A

Abhimanyu Kumar

Co-Founder

Cologne, North Rhine-Westphalia, Germany12 yrs 9 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Co-founder of a successful gaming company.
  • Expert in mobile game product management.
  • Proven track record in game design and analytics.
Stackforce AI infers this person is a Gaming Industry Expert with a focus on mobile game development and product management.

Contact

Skills

Other Skills

Video GamesGame DesignGameplaySocial GamesAnimationAnalyticsUser ExperienceProduct ManagementWire FramingPersonaTeam LeadershipMobile GamesMonetizationMobile ApplicationsGame Programming

About

Let's build great games together!

Experience

12 yrs 9 mos
Total Experience
3 yrs
Average Tenure
7 yrs 3 mos
Current Experience

Naavik

Co-Founder & Managing Partner

Jan 2019Present · 7 yrs 3 mos · Cologne, North Rhine-Westphalia, Germany · Remote

Flaregames | f2p mobile games publisher

2 roles

Game Lead

Jan 2018Dec 2018 · 11 mos · Karlsruhe, Baden-Württemberg, Germany

  • Trained in project P&L ownership
  • Guided/Supported Product, Ads, Production, Marketing, UA, ASO and Community activities during project execution
  • Advised management team on investment decisions of multiple early stage titles through product analysis, market research and company evaluations

Senior Product Manager

Dec 2015Dec 2017 · 2 yrs · Karlsruhe, Baden-Württemberg, Germany

  • Projects worked on -
  • Tap Empire (by MeeWow Games based in San Francisco, USA)
  • Zombie Gunship Survival (by Limbic Software based in San Francisco, USA)
  • Nonstop Knight (by Kopla Games based in Tampere, Finland)
  • Responsibilities -
  • Collaborating with offshore developers across a product's lifecycle
  • Boosting product metrics through various product design, Ads optimization, economy balancing, AB testing and LiveOps activities
  • Revenue forecasting and contribution to product P&L maintenance
  • Product roadmap goal setting, planning and prioritization
  • Data analysis to identify product improvement areas and understand user behavior
  • Measuring, quantifying and reporting product performance
  • Coordinating with UA team for campaign optimization and profitability maintenance
  • Mentoring and training Junior PMs
  • Creation and maintenance of company standard revenue forecasting tools
  • Creation and maintenance of company standard IAP creating/bulk uploading tool

Deconstructor of fun

Author

Jan 2018Jun 2020 · 2 yrs 5 mos

  • Deconstructing and writing about various things games!

Zynga

2 roles

Product Manager

Promoted

Jan 2015Nov 2015 · 10 mos · Bengaluru, Karnataka, India

  • First India studio PM on “FarmVille 2” team - key member in game transition to India studio
  • Launched innovative gameplay features to boost game revenue and player experience
  • Features worked on always over-performed to expected outcomes of various metrics
  • Iterative feature design, data driven tuning, statistical analysis of revenue/DAU, AB testing
  • Cross-geography collaboration - design, production, engineering, UI and senior management
  • Softwares/Programming Languages – SQL, JIRA, Hansoft, MS Office, Adobe Photoshop

Associate Product Manager

Apr 2014Dec 2014 · 8 mos · Bengaluru, Karnataka, India

  • Contributed primarily to the "FarmVille 2" social gaming title, with 3-month stint on "FarmVille 1"
  • Trained in the Zynga PM code on the FV1 team
  • First India studio PM on “FarmVille 2” team - key member in game transition to India studio
  • Rapid knowledge transfer across India-US studios, quality execution of transitioned game chunks
  • Pitched first innovative feature initiative from India studio
  • Iterative feature design, data driven tuning, statistical analysis of revenue/DAU, AB testing
  • Softwares/Programming Languages – SQL, JIRA, Hansoft, MS Office, Adobe Photoshop

Disney social games (playdom), disney interactive

Associate Product Manager

Apr 2013Apr 2014 · 1 yr · Bangalore, India

  • Worked on “Pirates of the Caribbean - The Isles of War”; Cross-geography team collaboration
  • Responsibilities – feature design, Agile sprint planning, content creation, data analysis, AB testing
  • Supported Engineering team - optimal feature algorithm design and technical implementation
  • Supported QA team - testing strategies/schedules, test case conceptualization, feature guidance
  • Softwares/Programming Languages – SQL, XML, JIRA, MS Office, Adobe Photoshop
  • Started the "GDC Vault Viewing" initiative to help foster the office gaming culture

Mango games interactive pvt. ltd

Social Games Marketing Intern

May 2012Jul 2012 · 2 mos · New Delhi, India

  • Led remote team effort - formulating/implementing Facebook viral marketing strategies
  • Boosted DAU/MAU and virality for two social games – "Social Rummy" & "Don"
  • Other projects - Designed Campus Ambassador Program, B-School Viral Marketing Competition
  • Grew the Mango Games brand name amongst college students across India
  • Created and designed a game teaser for the social game - "Social Rummy"

Playdom, disney interactive

Social Games Producer Intern

Apr 2011Jun 2011 · 2 mos · Bangalore, India

  • Game design document for "Gardens of Time" (Best Social Network Game, GDC Online 2011)
  • Studied game mechanics/code logic and examined monetization strategies
  • Worked in collaboration with teams of producers, designers, engineers and artists
  • Recommended feature improvements to boost DAU/MAU, monetization, retention, virality in India
  • Secondary market research report to help direct company positioning and targeting strategies
  • Continued as part-time employee due to commendable performance, sincerity, creativity

Learning touch, clozure associates

iPhone Game Programmer Intern

May 2009Oct 2009 · 5 mos · Boston, Massachusetts, USA

  • Key member of the "FirstWords: Deluxe" game programming team
  • "FirstWords: Deluxe" - 2nd Best App for Toddlers (Best App Ever Awards, Mac World Expo 2010)
  • Collaborative feature implementation with team of programmers, designers and producers
  • Created robust Objective-C code and game features using XCode IDE and iOS SDKs
  • Produced initial implementations and refined based on increasingly specific user interface designs
  • Used research and analysis to determine the best technical implementation
  • Continued as a part time employee, with my education, due to great resourcefulness

Zatun

PC Game Programmer Intern

May 2008Oct 2008 · 5 mos · Ahmedabad, India

  • Worked on "The Legend of Vraz" - 2.5D platformer game built on Torque Game Engine
  • "The Legend of Vraz" was adjudged the Best PC Game 2009 (FICCI Frame BAF Awards, 2010)
  • Collaborated with team of artists and programmers for game design and physics programming
  • Continued as part-time employee, with my education, due to high quality work

Education

Indian Institute of Management Ahmedabad

MBA

Jan 2011Jan 2013

Aalto University

GameEx 2017 — Entrepreneurship

Jan 2017Jan 2017

Indian Institute of Technology, Guwahati

B. Tech. — Computer Science and Engineering

Jan 2006Jan 2010

Mount St. Mary's School

School

Jan 1994Jan 2006

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