C

Cristina Segalin

Software Engineer

New York, New York, United States17 yrs 2 mos experience
Highly Stable

Key Highlights

  • 8+ years in AI/ML system development
  • 20+ peer-reviewed publications
  • Led initiatives at top tech companies
Stackforce AI infers this person is a Media & Entertainment AI Specialist with a focus on Computer Vision and Machine Learning.

Contact

Skills

Core Skills

Machine LearningComputer Vision

Other Skills

AlgorithmsComputational AestheticsDiffusionGenerative Neural NetworksImage ProcessingLarge Language Models (LLM)Multimodal-LLMPattern RecognitionPythonResearchTransformersVision Language ModelsVideo ProductionVideo EditingVideo Post-Production

About

I work at the intersection of Machine Learning, Computer Vision, Generative AI, and Multimodal Perception, building intelligent systems that expand human creativity. My research focuses on developing AI models that act as creative collaborators — systems that perceive, understand, and synthesize visual, temporal, and social signals to enable new forms of expression. I am currently a Senior Research Software Engineer at Google, on the Creative Camera team, where I develop next-generation camera AI systems that integrate perception, generative modeling, and multimodal understanding. My work explores how foundational vision and generative models can power real-time creative tools, bridging capture and creation through scalable, data-driven ML systems. Previously, I was a Tech Lead at Adobe Firefly, leading large-scale data curation and content moderation pipelines powering generative video foundation models. I drove end-to-end initiatives — from problem definition to production deployment — working at the intersection of model architecture, multimodal understanding, and high-quality dataset design to enable production-ready video diffusion systems across Adobe’s creative applications. At Netflix, I built and deployed large-scale computer vision and machine learning systems to support content creation workflows across art, animation, VFX, and games. My work spanned research, experimentation, A/B testing, and production deployment, including generative systems inspired by state-of-the-art diffusion and multimodal architectures. At Disney Research, I designed perception-driven ML systems to create interactive and immersive experiences across theme parks, resorts, and cruise ships. I bring 8+ years of experience developing and commercializing AI/ML systems, including 5+ years leading cross-functional technical initiatives. My work has resulted in 20+ peer-reviewed publications, 10+ invited talks, multimedia coverage, and 1 patent, with publications in venues including IEEE Transactions on Affective Computing, CVIU, CVPR, ACM Multimedia, and ACCV.

Experience

17 yrs 2 mos
Total Experience
2 yrs 1 mo
Average Tenure
4 mos
Current Experience

Google

Senior Research Software Engineer

Jan 2026Present · 4 mos · New York, United States · Hybrid

Adobe

Tech Lead | Senior Applied Research Scientist

Sep 2024Nov 2025 · 1 yr 2 mos · Сан-Хосе, CA · Hybrid

  • Gen AI for Adobe Firefly Video
AlgorithmsComputational AestheticsComputer VisionDiffusionGenerative Neural NetworksImage Processing+12

Netflix

CV Senior Research Scientist

Aug 2020May 2024 · 3 yrs 9 mos · United States · Remote

Machine LearningComputer VisionImage ProcessingPattern RecognitionComputational AestheticsGenerative Neural Networks+7

Disney research

Research Scientist

Sep 2018Aug 2020 · 1 yr 11 mos · Greater Los Angeles Area

Computer Vision

Caltech

Postdoctoral scholar

Aug 2016Aug 2018 · 2 yrs · Pasadena, CA

Computer Vision

The walt disney company

Lab Associate Disney Research Pittsburgh

Feb 2016Apr 2016 · 2 mos · Pittsburgh, Stati Uniti

Computer Vision

University of birmingham (school of computer science)

Visiting PhD Student

Oct 2014Dec 2014 · 2 mos · Birmingham, Regno Unito

Computer Vision

University of glasgow (school of computing science)

Visiting PhD Student

Apr 2013Aug 2013 · 4 mos · Glasgow, Regno Unito

Computer Vision

Università degli studi di verona

3 roles

PhD in Computer Science

Promoted

Jan 2013Dec 2015 · 2 yrs 11 mos · Verona, Italia

Computer Vision

Master Degree in Computer Engineering and Computer Science

Sep 2010Jul 2012 · 1 yr 10 mos · Verona, Italia

Computer Vision

Bachelor Degree in Informatica Multimediale

Oct 2007Dec 2010 · 3 yrs 2 mos · Verona, Italia

Computer Vision

Iit - istituto italiano di tecnologia

Research Assistant

Jun 2012Nov 2012 · 5 mos · Bolzaneto (GE)

Computer Vision

Education

Università degli Studi di Verona

Laurea Magistrale in Ingegneria e Scienze Informatiche — Visual Computing

Jan 2010Jan 2012

Università degli Studi di Verona

dott — Informatica Multimediale

Jan 2007Jan 2010

Aulo Ceccato

Diploma

Jan 2002Jan 2007

Cristina Segalin - Software Engineer | Stackforce