Nathan Glatus

AI Researcher

Raleigh, North Carolina, United States7 yrs 7 mos experience
Highly Stable

Key Highlights

  • QA expert with 7+ years in multiplayer games.
  • Shipped original Fortnite Battle Royale and its first 10 seasons.
  • Designed 60+ QA workflows at Napster Corp.
Stackforce AI infers this person is a Gaming Quality Assurance Specialist with extensive experience in multiplayer and live service games.

Contact

Skills

Core Skills

Quality AssuranceSoftware TestingTeam LeadershipPlayer Integrity3d Art

Other Skills

Test CasesUI/UXTest AnalysisBug DocumentationCollaborationTest StrategiesDefect ManagementAgile MethodologiesPlayer Behavior PolicySQLAnalyticsDocumentation3D ModelingDigital ArtUnity

About

I improve multiplayer games through advanced manual testing practices, ensure absolutely fantastic experiences for gamers, and champion the player experience with advanced games testing experience and player experience expertise. ACHIEVEMENTS - QA expert with 7+ years in Multiplayer and Live Service games and software at multiple Game Studios - Shipped the original Fortnite Battle Royale (and first 10 seasons), helping establish the world’s largest Battle Royale - Tested core/critical gameplay for Fortnite Marvel IP partnership, Marshmallow Concert (10.7M CCU), The Cube Event (First Fortnite Map Event) - Designed and managed 60 + QA workflows (regression, unit, UAT, core engine features) at Napster Corp, including adding workflow statuses to JIRA and UI/UX suggestions for Napster 3D Studio. - Automated player integrity enforcement to protect player experience across 850+ events for thousands of players per event

Experience

7 yrs 7 mos
Total Experience
2 yrs 6 mos
Average Tenure
--
Current Experience

Bonfire studios

Game Capture Artist

Aug 2025Present · 9 mos · Remote

  • Working with the Game Capture team on the Arkheron trailer and marketing assets (Screenshots) for the Steam Page

Infinite reality

QA Engineer

Aug 2024Jul 2025 · 11 mos · Raleigh, North Carolina, United States · Remote

  • Designed and executed comprehensive test cases for new and existing software features for Napster 3D Studio to improve functionality, stability, and performance by 30% across multiple web-browsers (Google Chrome, Firefox, and Safari).
  • Identified, documented, and prioritized bugs and usability issues, providing detailed reports and collaborating closely with developers, designers, and product managers to ensure timely resolutions and fixes.
  • Contributed UI/UX expertise to improve the overall user experience for Napster 3D Studio, aligning product behavior with end-user expectations.
Test CasesUI/UXTest AnalysisBug DocumentationCollaborationQuality Assurance+1

Grover gaming

QA Lead

Nov 2023Aug 2024 · 9 mos · Greenville, North Carolina, United States · On-site

  • Led and Mentored a team of 7 Test Analysts of various levels for Grover's Pulltabs products, as well as implementing test strategies and QA best practices to reduce defect frequency by 65% compared to releases before I joined the team.
  • Shipped 35+ Pulltabs games as well as 8+ major software updates for Grover Pulltabs backend services.
Test StrategiesTeam LeadershipDefect ManagementAgile MethodologiesQuality Assurance

Epic games

4 roles

Game Integrity Analyst

Promoted

Oct 2019Sep 2023 · 3 yrs 11 mos

  • Identified and Actioned bad actors in Epic Online ecosystems, primarily Fortnite Battle Royale Competitive.
  • Enforced player behavior policy in Fortnite Competitive Tournaments across 150 tournaments with 15,000 players
  • Defined player behavior matrix to optimize competitive player experience
  • Utilized internal analytics and SQL databases to preserve Fortnite ecosystem integrity, preventing bad actors from profiting from real-money tournaments.
  • Fortnite Invitational 2022 (FNCS Main Event, Top 100 global players invited, $1 Million prize pool, 381,915 peak viewership)
  • Conducted investigations into infamous bad actors using common user data to build cases to permanently remove the from Epic ecosystems and Fortnite tournaments
  • Created SQL scripts to regularly run ban waves to remove large groups of bad actors (100s to 1000s at a time)
Player Behavior PolicySQLAnalyticsDocumentationQuality AssurancePlayer Integrity

Fortnite QA Analyst

Dec 2018Oct 2019 · 10 mos

  • Junior QA Analysts with senior expertise, responsible for assisting other QA Analysts with their features and provide day-to-day support for Analyst workloads. This role also included owning gameplay features, I was embedded with the weapons/items team and owned several gameplay features during my time in the role.

Fortnite QA Test Lead

Promoted

Jul 2018Dec 2018 · 5 mos

  • Responsible for coordinating and leading a small group of game testers, executing test requests, debugging and unblocking tests/testers to rapidly and accurately test feature sets and test plans for all thing Battle Royale

Game QA Tester

Oct 2017Aug 2018 · 10 mos

  • Responsible for executing test requests, debugging and identifying game defects, verifying bug fixes, rapidly and accurately testing features and systems.
  • Primary and sole tester of the product for the first 3 seasons of Fortnite.
  • Additionally responsible for setup, execution, and fallout of daily company-wide playtests.

Lucid dream vr

3D Artist

Jul 2016Oct 2016 · 3 mos · Raleigh-Durham, North Carolina Area · On-site

  • Developed 3D VR ready assets in studio
3D ModelingDigital ArtUnity3D Art

Education

The Art Institute of Raleigh-Durham

Bachelor’s Degree — Game and Interactive Media Design

Jan 2013Jan 2016

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