Richard Sun

CTO

Castro Valley, California, United States23 yrs 4 mos experience
Highly StableAI Enabled

Key Highlights

  • Over 25 years in game industry leadership
  • Expert in Generative AI for innovative gaming
  • Cofounder of successful gaming startups
Stackforce AI infers this person is a leader in the gaming industry with a focus on AI-driven innovation.

Contact

Skills

Core Skills

Generative AiGame Development

Other Skills

Video GamesGame DesignGameplayComputer GamesGame MechanicsGame ProgrammingMobile GamesUnity3DTechnical LeadershipWiiMobile ApplicationsOnline GamingMobile DevicesProgrammingiOS Development

About

I achieve the greatest fulfillment when able to lead creative and collaborative teams that successfully deliver joy and delight to people through innovative interactive experiences and entertainment! Technology is but one of many ingredients to achieve such things! Recently, breakthroughs in AI have been an exciting new field that could bring us new types of games not before seen and has been a focus. I bring 25+ years experience in the game industry and tech, with a background in team leadership, client and backend software development at a wide spectrum of company contexts from large enterprise scale tech companies to running a small games company as cofounder.

Experience

23 yrs 4 mos
Total Experience
4 yrs 4 mos
Average Tenure
1 yr
Current Experience

Playful.ai

Chief Technology Officer

May 2025Present · 1 yr · San Francisco Bay Area · Hybrid

  • CTO / cofounder, with Mike Verdu as CEOs
  • Playful.AI is an AI-native gaming company reinventing how games are made and played.
Generative AIGame DevelopmentVideo GamesGame DesignGameplayComputer Games+5

Netflix

2 roles

Director, GenAI for Games

Nov 2024Apr 2025 · 5 mos · Los Gatos, California, United States

  • Leading the GenAI for Games organization to drive innovation for Netflix Games, finding ways to enable new kinds of games not previously possible to bring joy to our members in all new ways! We will do this by leaning into creator-first philosophy, empowering creators to bring novel experiences to our audiences!
Generative AI

Sr.Tech Director, Netflix Game Studio

Nov 2021Nov 2024 · 3 yrs · Los Gatos, California, United States

  • Joined as a founding group of leaders to form the Netflix Game Studio organization since 2021. Acting in a "CTO-like" function for the Game Studio at Netflix
  • Teaming up with a world class leadership team to build an organization that brings amazing games to Netflix members!

Facebook

4 roles

Engineering Manager (M2), Unannounced Horizon initiative

Feb 2021Dec 2021 · 10 mos

  • Bootstrapping a new team from scratch to take on a new unannounced strategic investment within the Horizon VR product ecosystem.

Engineering Manager (M2), Horizon

Jan 2020Feb 2021 · 1 yr 1 mo

  • EM of Product on Horizon VR product.
  • Horizon was reorganized into its own focused group, and I took the challenge of acting EM for the Horizon product, with a direct management responsibility for all the product team sub pillars, constituting ~50 engineers.

Engineering Manager, ARVR Social Experiences - Showcase Experiences

May 2018Jan 2020 · 1 yr 8 mos

  • EM of VR "Showcase Experiences"
  • When the decision was made to sunset the Spaces experiment, we began building a technical framework to allow us to simultaneously explore a portfolio of bets to discover applications that would be meaningful social interactive VR experiences. Showcase Experiences was the pillar I ran, which were building 4 different bespoke networked VR experiences. These were turning out to be unique and fun, and some were demonstrated at Oculus Connect 6 to press audiences, such as WingStrikers and Shape Labs, which appeared in press after the event as a fun new interaction and game experiences.

Engineering Manager, Social VR

Jun 2017May 2018 · 11 mos

  • Joined as EM on the Spaces VR project.
  • Joining shortly after public release of the experimental Spaces VR application, shepherded several sub teams focused on engaging VR activities, UX, and application foundation.
  • Some experimental activities we built that were interesting and fun were physics dice, a vr-native deck of cards, Avatar record and playback prototypes, and more.

Plato

Founding Mentor

Jan 2017Jan 2025 · 8 yrs · San Francisco Bay Area

  • Plato (www.platohq.com) is a network of great Engineering Leaders to find your perfect mentor for your management/leadership challenges. Founding mentors were the first to join Plato to support their vision of improving engineering leadership.
  • I volunteer time through this platform to connect with aspiring and current engineering leaders to offer mentorship and advice on demand as it relates to engineering leadership and entrepreneurship.

Kabam

Senior Director of Engineering

Nov 2015May 2017 · 1 yr 6 mos · San Francisco Bay Area

  • Led SF studio engineering team of 24 engineers that had recently shipped Star Wars: Uprising (iOS, Android)
  • Assessed and executed plan to resolve organizational, communication, and efficiency issues
  • Worked with central technology and other studios to collaborate on creating technical and product solutions
  • Led technical effort to make Star Wars the first Kabam Unity3D based game to deploy in <100MB with secondary download
  • Managed major studio org restructuring
  • Assessed and assisted Phoenix Age business unit's technical challenges, and helped prepare it for sale to another company
  • Ran a new business unit with a highly skilled team currently prototyping a future next-gen mobile game concept.
  • Pitched team and game concepts to FoxNext, resulting in a successful acquisition of the studio alongside the LA studio

Rogue rocket games

Cofounder

Jan 2011Oct 2021 · 10 yrs 9 mos · San Francisco Bay Area

  • Rogue Rocket continues to exist and has games out in the wild, and is still owned and run by Nick Bruty and myself, but is listed here as "ended" in LinkedIn purely for cleanliness sake.
  • Company and technical leadership as well as production, business development, and logistics responsibilities.
  • We existed to create exciting games for digitally distributed and mobile platforms. In addition to several self funded games, we also did publishing deals with Microsoft, Glu, and Big Fish Games. All games were original ideas created and built by our team.
  • Team acquired by Kabam late 2015
  • Games built here include:
  • Jackpot Gems (iOS, Android, Windows, Windows Phone)
  • Peaked at #1 US & UK Casino category on Google Play, Aug 1, 2015
  • Gunpowder (iOS, Android,Steam,Windows, Windows Phone)
  • Featured in July 2015 iOS Best New Games in UK & Dutch App Stores
  • Near 90% metacritic
  • SushiChop (iOS, Android, Windows, Windows Phone)
  • Peaked at #7 US free iOS apps
  • First Wonder (PC prototype, Cancelled Kickstarter)
  • Throne Together (Windows, Windows Phone)
  • Dead on Delivery (iOS, Android, Windows, Windows Phone)
  • Infected (iOS, Android)
  • Heist City Heat (iOS)
  • Technologies and services used to deliver high quality products efficiently include:
  • Unity3D
  • AWS Cloud Infrastructure (EC2, Redshift, Lambda, etc)
  • Parse.com
  • Swrve (AB Testing and metrics)
  • LAMP stack
  • UnrealEngine 4

Planet moon studios

Lead Programmer

Nov 2004Dec 2010 · 6 yrs 1 mo

  • Lead Programmer. Managed programming team from 1 to 7 team members on several projects of varying scopes and target platforms.
  • During my tenure, I built the following game products:
  • Infected (PSP)
  • Afterburner: Black Falcon (PSP)
  • Smarty Pants (Wii)
  • My Amazing Story (Xbox360, cancelled)
  • Tangled (Wii)
  • In addition to team and corporate leadership responsibilities, I also directly developed technology in areas including but not limited to:
  • Networked multiplayer combat and matchmaking
  • Core systems
  • Gameplay mechanics and systems
  • Asset loading and streaming tech
  • UI systems
  • Tools
  • 3rd Party integrations
  • I also worked directly with a variety of tools and middleware including
  • Unreal 3
  • Havok Suite
  • Scaleform
  • Renderware Studio
  • FMOD
  • GameSpy
  • Proprietary internal engine tech

Lucasarts entertainment

Programmer

Jan 1999Jan 2005 · 6 yrs · San Francisco Bay Area

  • Built these games during my tenure:
  • Escape from Monkey Island (PC/PS2)
  • RTX: Red Rock (PS2)
  • Sam & Max 2 (tragically cancelled)
  • Star Wars: Republic Commando (PC/Xbox)
  • During this time was responsible for a wide variety of systems and features including:
  • Multiplayer real time combat, game modes and matchmaking
  • Particle Systems and visual FX tech
  • Enemy AI
  • Boss monster AI and features
  • Adventure game logic and puzzles
  • Variety of game mechanics and minigames
  • Game development tools as it related to gameplay
  • I worked with tools and middleware including but not limited to:
  • Unreal Engine 2.5
  • A variety of internal LucasArts proprietary engines and middleware
  • GameSpy

Microsoft (formerly webtv)

Programmer

Jan 1998Jan 1999 · 1 yr

Education

University of California, Berkeley

BA — Computer Science

Jan 1995Jan 1999

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