Ryan Burnett

CEO

Madison, Wisconsin, United States21 yrs 9 mos experience
Highly Stable

Key Highlights

  • 18+ years in game development leadership
  • Successfully launched Unreal Engine 5.0
  • Founded and scaled Respawn Entertainment Madison studio
Stackforce AI infers this person is a leader in the Video Games industry with extensive experience in game development and team management.

Contact

Skills

Core Skills

Game DevelopmentLeadershipProject Management

Other Skills

Team LeadershipUnreal Engine 5.0Quality AssuranceProject PlanningTeam ManagementResource AllocationXbox 360Video GamesUnreal EditorGame DesignPS3MultiplayerProduct ManagementUnreal Engine 33D

About

Accomplished game industry leader with 18+ years of experience successfully developing and launching high-profile games. Proven ability to build and lead high-performing teams, drive strategic initiatives, and achieve impactful results. Deep understanding of game development, market trends, and emerging technologies.

Experience

21 yrs 9 mos
Total Experience
5 yrs 4 mos
Average Tenure
3 mos
Current Experience

Netflix

Studio Director

Jan 2026Present · 3 mos · Remote

  • Leading and driving IS1 & IS3 internal game studios

Respawn entertainment

Studio Director

Oct 2022Jan 2026 · 3 yrs 3 mos · Madison, Wisconsin, United States · Hybrid

  • Founded and led the Respawn Entertainment Madison studio, significantly contributing to the development of the globally successful battle royale game, Apex Legends.
  • Rapidly scaled the Madison studio from a single employee to a thriving team of over 30 developers within two years.
  • Established a high-performing operational framework, including a dedicated Studio Leadership Team and Studio Operations Team. This structure ensured efficient game development and smooth studio operations in Madison.
  • Served as a key member of the Franchise Leadership Team (FLT), actively contributing to the strategic direction and long-term success of the Apex Legends franchise.
Game DevelopmentTeam LeadershipProject ManagementLeadership

Epic games

Director, Engine Production

Apr 2021Oct 2022 · 1 yr 6 mos · Madison, Wisconsin, United States

  • Played a pivotal role in the successful launch of Unreal Engine 5.0, a significant milestone for the Unreal Engine team.
  • Developed and implemented a robust system for tracking progress and ensuring
  • the quality of features under development within the Unreal Engine team.
  • Established a comprehensive close-out process for the Unreal Engine development team, resulting in: Clearer release expectations for all team members, improved communication and collaboration across the entire team, and significantly enhanced the quality of each release.
Unreal Engine 5.0Quality AssuranceProject ManagementGame Development

Raven software

5 roles

Senior Executive Producer

Promoted

Oct 2019Apr 2021 · 1 yr 6 mos · Madison, Wisconsin Area

  • My role as Sr. Executive Producer at Raven allows me to wear many hats in my day-to-day duties, which puts me in a position to have an impact across many initiatives within Raven and across the COD franchise.
  • Project Planning & Leadership -
  • Create, maintain and enforce overall project plan containing all key milestones and associated deliverables in conjunction with production staff and project leads
  • Monitor and maintain development team structure and resource needs both internally at Raven and with external development partners
  • Regular risk assessment of project plans; performing revision of goals, estimates and resources where appropriate
  • Partner with external studios and publishing teams on reporting, project direction, and communicate regularly with Activision executive leadership team
  • Production Team Management -
  • Guide and empower a team of producers to: create and maintain production schedules based on overall project plan, enforce formal checks and balances to identify risk, oversee regular milestone and project goal reviews
  • Regularly explore opportunities to improve team wide efficiency in tools, general practices and communication pipelines
  • Manage, coach and develop production staff to ensure growth and expand the talent base
  • Studio Management -
  • Partner and collaborate with Studio Head and Director group at Raven on day-to-day studio operations
  • Work with Department Directors/Leads on resource allocation, filling talent holes, and overall studio resourcing demands.
  • Responsible for maintaining the studio’s operating budget on an annual & quarterly basis.
  • Collaborate with HR and Studio Operations to create a culture that provides continuous feedback, support & empowerment, and fosters positive communication
Project PlanningTeam ManagementResource AllocationProject ManagementLeadership

Executive Producer

Jun 2015Oct 2019 · 4 yrs 4 mos · Madison, Wisconsin Area

Senior Producer

Promoted

Jul 2011May 2015 · 3 yrs 10 mos · Madison, Wisconsin Area

Producer

Promoted

Jun 2008Jul 2011 · 3 yrs 1 mo · Madison, Wisconsin Area

Tech Programmer

Apr 2007Jun 2008 · 1 yr 2 mos · Madison, Wisconsin Area

Hypercosm llc

Lead 3D Graphic Software Engineer

Jun 2004Apr 2007 · 2 yrs 10 mos · Middleton, WI

Education

DePaul University

Masters of Science — Computer Graphics & Animation

Jan 2002Jan 2004

University of Wisconsin-La Crosse

Bachelors — Computer Science

Jan 1998Jan 2002

Stackforce found 100+ more professionals with Game Development & Leadership

Explore similar profiles based on matching skills and experience