Kuldeep Singh Bishnoi

Software Engineer

Noida, Uttar Pradesh, India4 yrs experience
Highly Stable

Key Highlights

  • Developed GPU rendering engine for Adobe.
  • Awarded Family Dinner Award for feature implementation.
  • Strong foundation in data structures and algorithms.
Stackforce AI infers this person is a Graphics Software Engineer with expertise in GPU programming and rendering technologies.

Contact

Skills

Core Skills

C++Graphics ApisGpu ProgrammingObject-oriented Programming

Other Skills

C (Programming Language)JavaDirectX12HLSLSocket ProgrammingSpring BootSpring FrameworkAlgorithmsMetal Shading LanguageJavaScriptReact.jsNode.jsOperating SystemsMySQLDatabase Management System (DBMS)

About

Currently working as Member of Technical Staff-2 at Adobe, Noida. I started my journey at Adobe as MTS-1 after graduating from NIT Kurukshetra in 2022 and was later promoted to MTS-2. I have a strong foundation in data structures, algorithms, and object-oriented programming (C++), with expertise in Graphics APIs like Metal and DirectX12. Also skilled in web development technologies (MERN stack), databases (MySQL, MongoDB), and have a good understanding of operating systems. Currently exploring GPU programming, Metal, Objective-C, and DirectX12, and developing a DirectX12-based GPU rendering engine for 2D graphic artworks using Adobe Graphics Manager (AGM) on both Windows and Mac. In 2023, while working at Adobe as MTS-1, I also received the Family Dinner Award for my contributions to implement multiple features for the GPU rendering pipeline on Windows devices.

Experience

4 yrs
Total Experience
4 yrs
Average Tenure
4 yrs
Current Experience

Adobe

2 roles

Member of Technical Staff II

Promoted

Feb 2024Present · 2 yrs 3 mos · Noida, Uttar Pradesh, India

C (Programming Language)JavaC++Graphics APIs

Member Of Technical Staff I

Jun 2022Feb 2024 · 1 yr 8 mos · Noida, Uttar Pradesh, India

  • Skills :
  • 📍Currently working on the development of a GPU rendering engine for windows devices with DirectX12 backend.
  • 📍Written multiple shaders in High Level Shading Language(HLSL) for the various pipelines used to render 2D graphic artwork using Adobe Graphics Manager.
C++C (Programming Language)DirectX12HLSLGraphics APIsGPU Programming

Logic-fruit technologies

Research & Development Intern

Oct 2020Jun 2021 · 8 mos · Gurugram, Haryana, India

  • 📍 Worked in team oriented environment for all aspects of product development for IP Gateway Software which implements various discovery protocols
  • 📍 Developed fully object-oriented product that comply with Misra C++ 2008 & LDRA Standards of static and dynamic analysis and delivered IPV4 version of the product
  • 📍 Tech Stack: C, C++, Socket Programming, LDRA Software
C++C (Programming Language)Socket ProgrammingObject-Oriented Programming

Education

National Institute of Technology, Kurukshetra, Haryana

Bachelor of Technology - BTech — Information Technology

Jul 2018Jun 2022

Shree Peepasar Sr. Sec. School, Hisar

Senior Secondary — Non Medical

Apr 2010Mar 2016

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