H

Hari Wagh

Product Engineer

Bengaluru, Karnataka, India15 yrs 10 mos experience
Highly Stable

Key Highlights

  • Over a decade of experience in gaming industry
  • Expert in bridging art and technology
  • Proven track record in optimising game performance
Stackforce AI infers this person is a Technical Artist in the Gaming industry, focusing on asset optimisation and user experience.

Contact

Skills

Core Skills

Technical ArtistGame DevelopmentGame ProductionProject ManagementVisual DesignUi/ux DesignGame Art3d ModelingUi Design

Other Skills

Unity3DOptimisationVisual FidelityAsset OptimisationTexture AtlasesPerformance CompatibilityCross-functional Team CoordinationUser TestingAnimationAsset IntegrationPerformance OptimisationUnity3D Studio MaxPhotoshopFlash

About

Accomplished Technical Artist with over a decade of experience in the gaming industry, specialising in the seamless integration of art and technology to enhance game performance and visual fidelity. Adept at bridging the gap between creative and technical teams, optimising pipelines, and delivering high-quality assets within tight deadlines. Proficient in industry-standard tools such as Unity, Autodesk Maya, and ZBrush, with a deep understanding of 3D modeling, UI/UX design, and animation pipelines. Known for leading cross-functional teams, driving innovation, and ensuring that artistic vision aligns with technical constraints to create engaging, visually stunning games. Passionate about pushing the boundaries of what's possible in interactive entertainment through efficient workflows and optimised art assets.

Experience

15 yrs 10 mos
Total Experience
3 yrs 2 mos
Average Tenure
--
Current Experience

Mobile premier league (mpl)

Senior Technical Artist

Jan 2025Sep 2025 · 8 mos · Bengaluru, Karnataka, India · On-site

  • As a senior technical artist, I’ve contributed to a variety of game genres, including Solitaire, Rummy, Bingo, and Survivor-style games.
  • Worked closely with designers, artists, and developers to deliver optimized, visually compelling features while ensuring consistent performance across a wide range of devices. Optimized performance across both low- and high-end devices by
  • addressing the unique constraints of a 2D card games, ensuring
  • consistent visual fidelity and smooth functionality.
Technical ArtistUnity3DGame ArtOptimisationVisual FidelityGame Development

Games24x7

Lead Technical Artist

Jul 2022Jul 2024 · 2 yrs · Bengaluru, Karnataka, India · On-site

  • Led the technical art efforts for Rummy Circle, focusing on optimising features and assets to enhance user experience and ensure smooth performance in a 2D card game environment.
  • Collaborated closely with designers, artists, and developers to deliver optimised and visually appealing features while maintaining performance across various devices.
  • Optimised asset workflows by utilising texture atlases and reducing file sizes, leading to a 25% decrease in overall game size without compromising visual quality or gameplay fluidity.
  • Ensured performance compatibility across low and high-end devices, working within the unique constraints of a 2D card game, while delivering consistent visual and functional quality.
  • Mentored junior technical artists, providing guidance on best practices in asset optimisation and ensuring the team adhered to project timelines and quality standards.
  • Worked alongside cross-functional teams to support the successful deployment of new features and updates, focusing on efficiency and the seamless integration of visual elements.
Technical ArtistAsset OptimisationTexture AtlasesPerformance CompatibilityGame Development

Byju's

2 roles

Lead Producer

Promoted

Jul 2019Jul 2022 · 3 yrs · Bengaluru, Karnataka, India

  • Led and managed the production of educational games, overseeing the entire game development lifecycle from pre-production to final release, ensuring all projects were completed on time, within budget, and to the highest quality standards.
  • Coordinated cross-functional teams, including artists, designers, engineers, and QA, to streamline production processes and maintain project momentum through regular sprints, scrums, and retrospectives.
  • Ensured smooth execution of weekly content and feature releases, maintaining alignment with the company's strategic goals and end-user needs.
  • Mitigated project risks and ensured that production remained on schedule by carefully managing project scope, timelines, and resources, resulting in the on-time delivery of several key game features.
  • Developed milestone content and realistic production schedules, working closely with stakeholders to manage expectations and achieve project goals efficiently.
  • Promoted team collaboration by fostering a transparent and communicative work environment, ensuring that all departments were aligned and working towards shared objectives.
Game ProductionProject ManagementCross-functional Team Coordination

Lead Visual Designer

Jul 2018Jun 2019 · 11 mos · Bengaluru, Karnataka, India

  • Led the visual design for the Disney Byjus Early Learn product, creating age-appropriate and engaging user interfaces that enhanced the learning experience for younger audiences.
  • Collaborated with cross-functional teams, including educational content developers, game designers, and engineers, to ensure a cohesive visual experience that aligned with both pedagogical goals and user engagement metrics.
  • Designed and implemented user interfaces, focusing on intuitive navigation and accessibility for children, contributing to improved user retention and satisfaction.
  • Coordinated with stakeholders to balance educational content with engaging visuals, ensuring the final product met the quality expectations of both Disney and Byjus.
  • Conducted user testing and feedback sessions, refining UI/UX designs based on insights to ensure optimal user interaction and ease of use.
  • Bridged the gap between art and development teams by ensuring seamless asset integration and optimisation for Disney Byjus Early Learn, focusing on delivering high-quality 2D assets while minimising performance impact.
  • Optimised UI assets using texture atlases and power-of-two textures to reduce load times and memory usage, improving the overall responsiveness of the application.
  • Developed and animated UI elements and visual effects within the Unity game engine, contributing to the visual richness and interactive appeal of the product.
  • Collaborated with developers to troubleshoot and resolve asset-related issues, ensuring smooth implementation and functionality across all target devices.
  • Worked as a generalist within the project, taking responsibility for the entire UI asset lifecycle from creation to integration and animation, ensuring consistency and quality throughout.
Visual DesignUI/UX DesignUser TestingAnimation

Hike messenger

Game Artist

Sep 2012Jun 2018 · 5 yrs 9 mos · Bengaluru, Karnataka, India

  • Developed and optimised art pipelines for a variety of casual games, including 3D racing, 8-ball pool, Sudoku, and puzzle games, focusing on delivering high-quality visuals within the 2-3MB file size constraint.
  • Created low-poly 3D models and optimised assets for mobile platforms, utilising tools such as Autodesk Maya for light maps and texture baking, significantly improving performance for resource-constrained devices.
  • Designed localised 3D face filters for Hike’s messenger camera, catering to local festivals and cultural preferences, and developed a streamlined pipeline for creating and integrating these filters efficiently.
  • Led the introduction of new optimisation techniques for face filters by baking shader properties directly onto textures, ensuring high visual quality within the limited capabilities of the platform.
  • Collaborated with developers to integrate art assets and animations into the game engine (Cocos 2D), ensuring smooth performance and minimal load times.
  • Adapted and implemented new tools to enhance asset integration and optimise the production process, allowing for quicker turnaround times on feature development.
Game Art3D ModelingAsset IntegrationPerformance Optimisation

Apar games

Game Artist

Mar 2009Sep 2012 · 3 yrs 6 mos · Mumbai, Maharashtra, India

  • Designed and developed user interfaces for a variety of games and applications, ensuring intuitive user experiences and visually appealing designs.
  • Created low-poly 3D models for Unity-based racing games, focusing on optimising asset performance while maintaining high visual quality.
  • Collaborated with developers on asset integration, lighting, and optimisation within the Unity game engine, ensuring smooth gameplay performance across various platforms.
  • Developed and animated UI elements within Unity, enhancing the visual appeal and interactivity of game interfaces.
  • Reskinned web-based games to cater to different audiences, adapting visual styles and user experiences to meet diverse user preferences.
  • Worked closely with developers to analyse and refine user experiences, aligning design choices with gameplay mechanics and audience needs.
UI Design3D ModelingAsset Integration

Education

MET-IIT Bandra Mumbai

DACA — Diploma in Advance Computer Arts

Jan 2008Jan 2009

NDMVP Lalit Kala Mahavidyalay Nashik

G.D.Art Painting — Fine Art

Jan 2005Jan 2008

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