Aakash Verma

CEO

Bengaluru, Karnataka, India10 yrs 10 mos experience

Key Highlights

  • Led teams of up to 52 members in product development.
  • Transformed gaming platforms into social networks.
  • Achieved significant revenue growth through innovative product launches.
Stackforce AI infers this person is a Product Leader in the Gaming and Consumer Internet sectors.

Contact

Skills

Core Skills

Product ManagementProduct StrategyUser Experience (ux)

Other Skills

StrategyProduct Road MappingProduct DevelopmentProduct LaunchProduct DesignProduct RequirementsStrategic PlanningBusiness StrategyTeam BuildingBacklog ManagementAgile Project ManagementGo-to-Market StrategyTeam ManagementSocial NetworkingData Analysis

About

A full stack product leader with 10 years of experience in building consumer centric user facing products. Have built & led lean high performing teams and managed end to end product lifecycle - user/market research, identifying problems & designing solutions, writing product specifications, collaborating with UI/UX team, engineering teams, to ship high quality products on time. Adept at leading cross-functional teams that develop user centric products. I'm passionate about helping companies grow, and creating real value through technology.

Experience

10 yrs 10 mos
Total Experience
2 yrs 3 mos
Average Tenure
1 yr
Current Experience

Stealth startup

Head of Product

Jun 2025Present · 1 yr · Remote

  • Building the future.

Gameberry labs

Director of Products

Mar 2024Jun 2025 · 1 yr 3 mos · Bengaluru, Karnataka, India · On-site

Khiladipro

Co-Founder & CPO

Sep 2023Aug 2025 · 1 yr 11 mos · Bengaluru, Karnataka, India · Hybrid

  • Leveraging visual AI to identify, nurture, and empower the sporting talent of India.

Supershare

Head of Product

Sep 2022Sep 2023 · 1 yr · Bengaluru, Karnataka, India · On-site

  • SSUP.CO is a consumer social startup with the vision to make the internet a multiplayer experience. It has raised $8.1 Mn in funding from reputed global VCs Accel & Lightspeed along with angel investors like Lachy Groom, Kunal Shah & Tanmay Bhat.
  • Led a team of 45 members including 5 product managers, 29 developers, 7 QA engineers, and 4 designers. Directly managing and mentoring 5 product managers executing on both creator and consumer roadmaps.
  • Revamped the execution process across all teams, fostering improved communication, transparency, and successful adoption of Agile methodologies. The result was a ~4X increase in execution speed with a similar team size.
  • Conceptualised and led the launches of multiple consumer products to test out various hypothesis in the consumer social space.
  • Led the launches of a range of creator products leading to an entire suite of products helping creators know their fanbase in more depth, engage better with them, monetise them, and retain them for longer.

Getmega

2 roles

Group Product Manager

Promoted

Oct 2020Sep 2022 · 1 yr 11 mos · Bengaluru, Karnataka, India

  • GetMega is a real money social gaming platform incorporated in Jan 2019. In 3 years since inception, the company had scaled to 180 employees & a GTV of $110 Mn raising $25 Mn in funding from reputed global VCs like Accel, Nexus, & Hashed.
  • Led a team of 52 people including 5 product managers, 39 developers, 4 QA engineers, and 4 designers while creating the strategy, and managing the long term roadmap for multiple product verticals - social, growth, & trust. Led the quarterly OKR setting process for the entire product team while also ensuring extremely high completion rate (~90%) of KRs across multiple product verticals. Influenced the vision of the company & led the pivot of the product to a social network product for real money gamers.
  • Conceptualized the entire social network layer to transform the real money gaming platform to a real money social gaming network. Launched features like friending, chat, profile, friend discovery, notifications, & in-game audio video call. Led the launch of multiple social product features to increase the L0 metric of social density (no. of active friends per player) by 20 times from 0.3 to 6 within 2 quarters. Launched a social onboarding flow to increase friending adoption leading to an increase in the percentage of new signups making at least 1 friend from 5% to 75% within 2 quarters.
  • Launched a robust referral product to create personalized referral programs for different user audiences with ease. Product launch helped in increasing the number of daily referral signups from ~100 to ~2500 within 2 months.
  • Launched the product that catches & reports in-game malicious activity to the operations team with capability to set up automated actions on specific collusion cases, reducing the response time to zero. Launch reduced the company's monetary loss due to collusion from $3000 per month to zero.
StrategyProduct ManagementProduct Road MappingProduct DevelopmentProduct LaunchProduct Design+9

Senior Product Manager

Feb 2019Oct 2020 · 1 yr 8 mos · Bengaluru, Karnataka, India

  • Launched the 2 highest revenue generating games - Poker & Rummy. Led the project from market research, feature specifications, design, to development. Post launch, did multiple revamps based on user feedback and focus group discussions to build the best Poker & Rummy experience in the industry. Led the launch of the high revenue generating gaming format called ‘Cash format’ from initial market and competitive research to design and execution. Currently this format brings 100% revenue for the company.
  • Led the creation and launch of a highly robust and personalized deposit offer framework for the product. Launch led to an instant increase in deposits by 25% & increased the percentage of new users converting to paid users from 7% to 10%.
  • Solved the problem of player wait time to reduce the drop off in the game join funnel from 40% to 10% by building an improved algorithm for table occupancy management & implementing estimated wait time based relevance score.
  • Built a flexible task based reward system to guide users to perform specific tasks in return of rewards. The product improved ARPU by 33% from $15 to $20 and week-1 player retention from 27% to 42%.
Feature PrioritizationProduct ManagementProduct Road MappingProduct LaunchProduct DesignProduct Requirements+9

Coliving startup

Chief Technology Officer | Head of Product

Jul 2015Jan 2019 · 3 yrs 6 mos · Bengaluru, Karnataka, India

  • As a founding member of the bootstrapped startup, saw the company grow to a 40 member team, raise multiple rounds of angel funding amounting to $500K, & reach an ARR of over $2 Mn. Led the development of the entire technology stack for the organization since its inception and built a lean technology team.
  • Developed and launched multiple iterations of the website and the web app for users to perform actions like house search, raising support requests, paying rents, downloading invoices and agreements, etc.
  • Launched first in the market compatibility based flat suggestions to people looking for a shared living space.

Tsinghua university

Research Internship

Nov 2014Dec 2014 · 1 mo · Beijing, China

  • One and a half month research internship in the field of machine learning and its implementation in the medical domain. Worked on building models that predict how different drugs interact with different proteins in the human body.

Microsoft

Software Engineer Intern

May 2013Jul 2013 · 2 mos · Hyderabad, Telangana, India

  • A two month summer internship at Microsoft IDC, Hyderabad.
  • Worked on building consumer windows mobile application and internal web products.

Education

Indian Institute of Technology, Kanpur

Master of Technology - MTech — Computer Science

Jan 2014Jan 2015

Indian Institute of Technology, Kanpur

Bachelor of Technology - BTech — Computer Science

Jan 2010Jan 2014