional teams of 30+ developers, DevOps engineers, and QA specialists through agile sprints, delivering the platform from greenfield to production in 9 months while maintaining broadcast-grade reliability standards
  • Technical Implementation: Oversaw implementation of critical platform components including CDN integration, DRM systems, real-time analytics pipeline, recommendation engine, user authentication services, and payment gateway integrations
  • Scalability & Performance: Designed auto-scaling infrastructure achieving 99.95% uptime SLA, handling peak traffic during major sporting events (AFL, Cricket, Tennis)
  • Content Delivery Optimization: Implemented intelligent edge caching strategies and geo-distributed content delivery reducing bandwidth costs by 35% while improving stream start times by 60%

Martin wells

Fractional CTO

Jun 2020Present · 5 yrs 11 mos · San Francisco Bay Area · Hybrid

  • ▪ Spearhead technical vision and execution of cutting-edge AI-powered products, leading cross-functional
  • engineering teams through transformative technology initiatives across multiple client engagements
  • ▪ Architect and deliver RAG-powered knowledge systems achieving 70% improvement in information retrieval
  • accuracy and 3x reduction in query response time
  • ▪ Lead development of proprietary computer vision ML pipelines for image classification, object detection, and
  • visual understanding, achieving 95%+ accuracy benchmarks while optimizing inference costs by 40%
  • ▪ Orchestrate company-wide transitions to AI-assisted development workflows, integrating LLM-based coding
  • assistants and automation

Repeat.gg

Director

May 2020Jul 2022 · 2 yrs 2 mos · San Francisco Bay Area

  • Acquired by Sony

Wework

Entrepreneur In Residence

Apr 2020Feb 2022 · 1 yr 10 mos

  • Mentored early-stage startups on technology strategy, product development, and scaling engineering teams
  • ▪ Provided hands-on technical guidance to portfolio companies across AI, gaming, and enterprise software
  • sectors

Buildai

Director

Feb 2019Present · 7 yrs 3 mos

Incubate

Entrepreneur In Residence

Jan 2019Mar 2020 · 1 yr 2 mos · Sydney, Australia

Mino games

CTO

Feb 2013Apr 2015 · 2 yrs 2 mos · San Francisco Bay Area

  • Mino is a YC company backed by Andreessen Horowitz. Mino acquired my previous company, Playcraft, in 2013. Our primary game, MinoMonsters, became #1 grossing iOS game in 25 countries and 15 million downloads.
  • ▪ Led technology strategy following acquisition of Playcraft Labs
  • ▪ Drove technical development of MinoMonsters, achieving #1 grossing iOS game status in 25 countries with 15
  • million downloads
  • ▪ Architected high-performance game infrastructure supporting millions of concurrent players and real-time
  • multiplayer functionality
  • ▪ Built and managed engineering team responsible for game client, server infrastructure, analytics pipeline, and
  • monetization systems

Playcraft labs

Founder and CEO

Sep 2011Sep 2014 · 3 yrs · San Francisco

  • ▪ Founded and led company from inception through successful acquisition by Mino Games
  • ▪ Created high-performance JavaScript game engine adopted by 15,000+ developers worldwide
  • ▪ Pioneered cross-platform game development tools enabling developers to target web, mobile, and desktop from
  • single codebase
  • ▪ Raised seed funding and built engineering team focused on democratizing game development

Simraceway performance driving center

VP Engineering

Sep 2009Sep 2011 · 2 yrs · San Francisco Bay Area

  • Established and lead engineering staff of 25+ across distributed teams.
  • Designed architecture for implementation of a 3D racing simulation game client.
  • Architected back-end infrastructure for instance servers, analytics, auth and monetization.
  • Launched and shipped retail game and racing service.

Migme

VP Product

Feb 2008Aug 2009 · 1 yr 6 mos · San Francisco Bay Area

  • Lead internationally distributed product team of 7.
  • Lead migration of entire product line from pure messenger to a games/media platform.
  • Built and deployed new engagement loop helping growth to 50 million downloads.
  • Participated in carrier deals in AsiaPac resulting in foothold into Asian market and greater distribution.

Education

Control Data Institute, Sydney

Associate Diploma — Computer Science

Jan 1998Jan 2000

University at Buffalo School of Management, The State University of New York

Bachelor of Science (Equiv.)

Jul 2004Sep 2008

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