Justin Albers

UX Designer

Los Angeles, California, United States21 yrs 2 mos experience
Highly Stable

Key Highlights

  • 18+ years in the games industry as a concept artist.
  • Expert in high concept illustration and concept pipeline.
  • Skilled in character, environment, and mechanical design.
Stackforce AI infers this person is a seasoned Concept Artist in the Gaming industry.

Contact

Skills

Other Skills

IllustrationDigital PaintingTraditional Drawing SkillsConcept DesignVisual DevelopmentDigital IllustrationPhotoshop

About

-18+ years working in the games industry as a concept artist on multiple projects -adept at all aspects of the concept pipleline - from high concept illustration down to breakout sheets -able to work on a multitude of subjects - character, environment, mechanical and prop design -traditional drafting skills Looking to work with a passionate, talented team on next-gen projects.

Experience

21 yrs 2 mos
Total Experience
4 yrs 6 mos
Average Tenure
3 yrs 2 mos
Current Experience

Netflix

Senior Concept Artist

Feb 2023Present · 3 yrs 2 mos · Remote

Riot games

2 roles

Senior Concept Artist

Promoted

Apr 2020Feb 2023 · 2 yrs 10 mos

Concept Artist

May 2012Apr 2020 · 7 yrs 11 mos

  • Concept Artist on Champion/Champ Up Team for League of Legends
  • Concept artist on Skins Team for League of Legends
  • Concept artist on Maps Team for Summoner's Rift 2.0, ARAM map, and the Butcher's Bridge skin of the ARAM map for League of Legends

Vigil games

Concept Artist

Mar 2008Jun 2012 · 4 yrs 3 mos · Austin, Texas Area

  • Worked with art director and lead concept artist
  • Warhammer 40,000: Dark Millennium Online | PC, : 2008-2012 (unreleased)
  • >> Produced environmental, interior, prop, mechanical, and architectural concepts
  • >> Created point-of-interest paintings and breakouts

Ncsoft

Concept Artist

Jan 2006Mar 2008 · 2 yrs 2 mos · Austin, Texas Area

  • Worked with art director and lead concept artist
  • Tabula Rasa: Expansion | PC, : 2008 (unreleased)
  • Tabula Rasa | PC, : 2005-2008
  • Various Pitches | PC, : 2007
  • >> Produced environmental, interior, prop, mechanical, and architectural concepts
  • >> Created orthographic layouts and storyboards for visual effects

Tko software

Concept Artist

Sep 2004Aug 2005 · 11 mos · Dallas/Fort Worth Area

  • Worked with art director and game designers
  • Heaven Vs Hell | PC, Next Gen Console : 2005 (in development)
  • GunForge | Nokia N-Gage : 2005 (unreleased)
  • Skyblade | Nokia Series 60 : 2005 (in development)
  • >> Produced character, creature, mechanical, and architectural concepts
  • >> Created illustrations, concepts and boards for numerous game pitches

Education

The Art Institute of Dallas

Associate of Applied Arts — Animation Art & Design

Jan 2002Jan 2004

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