Luca Trușcă

Senior Software Engineer

Bucharest, Romania3 yrs 2 mos experience
Highly Stable

Key Highlights

  • Boosted component performance by 2.7x at Adobe.
  • Creator of Gravity Box with over 400,000 downloads.
  • Presented technical deep-dive to 40 engineers.
Stackforce AI infers this person is a SaaS and Gaming-focused software engineer with strong front-end and performance optimization skills.

Contact

Skills

Core Skills

Performance ImprovementFront-end DevelopmentUser Experience (ux)Technical CommunicationSoftware DevelopmentGame DevelopmentAndroid Development

Other Skills

Web ComponentsTypeScriptHTMLCascading Style Sheets (CSS)Unit TestingMentoringTechnical DocumentationCode ReviewlitviteGitChrome DevToolsJiraDebuggingMemory Management

About

I’m a software engineer focused on making things fast, building products people love, and making my team’s life easier. At Adobe, I focus on solving complex performance challenges and modernizing our development workflows. I also built Gravity Box, growing it from a 48-hour prototype into a mobile game played by over 400,000 people. I believe lifting up the whole team is the best way to build something great, whether that’s mentoring an intern or presenting a technical deep-dive to share what I've learned. I love chatting about web performance, DX, and applied AI. Feel free to reach out!

Experience

3 yrs 2 mos
Total Experience
3 yrs 2 mos
Average Tenure
3 yrs 2 mos
Current Experience

Adobe

4 roles

Senior Software Engineer

Jan 2026Present · 4 mos · Bucharest, Romania · Hybrid

Software Engineer

Promoted

Jan 2024Dec 2025 · 1 yr 11 mos · Bucharest, Romania · Hybrid

  • Boosted component performance by 2.7x, leading a full-stack investigation that turned critical metrics from red to green.
  • Resolved complex and critical memory leaks, unblocking a major Adobe-wide feature release.
  • Spearheaded the migration to Vite, accelerating the team's local build times by over 90%.
  • Authored custom GitHub Copilot rules from historical PR feedback, automating our coding conventions and cutting the manual PR checklist by 40%.
  • Triaged a 2-month epic down to a focused 2-week project, providing immediate clarity and accelerating the team’s ability to deliver high-impact work.
  • Led the analysis for an A/B test that resulted in a 25% faster font selection time for users, directly informing a successful product enhancement.
  • Unblocked critical partner team releases, including for Adobe MAX, by delivering robust UI solutions on same-day deadlines.
  • Selected to present a technical deep-dive on performance to ~40 engineers at the Adobe Developer Day internal conference.
Web ComponentsTypeScriptHTMLCascading Style Sheets (CSS)Unit TestingMentoring+24

Junior Software Engineer

Jan 2023Dec 2023 · 11 mos · Bucharest, Romania · Hybrid

  • Owned the end-to-end front-end development for a new internal tool, from initial design feedback to final API integration.
  • Collaborated closely with product, design, and backend teams to define project requirements and shape technical specifications.
  • Contributed key features to the Font Picker, a critical component used across Adobe's suite of web applications, using Lit and TypeScript.
Web ComponentsTypeScriptHTMLCascading Style Sheets (CSS)Unit TestingCode Review+9

Software Engineer Intern

Jul 2022Dec 2022 · 5 mos · Bucharest, Romania · Hybrid

  • Developed and shipped new Home Screen features for flagship Adobe applications, including Photoshop, Illustrator, and Premiere Pro, using React and TypeScript.
  • Contributed production-level code that directly impacted millions of creative professionals worldwide.
React.jsTypeScriptCascading Style Sheets (CSS)Unit TestingJestCode Review+4

Gravity box

Lead Developer & Creator

Sep 2018Aug 2019 · 11 mos · Romania · Remote

  • Developed and launched a physics-based puzzle game for Android, single-handedly growing it to over 400,000 downloads and achieving a 4.5-star average rating from 18,000+ reviews on the Google Play Store.
  • Engineered the initial prototype in just 48 hours for the GMTK Game Jam, placing in the top 15% out of over 1,000 international entries.
  • Orchestrated a viral marketing launch on Reddit that drove 32,000 downloads in the first 24 hours and attracted over 2.4 million post views, successfully seeding the game for long-term organic growth.
  • Built the full-stack mobile application using Kotlin, libGDX, and a suite of Firebase services for features like real-time leaderboards, monetization (ads & IAPs), and robust anti-cheat systems.
  • Earned media recognition from major tech publications, including being featured as a "best new Android game" by Android Police.
Game DevelopmentAndroid DevelopmentKotlinJavalibgdxDependency Injection+8

Education

University of Bucharest

Bachelor's degree — Computer Science

Oct 2020Jun 2023

"Gib Mihăescu" National College

High School Diploma — Mathematics and Computer Science

Sep 2016Jun 2020

Stackforce found 100+ more professionals with Performance Improvement & Front-end Development

Explore similar profiles based on matching skills and experience