Girish Balakrishnan, VES

CEO

Los Angeles, California, United States16 yrs 5 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led Netflix's global virtual production strategy.
  • Pioneered innovative workflows using game engine technology.
  • Recipient of the SMPTE Progress Medal.
Stackforce AI infers this person is a leader in Entertainment Technology with a focus on Virtual Production and Creative Innovation.

Contact

Skills

Core Skills

Technological InnovationCreative Strategy

Other Skills

Creative InnovationEmerging TechnologiesStudio Investment StrategyInnovation StrategyBusiness DevelopmentVirtual ProductionStudio StrategyTechnology InnovationTeam ManagementCollaborationWorkflow MethodologiesReal-time TechnologiesBudget ManagementReal-time Engine DevelopmentReal-time Visualization

About

Girish Balakrishnan is an innovative leader operating at the intersection of technology and storytelling. With over a decade of experience spanning studio strategy, business development, and production innovation across live action, animation, and games, he has helped shape how modern content is created. As Senior Director of Creative Innovation at Netflix, Girish leads studio investment strategy across emerging technologies, including generative AI, real-time workflows, and transmedia. Previously, he led Netflix’s global virtual production strategy, building and scaling a team of producers, supervisors, and technologists that delivered over 200 titles, including Jingle Jangle: A Christmas Journey, Sweet Home, The Midnight Sky, 1899, Dance Monsters, and Avatar: The Last Airbender. Across his tenure at Netflix, he has played a key role in strategic investments and acquisitions, including the integration of Eyeline Studios as Netflix’s production innovation hub and the acquisition of Ben Affleck’s InterPositive. Girish’s contributions to films such as Disney’s The Lion King & The Jungle Book and Warner Bros' Ready Player One helped bring directors, production designers, and DPs into new creative workflows powered by game engine technology. He holds a patent for a mobile virtual camera system, is a recipient of the SMPTE Progress Medal, and is a member of the Academy of Motion Picture Arts and Sciences, the Television Academy, and a Fellow of the Visual Effects Society. Through masterclasses, workshops, and published work, he remains committed to supporting and educating the next generation of filmmakers and technologists.

Experience

16 yrs 5 mos
Total Experience
2 yrs 2 mos
Average Tenure
7 yrs 6 mos
Current Experience

Netflix

5 roles

Senior Director, Creative Innovation

Promoted

Dec 2025Present · 5 mos · Hollywood, California

  • Lead the Creative Innovation team and set the strategic direction for how Netflix explores and develops new creative capabilities
  • Incubate emerging tools and workflows directly with creators to advance new ways of making and shaping stories
  • Oversee a portfolio of programs spanning live action and animation
  • Evaluate technologies that meaningfully enhance creative processes and production efficiency
  • Partner across Studio, Product & Tech, and key internal groups — as well as industry collaborators — to support thoughtful adoption of new creative practices
Creative InnovationEmerging TechnologiesStudio Investment StrategyTechnological InnovationCreative Strategy

Director, Creative Innovation

Promoted

Jan 2024Dec 2025 · 1 yr 11 mos · Hollywood, California

  • Leads a team focused on innovation strategy & new business development for the Content organization
  • Evaluates emerging technologies that accelerate timelines, elevate member engagement, and enable more creativity
  • Manages a portfolio of innovation initiatives across the Live Action, Animation, and Gaming businesses designed to pull forward the future.
Innovation StrategyBusiness DevelopmentEmerging TechnologiesTechnological InnovationCreative Strategy

Special Projects | Transmedia Integrations

Nov 2022Feb 2024 · 1 yr 3 mos · Hollywood, California

  • Incubating something new at Netflix...
  • Speaking Opportunities:
  • AMPAS Careers in Film Summit 2023
  • "Art Meets the Science of Cinema"

Global Director of Virtual Production

Promoted

Mar 2020Nov 2022 · 2 yrs 8 mos · Hollywood, California

  • Led studio strategy, execution, and culture of virtual production at Netflix.
  • Built a global team of producers, supervisors, and technologists in US, Korea, and UK to execute 200+ series, film, and animation titles of all budget & complexity scales to tackle each regional content market - UCAN, EMEA, APAC, LATAM.
  • Guided technology innovation investments & acquisitions across manufacturers, vendor partner ecosystem, and software teams.
  • Facilitated the strategic development & operation of technical lab spaces and production innovation stages in Vancouver, Berlin, Mumbai, Seoul, and Los Angeles.
  • Initiated culture of knowledge sharing & democratization with the community through the Virtual Production Glossary, VES, open source initiatives, and regional educational events.
  • Speaking Opportunities:
  • VES Virtual Production: Moderator (Virtual)
  • "Navigating the Changing Landscape of Virtual Production"
  • Variety Entertainment Marketing Summit 2020: Panel (Virtual)
  • "Simulating Reality: The Future of Film Production"
  • Unreal Build: Virtual Production Studio Executive Panel
  • "Studio Executive Panel & Live Q&A"
  • AMPAS Careers in Film Summit - Science & Technology Edition
  • "Production Technology Panel"
  • RealTime Conference 2021
  • "Globalization of Virtual Production at Netflix"
Virtual ProductionStudio StrategyTechnology InnovationTechnological InnovationCreative Strategy

Senior Manager, Virtual Production

Nov 2018Mar 2020 · 1 yr 4 mos · Hollywood, California

  • As Netflix looks forward into the future of production, virtual production will exist as a core tenant, enabling our unique roster of creatives with breakthrough real-time technologies & dynamic new collaborative workflows.
  • Works directly with creatives, production teams, and filmmakers to aid in the use of Virtual Production within their specific project needs.
  • Reports to the Director of Visual Effects to establish workflow methodologies & best practices for Virtual Production across all content types.
  • Collaborates with cross functional teams to help prepare budgets and schedules for Virtual Production workflows, vetting internally on viability and risks.
  • Key technical point-person responsible for empowering project leads with the visualization technologies necessary to better plan their productions for filmmakers.
  • Manages the NLAB (R&D and Production) initiative to identify and experiment with the latest real-time technologies as it applies for future projects and construct software & hardware roadmaps in conjunction with key industry partners and internal R&D teams.
  • Speaking Opportunities:
  • LA SIGGRAPH 2020: Panel (Los Angeles, CA)
  • "Virtual Production: The Lion King"
  • SXSW 2019: Panel (Austin, TX)
  • "Simulating Reality: The Future of Film Production"
Virtual ProductionCollaborationWorkflow MethodologiesTechnological InnovationCreative Strategy

Mpc

Virtual Production Supervisor

Jan 2017Nov 2018 · 1 yr 10 mos · Culver City, California

  • Developed long-term technology roadmap and vision for integrating VFX film production methodologies with real-time engine development across multiple Technicolor facilities (MPC, The Mill, and Technicolor Experience Center).
  • Supervised a trans-continental team of 40+ artists generating digitally animated scenes on the virtual camera stage and performed code reviews for Virtual Production tools with software engineers & real-time developers.
  • Interacted directly with Director, Cinematographer, and Visual Effects Supervisor on virtual cinematography, leveraging both motion capture and virtual reality / augmented reality technologies.
  • Worked with producers to maintain regimented shoot schedule and advised technical direction to achieve a timely balance between engineering complexity and visual fidelity.
  • Pitched technology on studio's behalf showing real-time workflow integration potential within client-specific projects.
  • Technical Achievements
  • Designed the architecture of a flexible content pipeline enabling the distribution of shot information metadata on an object level from previsualization through post-production within MPC's global infrastructure.
  • Collaborated with Magnopus on a "VR-first" filmmaking pipeline for The Lion King utilizing Oculus, Vive, and Optitrack motion capture system rendered in the Unity game engine.
  • Key technical advisor on the development of MPC's Virtual Production Platform Genesis.
  • Projects:
  • Disney's The Lion King
  • Speaking Opportunities:
  • SXSW 2017: Panel (Austin, TX)
  • "Pixar to Pixel: Games, Rendering, & Future of Film"
  • VRLA 2018 + Vicon + NVIDIA present 'Ready Player One' Panel (Los Angeles, CA)
  • "The Future of Filmmaking and VR"
  • "From Today's VR to Ready Player One: A Roadmap"
  • SIGGRAPH 2018 Real-Time Live & MPC R&D Session (Vancouver)
  • "Technicolor's Genesis Platform, Powered by Unity"
  • "Genesis: A Platform for Virtual Production"
  • IBC 2018 (Amsterdam)
  • "Ready Player One: 'Inside the Oasis' Case Study"
Virtual ProductionReal-time TechnologiesBudget ManagementTechnological InnovationCreative Strategy

Digital domain 3.0

Virtual Production Lead Technical Director

May 2014Jan 2017 · 2 yrs 8 mos · Playa Vista, California

  • Developed proprietary real-time visualization tools & methodologies for virtual production, leveraging game engine and motion capture technologies.
  • Worked directly with creative supervisors on advanced virtual camera tools, on-set real-time rendering, stereo capture, and development of bespoke input systems such as pan-tilt wheel, iPad lighting interface, & VR scouting.
  • Became the right-hand operator for Director Steven Spielberg (Ready Player One) & DP Bill Pope (The Jungle Book), working directly daily in high-pressure client-facing scenarios on-set and in the Virtual Camera volume.
  • Led a team of real-time artists on collaborating with Virtual Art and Animation Department to conceptualize, light, & render captured stage takes for technical deliveries to visual effects vendor.
  • Technical Achievements:
  • Directed development of a real-time network communication protocol to stream complex data sets (asset transforms, lighting/shader variations, dynamic input devices) on a live production stage synchronously with timecode.
  • Supervised the software development and workflow paradigms required to integrate Unity into a feature film pipeline.
  • Projects:
  • Disney's The Jungle Book - Virtual Camera Layout TD/Photon Engine Architect
  • NASA/SpaceX/ASME Mars VR Experience - Virtual Production/Photon Lead TD
  • Nintendo Mario Maker TV Spot, "The Build" (PitchViz) - Virtual Production TD
  • The Legends of Monkey King (ProtoViz) for HTC Vive - VR Lead TD
  • Vive Home for HTC Vive - VR Lead TD
  • Steven Spielberg's Ready Player One - Virtual Production Lead TD
  • Google Arts and Culture VR for Daydream - VR Lead TD
  • Speaking Opportunities:
  • Windows Design Group: 3D Immersion Days at Microsoft (Redmond, WA)
  • "Designing the Frame: Cinematic Storytelling with Virtual Production"
  • Immersive Technology Summit (IMMERSE) 2016 (Bellevue, WA)
  • "Let’s Make VR Practical Again: Immersive Design through Virtual Production"
  • Unite 2016: Unity Developers Conference (Hollywood, CA)
  • "Unity for Films" Panel
Virtual ProductionReal-time Engine DevelopmentTeam ManagementTechnological InnovationCreative Strategy

5d global studio

Virtual Production Engineer

Mar 2014May 2014 · 2 mos · West Hollywood, California

  • Developed new virtual production workflows & real-time previsualization tools as part of the Virtual Art Department, utilizing game, film, and motion capture technologies under the supervision of production designer Alex McDowell and PLF's Colin Green.
  • Built & managed the Design Visualization motion capture volume to support real-time streaming of virtual camera systems, tablet/controller interfaces, and MIDI control devices between Vicon Blade, MotionBuilder, and Unity.
  • Collaborated with Microsoft to provide Director, Production Designer, & Art Director with set building, lighting, and location scouting sandbox tools.
Real-time VisualizationVirtual Production ToolsTeam CollaborationTechnological InnovationCreative Strategy

Sidefx software

Houdini Procedural Tools Developer

Sep 2013Mar 2014 · 6 mos

  • Developing procedural previsualization tools using Houdini for film & game cinematic development pipelines under the mentorship of SideFX Senior Houdini Artist John Courte & Dreamworks Animation Visual Effects Supervisor David Prescott.
  • Prototyping features utilizing the Houdini Engine and Houdini's Digital Asset pipeline for use in Autodesk Maya and Unity 3D.
  • Evaluate Houdini Engine & Houdini 13 software and provide constructive improvements to developers to improve workflow for Visual Effects & gaming clients.
  • Speaking Opportunities:
  • LA Animation & Visual Effects Pipeline Developers User Group (Los Angeles, CA)
  • "SmartVCS: A New Previz Tool for a Production Environment"
  • LA Unity3D User Group (Los Angeles, CA)
  • "Houdini and Unity"
Virtual Production WorkflowsReal-time PrevisualizationCollaboration

Drexel university

Adjunct Faculty Modeling, Animation, & Gaming Instructor

Jun 2012Jun 2013 · 1 yr · Greater Philadelphia Area

  • Instructed Sophomore level overview course that focused on core aesthetic, technical, and
  • conceptual techniques of digital media. Students were taught key modeling, texturing, and
  • animation techniques for animated shorts & game design using Autodesk Maya & Unity 3D.
  • Taught sessions, offered critiques & aided student groups throughout their animated production.
Visual EffectsUser Interface DesignCompositing

Beyond ink

Visual Effects Artist & User Interface Designer

Nov 2011Sep 2013 · 1 yr 10 mos · Greater Philadelphia Area

  • Developing & compositing visual effects shots comprised of atmospheric and fluid simulations.
  • Designing interactive user interface elements optimized for the Apple iPad.
  • Maintained an aesthetic look and style through pre-production, production, and post-production.
  • “Spirit of the Virginia” iPad storytelling application released on the Apple App Store.
Procedural ToolsPrevisualizationCollaboration

Entertainment technology corporation | environmental techtonics corporation

Multimedia Developer

Apr 2011Sep 2011 · 5 mos · Greater Philadelphia Area

  • Developed 3D models and animations for use in motion-based aviation & space simulators.
  • Created motion graphics marketing assets for display at technology-centric trade shows.
  • Inplemented a new corporate presentation workflow to allow personnel to broadcast live
  • HD webinars and rich media content to viewers across the globe.
ModelingAnimationDigital Media

Drexel university

3 roles

Freelance 3D Scanning/Modeling Consultant

Promoted

Jun 2009Sep 2010 · 1 yr 3 mos

  • Utilizes a 3D Non-Contact Digitizer to scan and assemble historical artifacts and miscellaneous statues into a digital medium.
  • Developing projects for promotional use and research purposes for clients such as Drexel College of Arts and Sciences and the College of Media Arts and Design.
3D ModelingAnimationWebinars

Independent Researcher for Students Tracking Advanced Research (STAR) Scholars Program

Jun 2009Aug 2009 · 2 mos

  • Conducted independent 3D Scanning research in developing solutions and techniques in the
  • field of “Digital Digitization of Historical Artifacts”.
  • Worked in close partnership with members of Temple University, the National Science
  • Foundation, & the Independance Living History Center as part of "3D Colonial Philadelphia".
3D ScanningDigital Media

Graduate Research Aid on Brain Control Interfaces

Nov 2008Apr 2009 · 5 mos · Greater Philadelphia Area

  • Assisted in developing Level Designs, Gameplay Mechanics, and Implementations of Brain Control Interfaces for a proposed computer game
  • Performed research on the psychological effects of visual stimuli on the game playing experience
3D ScanningResearch

Education

Drexel University

Master of Science — Digital Media

Drexel University

Bachelor of Science — Digital Media

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