Manik Jindal

Senior Product Manager

Bengaluru, Karnataka, India11 yrs 4 mos experience
Highly Stable

Key Highlights

  • Architected a high-performance event consumption method.
  • Rearchitected message bus for 50K events/second traffic.
  • Received Star Performer award for two consecutive years.
Stackforce AI infers this person is a SaaS Product Manager with strong technical leadership in cloud solutions.

Contact

Skills

Core Skills

AwsJava

Other Skills

Java (Springboot)MySQLCC++ProgrammingAlgorithmsSQLLinuxData StructuresMicrosoft OfficeJavaScriptpythonWeb ApplicationsErlangRedis

About

I am a passionate engineer at heart with my eyes on the big picture. Creating products is my calling. I have a ton of experience in a breadth of technology and in building things for scale.

Experience

11 yrs 4 mos
Total Experience
11 yrs 4 mos
Average Tenure
11 yrs 4 mos
Current Experience

Adobe

10 roles

Senior Product Manager (Adobe Developer Console & App Builder)

Jun 2024Present · 1 yr 11 mos

Senior Product Manager (Adobe Developer Console)

Promoted

Feb 2023Jun 2024 · 1 yr 4 mos

Product Manager (Adobe Developer Console)

Sep 2021Feb 2023 · 1 yr 5 mos

Product Manager

Oct 2020Aug 2021 · 10 mos

Computer Scientist – II (Adobe I/O Events)

Promoted

Feb 2020Oct 2020 · 8 mos

AWSJava (Springboot)MySQLJava

Shadow Product Manager (Adobe I/O Console)

Nov 2018Mar 2019 · 4 mos

  • Shadowed a Product Manager in my organization on the Next-Generation I/O Console project. Conducted stakeholder interviews to gather an initial set of requirements and then translated those requirements into user stories.
  • Worked with the design team and defined the product’s design principles. Also defined the foundational technical concepts of a Project and a Project Template – both have been extremely well received by our stakeholders and go live in April 2020.
  • https://console.adobe.io/

Computer Scientist (Adobe I/O Events)

Promoted

Feb 2018Jan 2020 · 1 yr 11 mos

  • Serve as a Tech Lead for the team - hiring and training new team members, responding to customer queries, bridging the technical gap for product management and ensuring the overall health of all the projects that the team is working on. Have cultivated strong relationships across more than a dozen teams & functions at Adobe. I have received the Star performer award for two years in a row given out to a handful of employees in a VP’s org.
  • Single handedly architected and implemented a pull-based event consumption method called Journaling. The solution completely re-imagines and solves for the ordering of writes in a distributed system. The system is highly performant and cost-effective – presently serving 1B requests/month at just $4/10M requests with a four 9s uptime. Presented the work at an AWS conference and wrote about it on Adobe Tech Blog.
  • Rearchitected our internal message bus to handle traffic of 50K events/second up from just 1K events/second while maintaining cost efficiency. This included removing bottlenecks to achieve linear scaling, adding both request-based and queue-length based scaling, and also optimizing code to get up to 15x more performance from the same container.
  • Tech-stack: AWS, Java (Springboot), MySQL

Member Of Technical Staff II (Adobe I/O Events)

Dec 2016Jan 2018 · 1 yr 1 mo

  • As the youngest member of an Adobe-wide standards committee, I drove and standardized the Event Model for Adobe’s eXperience Data Model (XDM). The standards committee mostly consists of Principal Scientists from across Adobe easily 15 years into the industry.
  • Built the first-ever Cloud ISV application for Adobe Creative Cloud – Adobe Creative Cloud for Microsoft Flow. Drove developer platform requirements through various teams within the company enabling Adobe’s real ISV partners to build more of such applications that offered increased value to our joint customer base.

Member Of Technical Staff II (Print and Publishing)

Feb 2016Nov 2016 · 9 mos

  • Worked on a 1.0 product for high fidelity color 3D printing. Designed and implemented a workflow DSL based on event-driven architecture for a secure cloud printing solution.
  • Due to the extensive exposure to different technologies, I led the team in code design discussions. Introduced the team to industry-standard practices on unit testing, code reviews, and code refactoring.

Member of Technical Staff (Print and Publishing)

Aug 2014Jan 2016 · 1 yr 5 mos

  • Worked on a breadth of technology and languages (C, C++, Java, JavaScript, Python, Erlang) building many 1.0 products and proofs of concepts - Android Applications, XMPP based chat, Installers, Chrome Extensions, Win32 & Windows Apps, Plugins, Workflow Engines, WebApps (JSP & Angular), Java Backend Services – hosted on AWS.

Supersike games

Game Designer (Intern)

Dec 2013Feb 2014 · 2 mos · New Delhi Area, India

  • Worked as an intern with Supersike Games, an Indie Game studio. There I designed, developed & wrote copy for the hyper-casual game Go Kane. Go Kane was later picked as one of Top 10 Indie Games in Asia in 2014.

Education

Delhi College of Engineering

Bachelor of Technology (B.Tech.) — Computer Engineering

Jan 2010Jan 2014

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