Jesper Børlum

Software Engineer

Horsens, Central Denmark Region, Denmark18 yrs 10 mos experience
AI EnabledAI ML Practitioner

Key Highlights

  • Led AI-first engineering transformation at Dropbox.
  • Developed scalable stateful infrastructure at Uber.
  • Pioneered digital product technology at LEGO.
Stackforce AI infers this person is a SaaS and Gaming infrastructure expert with a focus on AI and cloud technologies.

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Skills

Core Skills

Cloud StrategyPlatform EngineeringInfrastructure ManagementSoftware ArchitectureDigital Product DevelopmentSoftware DevelopmentGraphics EngineeringGame Development

Other Skills

AI-first engineering transformationplatform modernizationreliability and operabilitycross-org technical leadershipStateful infrastructurecloud environmentsdeployment orchestrationcross-organizational alignmentInfrastructure graph platformobservabilitydigital product technologycutting-edge technologypeer educationproject managementAtlassian software

About

Platform engineer with deep experience leading stateful infrastructure, cloud strategy, capacity management, and AI-first platform transformation. I operate at the intersection of hands-on systems work, technical direction across organizations, and business outcomes—modernizing core platforms, improving reliability and operability, and driving efficiency gains. I excel in roles where deep technical judgment, platform thinking, and cross-organizational alignment are all required. Cloud strategy and platform modernization • Stateful/distributed infrastructure • Reliability and operability at scale • Cost and efficiency programs • AI-first engineering transformation • Capacity management • Cross-org technical leadership

Experience

18 yrs 10 mos
Total Experience
5 yrs 7 mos
Average Tenure
7 mos
Current Experience

Dropbox

Principal Software Engineer

Oct 2025Present · 7 mos · Aarhus

  • ★ Technical leader of the Connectors Platform, the cornerstone of Dropbox's AI strategy.
  • ★ Leading the platform's evolution from an experimental system into a production-grade platform, improving scale, reliability, and operability.
  • ★ Led the AI-first engineering adoption across the organization; transforming third-party integration development from a multi-month manual development and QA process to a 2-week automated AI workflow with continuous automated QA.
  • ★ Built alignment across multiple organizations around platform interfaces, roadmap, and adoption, establishing the platform as shared infrastructure rather than a narrow project asset.
  • ★ Identified major efficiency gaps in the platform and drive a cost-efficiency program targeting order-of-magnitude improvements.
  • ★ Helped surface and address the next-order constraints created by AI-accelerated development, including CI scalability, safe deployment, and the evolution of testing and QA systems across the company.
AI-first engineering transformationplatform modernizationreliability and operabilitycross-org technical leadershipCloud strategyPlatform engineering

Uber

3 roles

Sr. Staff Software Engineer

Promoted

Feb 2022Oct 2025 · 3 yrs 8 mos · Aarhus, Denmark

  • ★ Led Uber's Stateful Platform, responsible for large-scale stateful infrastructure across on-prem and cloud environments.
  • ★ Owned platform scope at fleet scale: 100k+ hosts, ~300k workloads, and ~3.8M containers supporting 23+ technologies across storage and data systems.
  • ★ Led company-wide Arm qualification and adoption, spanning multi-architecture builds, performance-aware scheduling, safety guardrails, benchmarking, observability, and staged rollout.
  • ★ Established fleet-wide safe deployment processes for stateful systems and built platform support for highly scalable & customizable deployment orchestration used fleet-wide.
  • ★ Drove cross-organizational alignment across platform, service, and infrastructure teams to make hardware strategy, cloud efficiency, and execution work at company scale.
  • ★ Defined the modernization strategy now being executed to evolve the storage platform from proprietary infrastructure toward a Cloud-native architecture.
  • ★ Built Grail, a near-real-time global infrastructure graph platform that provided a unified view of infrastructure state and powered operational tooling used across storage and infrastructure domains.
Stateful infrastructurecloud environmentsdeployment orchestrationcross-organizational alignmentInfrastructure managementCloud strategy

Staff Software Engineer

Aug 2018Feb 2022 · 3 yrs 6 mos · Aarhus, Denmark

Sr. Software Engineer

Nov 2016Aug 2018 · 1 yr 9 mos · Aarhus, Denmark

Lego group

Sr. Software Engineer

Apr 2015Nov 2016 · 1 yr 7 mos · Billund, Denmark

  • I spent my time at LEGO as a software architect in the Digital Product Technology department. I was working on improving the digital building experience for fans and designers, creating tools and workflows which will disrupt the LEGO product development process, and enable new and innovative digital experiences through use of cutting-edge technology.
  • Selected impact:
  • ★ Responsible for changing the overall strategy of developing homegrown solution and start preferring off-the-shelf solutions. Allowing the development teams to focus on the core business problems, while cutting maintenance costs.
  • ★ Architectural oversight of several large business-defining projects.
  • ★ Key player in defining the future digital LEGO brick.
  • ★ Founded the Better Coding Initiative featuring bi-weekly peer education material.
  • ★ Lead the transformation from legacy to modern C++ of the shared codebase.
  • ★ Lead the transition from Perforce to Git and educated my peers in using Git efficiently.
  • ★ Cut running time of automated tests by ~90% without loosing test confidence.
  • ★ Cut compile time of the entire codebase by ~80%.
software architecturedigital product technologycutting-edge technologySoftware architectureDigital product development

Alexandra instituttet

3 roles

Board of Directors

Mar 2014Mar 2015 · 1 yr

Sr. Graphics Engineer

Promoted

Dec 2013Mar 2015 · 1 yr 3 mos

  • During my time at the Alexandra Institute, I worked on several projects. My main responsibilities were developing software, managing projects, and creating new projects. In collaboration with a few of my colleagues, I was responsible for picking and deploying Atlassian software development toolsets throughout our organization.
  • Selected impact:
  • ★ Result-oriented procedural-generated effects (clouds, explosions, and rocks).
  • For more information, see the Elementacular project below (Full profile only).
  • ★ Rendering-pipeline architecture for Xcelgos Experior product. For more information, see the Xcelgo project below (Full profile only).
  • ★ Real-time volumetric fluid/smoke visualization in Autodesk Maya Bifrost for Autodesk.
software developmentproject managementAtlassian softwareSoftware development

Graphics Engineer

Nov 2010Dec 2013 · 3 yrs 1 mo

Censornet

Appointed External Examiner - Engineering

May 2010Oct 2025 · 15 yrs 5 mos

Progressive media

Game Developer

May 2009Nov 2010 · 1 yr 6 mos · Aarhus Area, Denmark

  • Development of a number of kids titles for the Nintendo DS, iOS and Android. Responsible for in-house development of a fixed-point 2D physics engine and betterment of the cross-platform in-house technology and development tools. Subset of titles shown below (Full profile only).
game developmentcross-platform technologyGame development

Digital out a/s

Game Developer

Jun 2007Apr 2009 · 1 yr 10 mos · Aarhus Area, Denmark

  • Developer of the Playstation 3 PSN game Asteroid Cowboys. Responsible for developing the title from early XNA C# prototype, transition to native code and finally PS3 acceptance testing and store submission. Selected title media below (Full profile only).
game developmentXNA C#PS3 acceptance testingGame development

Education

Aarhus University

Cand. Polyt. — Realtime Distributed Systems

Jan 2005Jan 2007

Horsens Ingeniør højskole

Ba.Sc.IT

Jan 2001Jan 2005

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