Utkarsh Jain

Software Engineer

Bengaluru, Karnataka, India2 yrs 10 mos experience
Highly StableAI Enabled

Key Highlights

  • Architected a groundbreaking agentic framework for Adobe Illustrator.
  • Achieved significant performance improvements in rendering pipelines.
  • Engineered high-accuracy ML pipelines for content authenticity.
Stackforce AI infers this person is a SaaS-focused engineer specializing in GPU and AI systems for creative applications.

Contact

Skills

Core Skills

Gpu ProgrammingAgentic Ai SystemsRetrieval-augmented GenerationMl InfrastructureGpu OptimizationData EngineeringJavascriptSpring BootSql

Other Skills

C++PythonLLM OrchestrationPyTorchVector DatabasesSystem OptimizationMultimodal AI IntegrationDiffusion ModelsDatabricksAI ReliabilityPerformance AnalyticsReact NativeAmazon DynamodbComputer ScienceGit

About

I’m a systems and AI-focused engineer at Adobe Illustrator, where I design and optimize GPU and AI-powered systems that drive intelligent, high-performance creative workflows. I led the development of an Agentic Framework for Generative Effects — a plug-and-play system that connects LLMs (GPT-4, Gemini, Claude) and VLMs (BLIP-2, Kosmos-2) with Illustrator’s native rendering engine. This framework enables users to generate editable vector effects from natural language prompts, integrating conversational context, state tracking, and client-side validation. It reduced effect search and application time by over 50%, representing one of the first production-scale bridges between Generative AI and GPU-based creative systems at Adobe. Alongside this, I’ve worked extensively on Illustrator’s rendering and transform pipelines, achieving up to 5× frame-rate improvements and implementing Infinite Resolution Textures, a research-driven enhancement that improved scalability and visual fidelity across large canvases. I also developed a codebase indexing system integrated with an agentic RAG pipeline, enabling context-aware code search across teams and accelerating developer workflows. These projects reflect my focus on building AI-enhanced infrastructure that combines the reliability of system engineering with the adaptability of modern generative models. I’m currently exploring the use of deep reinforcement learning for LLM fine-tuning and agentic control, with an emphasis on improving model alignment, reasoning efficiency, and adaptive decision-making in generative systems. Winner of Adobe’s C++ Bootcamp and recipient of the “Pat On The Back” award, I’m passionate about combining GPU systems expertise with AI engineering to build scalable, intelligent, and high-impact creative technologies.

Experience

2 yrs 10 mos
Total Experience
2 yrs 10 mos
Average Tenure
2 yrs 10 mos
Current Experience

Adobe

2 roles

Member of Technical Staff II

Promoted

Feb 2025Present · 1 yr 3 mos · Bengaluru, Karnataka, India · On-site

  • As part of Adobe Illustrator’s Rendering team, I work at the intersection of GPU systems engineering and Generative AI infrastructure, building high-performance pipelines that bring intelligence and efficiency to creative applications.
  • Agentic Framework for Illustrator Effects: Architected a plug-and-play agentic system that translates natural language prompts into fully editable Illustrator effects. Integrated context-aware conversational interfaces, state tracking, and client-side validation to ensure robust responses from LLMs (GPT-4, Gemini, Claude) and VLMs (BLIP-2, Kosmos-2) — cutting effect discovery and application time by 50%.
  • Codebase Indexing using Agentic RAG: Led the design of a retrieval-augmented generation (RAG) system that indexes internal codebases into a vector database, enabling semantic, context-aware search and cutting code discovery time by 30%.
  • Transform Operations Optimization: Enhanced the Illustrator transform pipeline through GPU tessellation, caching, and parallel compute scheduling, improving frame rates by 5–12× for over 87% of users.
  • These projects combine AI integration, GPU performance, and system reliability, reflecting my focus on building scalable, production-grade AI infrastructure for creative tools.
  • Core Skills: GPU Programming · C++ · Python · Agentic AI Systems · LLM Orchestration · Retrieval-Augmented Generation · PyTorch · Vector Databases · System Optimization · Multimodal AI Integration
GPU ProgrammingC++PythonAgentic AI SystemsLLM OrchestrationRetrieval-Augmented Generation+4

Member of Technical Staff (SDE)

Jul 2023Feb 2025 · 1 yr 7 mos · Bengaluru, Karnataka, India · On-site

  • Worked on performance, authenticity, and AI reliability initiatives in Adobe Illustrator’s rendering and intelligence systems.
  • VerifiAI: Engineered a hybrid ML pipeline for detecting AI-generated and modified media using forensic noise analysis and Diffusion Reconstruction Error-based classifiers. Achieved 95% accuracy while aligning with C2PA and Adobe’s Content Authenticity Initiative to create a verifiable trust layer for generative content.
  • Telemetry Logging & Insights: Built an in-memory telemetry pipeline capturing 15,000+ events/day without runtime overhead. Integrated with Databricks for large-scale analysis, surfacing performance trends that improved Illustrator’s 60 FPS stability from 32% to 70%.
  • Infinite Resolution Textures: Adapted Nvidia’s Infinite Resolution Textures research to Illustrator’s rendering engine, enabling super-resolution rendering and zoom operations for large canvases.
  • These projects strengthened my expertise in machine learning pipelines, system telemetry, and GPU optimization, as well as my ability to operationalize research for production-scale creative software.
  • Core Skills: ML Infrastructure · GPU Optimization · Data Engineering · Diffusion Models · PyTorch · Databricks · C++ · AI Reliability · Performance Analytics
ML InfrastructureGPU OptimizationData EngineeringDiffusion ModelsPyTorchDatabricks+3

Mewt

SDE Intern

Jan 2023Jun 2023 · 5 mos · Bengaluru, Karnataka, India · On-site

  • Team: Mewt app development,Frontend
  • Collaborated on key features in the app, including remote configuration and app navigation
  • Carried out end-to-end integration of the Mewt Assistant, an overlay based walkthrough for the app
  • Carried out end-to-end integration of Deep Linking in the app, along with implementation of Appsflyer based Unified Deep Linking
  • Implemented custom sound notifications in the app using MoEngage
  • Worked on experimental features like Liveness Detection, to simplify the merchant onboarding experience onto Mewt's platform
  • Implemented PhonePe standard checkout in the EC Portal app in collaboration with the backend and PhonePe integrations team.
React NativeAmazon Dynamodb

Walmart global tech india

SDE Intern

Jun 2022Jul 2022 · 1 mo · Bengaluru, Karnataka, India

  • [Project 1] Developed a Response Description Utility using React.js that accepts a JSON file and renders descriptions of its key-value pairs in a collapsible tree format.
  • Added search functionality and an option to download the description document
  • Deployed the web app on the Walmart Cloud Native Platform using Kubernetes.
  • [Project 2] Added an endpoint to a pre-existing API aggregator built on the Hexagonal Architecture Pattern to be used by customer-facing teams. Built using Spring Boot.
Computer ScienceJavaScript

Jochebed tech solutions

Summer Intern

May 2020Jun 2020 · 1 mo · Hyderabad, Telangana, India

  • Project: Scheduled Home automation using ESP 8266.
  • Built a centralized database to schedule commands sent to IoT-enabled devices for home automation.
  • Tools used: ESP-8266 (Node MCU), MQTT protocol, MySQL, Python.
SQLGit

Education

Birla Institute of Technology and Science, Pilani

Bachelor of Engineering - BE — Computer Science

Aug 2018Jun 2023

Birla Institute of Technology and Science, Pilani

Master of Science - MS — Physics

Aug 2018Jun 2023

Sri Kumaran Public School

Senior School — Science (CBSE)

Jun 2016Mar 2018

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