Camilo Valderrama

Software Engineer

Seattle, Washington, United States12 yrs 2 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in building scalable UI systems.
  • Co-founder of a successful indie game studio.
  • Strong background in AWS and microservices architecture.
Stackforce AI infers this person is a Fullstack Developer with expertise in SaaS and Gaming industries.

Contact

Skills

Core Skills

React.jsNode.jsReactGame ProgrammingJava

Other Skills

JavaScriptService Oriented ArchitectureAmazon Web ServicesCSSGraphQLTypeScriptAWSGraphics ProgrammingTechnical Problem SolvingSpringHTML5MicroservicesUnityGameplay SystemsRuby on Rails

Experience

12 yrs 2 mos
Total Experience
1 yr 4 mos
Average Tenure
4 yrs 10 mos
Current Experience

Netflix

2 roles

Senior Software Engineer

Apr 2022Present · 4 yrs · Remote

  • Building Hawkins Professional, a design system that serves to 150+ engineering teams at Netflix.
  • Leading accessibility initiatives for Hawkins Professional.
  • Working on the Netflix UI developer experience team, my role is to build scalable workflows for UI Engineering teams to develop, deliver and operate their applications efficiently.
JavaScriptReact.jsNode.jsService Oriented ArchitectureAmazon Web Services

Senior Software Engineer

Jun 2021Apr 2022 · 10 mos · Remote

  • Building user interfaces for Netflix Animation.
  • Tech I use: React, css, graphql, nodejs, Typescript, JS, AWS
ReactCSSGraphQLNode.jsTypeScriptJavaScript+1

Twitch

Software Development Engineer II

Jan 2020Jun 2021 · 1 yr 5 mos · Greater Seattle Area

  • Lead front end engineer for time based drops and event based drops.
  • Tech lead for the Drops integration with Twitch’s Event Sub api.
  • Tech I frequently use:
  • aws (ec2, ecs, cloudformation, lambda, dynamo, cloudwatch, sqs, sns, etc), graphql, react, typescript, javascript, apollo graphql, jest, sass and go lang.
AWSGraphQLReactTypeScriptJavaScript

Amazon

Software Development Engineer II

Oct 2018Jan 2020 · 1 yr 3 mos · Greater Seattle Area

  • Design and implementation of the full cart checkout (retail) feature for Alexa echo devices.
  • Design and implementation of a DSL that enables teams in Alexa Shopping to create alexa prompts easier and save development time.
  • Tech I used:
  • aws, java, spring, javascript, junit, mockito
AWSJavaSpringJavaScript

N3twork inc

Senior Software Engineer

May 2018Sep 2018 · 4 mos · Santiago Province, Chile

  • Design architecture and implementation of a web-client for The N3TWORK messaging app using HTML5, CSS (styled components), React, redux, pubnub, Next js, RxJs, Apache Thrift and Typescript.
HTML5CSSReactTypeScript

Globant

Full Stack Developer

May 2017May 2018 · 1 yr · Santiago Province, Chile

  • Design and implementation of micro services for MACH, a digital financial account application for banking transactions, using node js and seneca.js.
  • Lead front end engineer for a web app used by the customer success department that monitors metrics based on app usage data and enables user management. This was built with React, redux, redux observable, rxjs, sass and next.js.
Node.jsMicroservicesReact

This i dreamt

Co-Founder

Sep 2016Present · 9 yrs 7 mos

  • Co-founder of a three-person video game studio specializing in narrative-driven games. My role involves addressing technical challenges and developing tools that enhance designer productivity, enabling efficient and reliable game development. I also contribute to gameplay development and graphics programming to create engaging and immersive player experiences.
  • Our first release was the indie RPG Long Gone Days, released October 10, 2023, on Steam, Nintendo Switch, PlayStation 4/5, and Xbox Series S/X in partnership with Serenity Forge.
  • The game has been highlighted and featured at PAX 2023, Tokyo Game Show 2024, Day of the Devs 2016, Game Devs of Color Expo 2017, and others.
Game ProgrammingGraphics ProgrammingTechnical Problem Solving

Behaviour interactive

Game Programmer

Oct 2015May 2017 · 1 yr 7 mos · Santiago Province, Chile

  • Implementation of gameplay systems for the mobile games Dory’s Reef and WestWorld (among others).
  • Implementation of systems within Unity that helped UI designers and 3D artists to easily integrate their assets and deliverables on the projects they were working.
UnityGameplay SystemsGame Programming

Skout

Software Engineer Intern

Aug 2014Nov 2014 · 3 mos · Santiago Province, Chile

  • Implementation of components for a Ruby on Rails/Knockout.js web application (night life graph), that was used to manage, measure customer behaviour and sell passes to clubs.
  • Improved test coverage of existent services.
Ruby on RailsKnockout.js

Nic chile research labs

Research Assistant

Aug 2013Feb 2014 · 6 mos · Santiago Province, Chile

  • Implementation of an Android library used to monitor and obtain Internet Quality of Service (QoS) metrics for internal research.
Android

Ieee computer society

Student Member

Mar 2010Mar 2011 · 1 yr · Santiago Province, Chile

Education

Universidad Diego Portales

Computer Engineering and Telecommunications — Computer Engineering

Jan 2007Jan 2015

Universidad Diego Portales

Engineering sciences — Computer Engineering

Jan 2007Jan 2012

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