Jeffery Webb

Software Engineer

Seattle, WA, United States11 yrs 7 mos experience
Highly Stable

Key Highlights

  • Expert in Unity and performance optimization.
  • Strong advocate for Data-Oriented Design principles.
  • Proven leadership in game development teams.
Stackforce AI infers this person is a Game Development expert with a focus on performance optimization and team leadership.

Contact

Skills

Core Skills

OptimizationC++Unity

Other Skills

C#Data-Oriented DesignUnity3DUnreal EngineUnreal Engine 5Console DevelopmentECSUnity DOTSUnity Job SystemWindowsCEnglishDirectXHLSLVisual Studio

About

I am a self-motivated engineer passionate about game development. I work to build a foundation of quality by driving the adoption of data-oriented design principles and establishing a performance aware culture on the team. Examples of my work can be found at https://www.jeffwebb.tech

Experience

11 yrs 7 mos
Total Experience
3 yrs 9 mos
Average Tenure
4 mos
Current Experience

Riot games

Staff Engineer

Jan 2026Present · 4 mos · Seattle, Washington, United States · Hybrid

  • Staff Engineer on the Performance and Compatibility team
OptimizationC++

Netflix

2 roles

Staff Engineer

Promoted

Oct 2025Oct 2025 · 0 mo · Remote

  • Authored multiple core systems using Unity DOTS and ECS
  • Mentored team on the fundamentals and benefits of Data-Oriented Design and multithreaded ECS.
  • Part of team leadership directing the project from an Engineering perspective.
  • Integrated Visual Scripting to allow designers to author gameplay.
  • Presented studio-wide Lunch and Learn over Data-Oriented Design and performance.
  • Collaborated with the art team to achieve desired art style while meeting performance targets.
C#Unity

Senior Unity Engineer

Nov 2023Oct 2025 · 1 yr 11 mos · Remote

  • Established static and runtime utilities to set performance targets and standards for minigames.
  • Optimized boot flow to be asynchronous and multithreaded, cutting our boot time from 24 seconds
  • to 8 seconds on target devices.
  • Created VFX pooling system that optimized object usage and prewarmed shaders.
  • Investigated and resolved in a live multiplayer game environment.
UnityUnity3D

Harebrained schemes

Senior Generalist Engineer

May 2020Dec 2023 · 3 yrs 7 mos · Greater Seattle Area

  • Headed optimization efforts to meet memory and performance targets across multiple platforms.
  • Utilized Unity job system and burst compiler to optimize hot paths in code.
  • Architected multiple core game systems such as fog of war, visibility, and map collision data.
  • Added runtime debugger and visualizations that were accessible in game, giving QA access to
  • many dev tools.
  • Wrote many designer and artist facing tools to facilitate level design and art pass tasks.
  • Mentored the team on Unity memory management, garbage collection, and profiling.
C#Optimization

Doubledown interactive

Senior Software Engineer/Unity Developer

Jun 2014Apr 2020 · 5 yrs 10 mos

  • Handled memory and performance issues across all aspects of the app.
  • Worked with cross-disciplinary teams to take project from early stages through to launch.
  • Supported app with monthly updates adding new content and features.
  • Designed and implemented several custom Unity editor tools to simplify and streamline the
  • porting process.
Unity3DUnity

Education

DigiPen Institute of Technology

Bachelor's — Bachelor of Science in Real-Time Interactive Simulation

Jan 2008Jan 2013

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Jeffery Webb - Software Engineer | Stackforce