Ian Spivey

Co-Founder

Austin, Texas, United States14 yrs 11 mos experience
Highly Stable

Key Highlights

  • Led high-impact engineering teams at Dropbox.
  • Successfully built and launched multiple mobile games.
  • Expert in product management and customer experience technology.
Stackforce AI infers this person is a SaaS and Gaming expert with a strong focus on product management and engineering leadership.

Contact

Skills

Core Skills

Engineering ManagementSoftware EngineeringProduct ManagementCustomer ExperienceEntrepreneurshipGame DevelopmentWeb DevelopmentSoftware Development

Other Skills

LeadershipJavaScriptEconomy DesignMobile GamesMobile ApplicationsVideo GamesiOS developmentWeb ApplicationsScalabilityDistributed SystemsStrategyProduct DesignMobile DevicesiPhoneEnterprise Software

About

I'm an experienced engineering and product leader. I make products that work, think like a customer, and fix problems. I'm passionate about building high-functioning impactful teams through mentoring, coaching, and being thoughtful about how we get work done.

Experience

14 yrs 11 mos
Total Experience
1 yr 10 mos
Average Tenure
--
Current Experience

Cloudflare, inc.

2 roles

Senior Engineering Manager

Promoted

Jul 2019Feb 2021 · 1 yr 7 mos · Austin, Texas Metropolitan Area

  • Cloudflare Workers. Deploy serverless JavaScript to data centers across 200 cities to give your code exceptional performance and reliability.
Software EngineeringLeadershipEngineering ManagementJavaScript

Engineering Manager

Sep 2018Jul 2019 · 10 mos · Austin, Texas Metropolitan Area

  • Support & Abuse Engineering. We help our customers solve their problems before they become problems, and help make the internet better by preventing abuse.
Software EngineeringLeadershipEngineering Management

Dropbox

Head of Customer Experience Technology

May 2015Aug 2018 · 3 yrs 3 mos · Austin, Texas Metropolitan Area

  • My team and I build and manage software that helps us provide support to hundreds of millions of users.
  • I built a team of engineers, PMs and systems managers to support the goals of the Customer Experience team in high-leverage ways. To date, we've rebuilt the Dropbox Help Center, overhauled the Dropbox /support contact flow to make it easier for customers to contact us in the manner they want, drove a dramatic expansion of live support, took ownership of our internal administration console, migrated to a new version of our support CRM, and built change management processes around business rules and other internal tooling.
  • These efforts have driven a dramatic increase in customer satisfaction and other customer-facing metrics, empowered our support agents to solve customer problems more effectively, and enabled the CX team to achieve its long-term goals through technology.
Software EngineeringLeadershipProduct ManagementCustomer Experience

Bebop.co

Head of Product

Mar 2014Sep 2014 · 6 mos · San Francisco Bay Area

  • As Product Lead, I partnered with engineers and designers to build out a customer-centric product development process to drive development of the beta version of our first enterprise software product, leading a team of product managers.
Product ManagementLeadershipSoftware Development

Simpler

Cofounder

Dec 2011Mar 2014 · 2 yrs 3 mos

  • We built employee onboarding software used by a diverse set of customers, from large marquee technology companies in the Bay Area and NYC to food service chains in middle America.
  • Acquired in 2014.
Software DevelopmentLeadershipEntrepreneurship

Tinyco

Co-founder

Aug 2008May 2011 · 2 yrs 9 mos

  • Made Facebook games, then pivoted to mobile games in June 2010. Grew the company to 60 people from June '10 to May '11. Raised $18M from Andreessen Horowitz, SV Angel and others.
  • At various times I wrote code, lead engineering, designed games, led pre-production and live game teams, kept accounts, negotiated financing and partnership documents, washed dishes, assembled desks, and many other things.
  • I either led or was deeply involved with our hit games Tap Resort Party, Tiny Chef, and Tiny Zoo, which received several million downloads and had very large DAU bases. I designed the Tiny Zoo economy which was a top-5 grossing app shortly after launch, and eventually hit #1.
Game DevelopmentLeadershipEntrepreneurship

Macquarie group

Associate

Nov 2005Jul 2008 · 2 yrs 8 mos

Ibm

Extreme Blue Summer Intern

Jun 2004Aug 2004 · 2 mos · Austin, Texas Metropolitan Area

Modul-bio

Software Developer Intern

Feb 2004Apr 2004 · 2 mos

  • Developed web applications for laboratory information management systems and helped streamline development processes.
Web Development

Creative commons

Software Developer

Sep 2003Feb 2004 · 5 mos

  • Matt Drake and I built the first iteration of CCMixter (http://www.ccmixter.org) for our Software Engineering for Internet Applications class, 6.171.
Software Development

Digizaar

Software Developer

Jan 2003Oct 2003 · 9 mos

  • Developed an Enterprise Java web platform for the online sale of independent music using the Peppercoin micropayment system.
Software Development

Education

Massachusetts Institute of Technology

BS — Computer Science & Engineering

Jan 2001Jan 2005

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