Sean Flinn

Product Director

Orange County, California, United States26 yrs 8 mos experience
Highly Stable

Key Highlights

  • Expert in product strategy for online gaming.
  • Proven track record in enhancing player engagement.
  • Strong advocate for inclusive team cultures.
Stackforce AI infers this person is a Product Management expert in the Gaming industry, focusing on user engagement and community building.

Contact

Skills

Core Skills

Product StrategyProduct Management

Other Skills

EcommerceContent ManagementPlayer EngagementCommunity EngagementVideo GamesOnline GamingCommunity ManagementMonetizationStart-upsMMOMobile GamesComputer GamesInteractive EntertainmentGame DesignSocial Games

About

My mission throughout my career has been to help make online entertainment increasingly connected, rewarding, and accessible to consumers at every level of enthusiasm. I am passionate about the development of products that create healthy, mutually rewarding connections between people. I am driven by a desire to build strong, positive, inclusive team cultures, believing that great products are made by great teams, staffed by people who love to collaborate, dream big, and solve enduring problems together. Specialties: product strategy and development (technical / software product management, marketing, and evangelism for both consumer- and business-facing services); project management; Agile development; online community building and management; team and culture development.

Experience

26 yrs 8 mos
Total Experience
5 yrs 6 mos
Average Tenure
4 yrs 7 mos
Current Experience

Netflix

Director of Product Management, Games Platform

Sep 2021Present · 4 yrs 7 mos · Los Angeles Metropolitan Area

Blizzard entertainment

5 roles

Principal Product Manager: Cross Org Initiatives > Battle.net & Online Products - Applications

Sep 2020Sep 2021 · 1 yr

  • Responsible for driving major cross-org product initiatives, from inception to delivery:
  • o Content Targeting & Personalization: An effort to increase the relevance of Ecommerce and Editorial content presented in the company’s key owned content channels in order to amplify player engagement, retention, and monetization.
  • o In-Game News: An extension of the division’s primary news & content product (the “new content experience," as seen in the Battle.net Desktop App) to provide Blizzard’s game studios with an easy to integrate, highly reusable means of informing players of crucial game updates and community events.
Product StrategyProduct Management

Group Product Manager: Battle.net & Online Products > Platform > Content & Developer Services

Nov 2019Sep 2020 · 10 mos

Group Program Manager: Battle.net & Online Products > Platform > Content & Developer Services

Mar 2019Nov 2019 · 8 mos

Group Program Manager, Web & Mobile

Promoted

Jan 2015Nov 2019 · 4 yrs 10 mos

Sr. Producer - Battle.net

Feb 2012Jan 2015 · 2 yrs 11 mos

Ign entertainment (fox interactive media)

4 roles

Director, Marketing - GameSpy Technology

Promoted

Jan 2011Feb 2012 · 1 yr 1 mo

  • Oversee marketing, communication and product management for the online gaming technology & services arm of IGN Entertainment.

Sr. Product Manager - GameSpy Technology

Jan 2008Jan 2011 · 3 yrs

  • Oversaw product development for GameSpy Technology connected gaming middleware platform, which provided tools and services to power thousands of games on every platform.

Sr. Product Manager - Connected Gaming & Premium Content Products

Jan 2006Dec 2008 · 2 yrs 11 mos

  • Manage product development and marketing of GameSpy Arena, IGN / GameSpy's suite of software and services that allows gamers to challenge and compete against one another in multiplayer games on the PC, PS2 and Xbox. Also oversee development and marketing on IGN / GameSpy's (then) flagship gameplay software, GameSpy Arcade. Oversaw product development and subscription marketing for IGN Insider, IGN's premium editorial service that provided exclusive editorial and video coverage and entertainment content to over 100,000 subscribers. Managed end-to-end premium product development and operations for live coverage of IGN's presence at E3 (including live video broadcast of major press conferences and three full days of live developer interviews).

Product Manager - GameSpy Gameplay Products

Mar 2004Dec 2005 · 1 yr 9 mos

  • Manage product development for IGN's "GameSpy" suite of online gaming software products: GameSpy Arcade, GameSpy Arena (an online competition platform), Roger Wilco (a voice chat application), GameSpy Premium Servers (a subscriber-only pool of online gaming servers), and GameSpy Comrade (a tool for facilitating online gameplay between friends).

Gamespy industries

Associate Product Manager - GameSpy Arcade

Aug 2000Mar 2004 · 3 yrs 7 mos

  • Primarily responsible for community, event and editorial management related to the company's flagship gameplay software product, GameSpy Arcade. Maintained product website and content viewable via the software, hosted tournaments, managed volunteer groups and assisted with development of subscription and distribution marketing campaigns.

Radiospy

Associate Producer - Electronic Music

Aug 1999Aug 2000 · 1 yr

  • Responsible for writing and editing articles, reviews and interviews on RadioSpy.com, a content portal associated with the RadioSpy software (a tool for aggregating and sorting streaming radio stations). Determined airplay content for several online radio stations.

Education

Technical Management Program at UCLA Extension

Jan 2015Jan 2015

University of California, Davis

BA

Sep 1993Dec 1997

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