Derek Taylor

CTO

Greater Seattle Area, United States35 yrs 5 mos experience
Most Likely To SwitchAI Enabled

Key Highlights

  • Led engineering teams for top mobile games.
  • Expert in Unity3D and game development.
  • Proven track record in technical leadership.
Stackforce AI infers this person is a B2C game development expert with extensive experience in mobile and console gaming.

Contact

Skills

Core Skills

Technical LeadershipUnity3dGame DevelopmentC#Unity

Other Skills

Agile MethodologiesiOS DevelopmentCross-functional CoordinationScrumAgile Project ManagementFreemiumGame EnginesPerforceGameplay ProgrammingGameplayGame ProgrammingGame DesignLeadershipVideo GamesMultiplayer

About

Director of Technology at Netflix Games - Boss Fight Director of Development at Boss Fight Entertainment Formerly Director Of Software Engineering at DoubleDown Interactive. leading engineering teams developing mobile games with Unity 3D Formerly Lead Engineer at WG Cells, managing an engineering team developing "games as a service" mobile games with Unity 3D. Formerly Lead Engineer at Glu Games, managing an engineering team developing "games as a service" mobile games with Unity 3D. Formerly Senior Engineer at Griptonite Games, architecting and implementing various tools and games systems for multi-platform console games. Formerly Content Programmer at ArenaNet Corporation, designing and implementing MMO gameplay systems and features. Formerly Software Development Engineer at Microsoft, tools development for designers and artists used in the creation of Mythica MMO. Formerly Senior Programmer at Edmark Corporation, architecting and implementing various tool and game systems for children's educational PC titles. Formerly Software Engineer at Lockheed Martin INEL, providing application framework design and development for various DOE Contractors, Department of Defense, Army, Navy, Air Force, and the Marines.

Experience

35 yrs 5 mos
Total Experience
3 yrs 7 mos
Average Tenure
4 yrs 2 mos
Current Experience

Netflix

Director Of Technology - Bossfight

Mar 2022Present · 4 yrs 2 mos · United States

  • Squid Game: Unleashed - #1 in 26 countries
  • Netflix Stories
  • Dungeon Boss: Respawned
  • Money Heist: Ultimate Choice
Technical LeadershipUnity3DGame Development

Boss fight entertainment

Director Of Development

Apr 2021Mar 2022 · 11 mos

Doubledown interactive

3 roles

Director Of Software Engineering

Feb 2020Mar 2021 · 1 yr 1 mo

  • Directed Engineering Dept. in an agile work environment for C# Unity mobile social casino slots
  • Worked with peers in other disciplines to determine, prioritize, schedule, and estimate future Apps and Features
  • Personal engineering focus on Asset analysis/reporting, build pipeline, and app size optimization
C#UnityAgile Methodologies

Sr. Software Engineering Manager

Nov 2017Feb 2020 · 2 yrs 3 mos

  • Managed engineering teams in an agile work environment for C# Unity mobile social casino slots
  • Worked with Production, Design, and Art to prioritize, schedule, and estimate work
  • “First Hire” for this project. Built the team from the ground up, with focus on team culture and Work/Life balance
  • Personal engineering focus on Asset analysis, build time reduction, and app size optimization
C#UnityAgile Methodologies

Software Engineering Manager

Oct 2016Nov 2017 · 1 yr 1 mo

  • Managed engineering teams in an agile work environment for C# Unity mobile social casino slots
  • Worked with Production, Design, and Art to prioritize, schedule, and estimate work
  • “First Hire” for this project. Built the team from the ground up, with focus on team culture and Work/Life balance
  • Personal engineering focus on Asset analysis, build time reduction, and app size optimization
C#UnityAgile Methodologies

Wg cells

Lead Engineer

Dec 2015Aug 2016 · 8 mos · Bellevue WA

  • Managed engineers in an agile work environment for "games as a service" C# Unity mobile games
  • Worked with Production, Design, and Art to prioritize, schedule, and estimate work
  • Games
  • Smash Squad
C#UnityAgile Methodologies

Glu mobile

2 roles

Lead Engineer

Feb 2014Dec 2015 · 1 yr 10 mos

  • Managed engineers in an agile work environment for "games as a service" C# Unity mobile games
  • Worked with Production, Design, and Art to prioritize, schedule, and estimate work
  • Full-Stack developer. Worked closely with BI requirements to scope, schedule, architect, and implement a server-authenticated store for Amazing Battle Creatures
  • Personal engineering focus on Asset analysis, build time reduction, and app size optimization
  • Games
  • Deer Hunter 2016
  • Amazing Battle Creatures
C#UnityAgile Methodologies

Senior Programmer

Aug 2011Feb 2014 · 2 yrs 6 mos

  • Architecture and Programming
  • Deer Hunter 2014, Dino Hunter, Dragon Storm
  • Dynamic Content Pipeline
  • GluW Store Client/Server Component
  • Unity "Sub-50 MB" build performance and size optimization
C#UnityAgile Methodologies

Griptonite games

Senior Programmer

Aug 2005Aug 2011 · 6 yrs · Kirkland, WA

  • • Titles: X-Men Origins: Wolverine, The Princess and The Frog, The Penguins of Madagascar: Dr. Blowhole Returns, Call of Duty PSP, and more

Arenanet

Content Programmer

Mar 2004Aug 2005 · 1 yr 5 mos · Bellevue, WA

  • Guild Wars

Microsoft games studio (excell contractor)

Software Development Engineer

Mar 2003Mar 2004 · 1 yr

  • Mythica MMO

Edmark (children's educational games)

Senior Programmer

Jan 1995Jan 2002 · 7 yrs

  • Worked as Lead Windows Engineer for the Core Technologies Group, a C++ cross-platform application framework team. Responsibilities included determining new technologies to pursue, framework design and development, advising and assisting application developers, and working closely with QA for testing.

Lockheed martin

Software Engineer

Jul 1989Jun 1995 · 5 yrs 11 mos · Idaho Falls, Idaho

Education

Brigham Young University - Idaho

CS

Jan 1989Jan 1991

Stackforce found 100+ more professionals with Technical Leadership & Unity3d

Explore similar profiles based on matching skills and experience