Attheera Rachkeeree

Software Engineer

El Monte, California, United States9 yrs 3 mos experience
Highly Stable

Key Highlights

  • Over eight years of game engineering experience.
  • Expert in backend services and game client development.
  • Passionate about crafting memorable player experiences.
Stackforce AI infers this person is a Backend-heavy Fullstack Game Developer with extensive experience in the gaming industry.

Contact

Skills

Core Skills

Software DevelopmentBack-end Web DevelopmentUnity3dC++

Other Skills

Code ReviewBack-end OperationsProgramming LanguagesGaming IndustryTroubleshootingInfrastructurePythonREST APIsMicroservicesDistributed SystemsApplication Programming Interfaces (API)Problem SolvingCloud InfrastructureBuild AutomationC#

About

I’m a dedicated Game Engineer with over eight years of experience building interactive and engaging gaming experiences. My journey began at Chiang Mai University, where I earned a Bachelor’s degree in Animation for Games, followed by a Master’s in Game Development from Kingston University. Throughout my career, I’ve worked across a range of technologies and game development tools from gameplay systems to backend services. Most recently, I’ve been a Software Engineer at Activision, contributing to the Call of Duty store with C++ and Lua, and developing backend services using Python and Java. Prior to that, I held roles as a Gameplay Engineer at CINÉMOI and as a Game Developer at Robot Galaxy Kids, where I focused on educational games for children. I’m passionate about crafting memorable player experiences and always eager to learn, grow, and take on new challenges. My love for gaming, combined with a deep commitment to quality and innovation, continues to drive me in this ever-evolving industry.

Experience

9 yrs 3 mos
Total Experience
1 yr 10 mos
Average Tenure
--
Current Experience

Activision

3 roles

Software Engineer - Game Services

Feb 2024Jul 2025 · 1 yr 5 mos · Remote

  • Working on backend game services using C++ and Python to maintain existing code base and implement new features along with updating client test cases to be compatible with backend game services.
  • Wrangling internal support requests from other teams.
  • On-call support during launch shift and daily basis.
Software DevelopmentC++Code ReviewBack-End Web DevelopmentBack-end OperationsProgramming Languages+11

Software Engineer - Backend Tools

Feb 2023Jan 2024 · 11 mos · Remote

  • - Developed and maintained backend services for internal tools to manage AB Test Service using Java.

Software Engineer - Game Client

Jun 2021Jan 2024 · 2 yrs 7 mos · Remote

  • Worked on game client code base using C++ and Lua to maintain existing in-game store and implement new store feature for Call of Duty: Vanguard, MW2 and MW3.
  • Maintained/monitored in-game store service with data instrumentation.
  • Collaborated with Studio to implement store UI for Call of Duty: Vanguard.

Cinémoi

Gameplay Engineer

Aug 2020Jun 2021 · 10 mos · Los Angeles, California, United States

  • Worked on existing code base to develop a 3D mobile game using Unity C#.
  • Implemented E-Commerce/In-game shopping system using PlayFab and Stripe for data storage and payment system.
  • Implemented car mechanism.
  • Updated existing UX/UI for shopping cart.
  • Managed avatar equipment with meshes and texture masks.
  • Improved asset bundle and packet downloading in background.
Software DevelopmentCode ReviewProgramming LanguagesGaming IndustryTroubleshootingC#+1

Robot galaxy kids pte ltd

Game Developer

Jun 2017Sep 2020 · 3 yrs 3 mos · Bangkok Metropolitan Area, Thailand

  • Developed and shipped 2 educational games for kids and international schools called 'SpaceCoders' to teach coding and 'GalaxyAcademy' to teach English.
  • Active participation in the development process through the entire game life-cycle under Agile methodology.
  • Collaborated with the team to start new educational game projects from scratch, choosing technologies, code structure, configuration and deployment to production simultaneously across website and mobile platform.
  • Integrated networking and multiplayer system with REST API and Socket.IO in Unity C#.
  • Integrated local and remote notification for game announcement in Unity C# for both Android and iOS.
  • Integrated in-app purchase system for both Android and iOS.
  • Coordinating core server product development with Python/SQL and NodeJS/MongoDB.
  • Analyze and track game results and users’ behaviour to store in data warehouse for learning curve analytical and content planning.
  • Architecting the responsive web tools with administrative systems for expedient game contents management. Vue and Angular are used to create the frontend components which include account registration, profile editing, drag and drop content and variety of advanced features. The backend built using NodeJS, takes advantage of well-developed RESTful API, mailing system, files uploader, local storage, cookies, HTTP/HTTPS coordination and user authentication with JWT.
Software DevelopmentMongoDBCode ReviewJSON Web Token (JWT)Socket.ioBack-End Web Development+15

Quest drop

Game Programmer

Jun 2016Jun 2017 · 1 yr · Bangkok, Thailand

  • Localized and shipped a mobile game called ‘Chain Dungeons’ on Google Play and AppStore.
  • Managed AWS-based gaming environment with 1000+ of daily players and supported wide range of players and systems in 6 different countries in Southeast Asia.
  • Integrated third-party payment system using Mobile SDK and Paymentwall API.
  • Collaborated with the team to develop new features and game events with C++ and cocos2dx.
  • Upgraded core game and localized new contents from Japanese version.
  • Prepared and deployed PHP and CSV data changes and hot-fixes.
  • Ticket and Incident handling, communication with customer support teams.
  • Automated scripting and updating game information on Wikia.
Software DevelopmentC++Cocos2dBack-End Web DevelopmentBack-end OperationsProgramming Languages+5

Sanuk games

Internship - Game Developer

Mar 2013May 2013 · 2 mos · Nonthaburi, Thailand

  • Collaborated with team to develop web-based game called ‘Spot the Differences’ using php and jQuery.
  • Integrated UI mechanism, game result and social scene
  • Managed game assets for animation stages
Software DevelopmentProgramming LanguagesGaming IndustryjQueryPHP

Chiangmai university

Teacher Assistant

Jun 2012Sep 2012 · 3 mos · Chiang Mai, Thailand

  • During the university, I was a teacher assistant to help mentoring junior student in JAVA and C# programming laboratory for animation program at College of Art, Media, and Technology at Chiang Mai University.

Education

Kingston University

Master of Science (MSc) — Game Development (Programming)

Jan 2014Jan 2015

Chiang Mai University

Bachelor of Science (BSc) — Animation

Jan 2010Jan 2014

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