Orlando Salvatore

Engineering Manager

Ladera Ranch, California, United States19 yrs 4 mos experience
Highly StableAI Enabled

Key Highlights

  • Engineering Manager at Riot Games leading MMO project.
  • Extensive experience in game development across major franchises.
  • Graduated with highest honors in Computer Game Design.
Stackforce AI infers this person is a Game Development Engineer with extensive experience in multiplayer systems and team leadership.

Contact

Skills

Core Skills

Technology LeadershipProject ManagementGame DevelopmentLeadershipNetwork EngineeringGame DesignSoftware Engineering

Other Skills

JiraMatchmakingGitC++DemosGame ProgrammingGithubManagementMicrosoft Visual Studio C++People DevelopmentScrumTeamworkVideo GamesWindowsC#

About

I'm currently an Engineering Manager at Riot Games working on the MMO project. I'm both a technical lead and people manager. At Blizzard Entertainment, I was a Lead Software Engineer . I was on Gameplay Engineering Lead part of the Live Game team. I've worked on WoW Classic, an incubation project and WoW mainline (BFA, SL, DF, etc.) while at the company. I started the industry at High Moon Studios and was fortunate to work on 6 different Call of Duty titles. I bring energy to a team, communicate well, and am dedicated to ensuring goals are met. I finished my degree in Computer Science: Computer Game Design at UC Santa Cruz in August 2014. I graduated with a 3.98 GPA with highest honors in my class. Views are my own. Not a recruiter.

Experience

19 yrs 4 mos
Total Experience
4 yrs 5 mos
Average Tenure
1 yr 7 mos
Current Experience

Riot games

Engineering Manager

Oct 2024Present · 1 yr 7 mos · Santa Monica, California, United States · Hybrid

  • I work as an engineering manager on the MMO which is part Riot Discovery Studio team. I'm both a technical lead and people manager. I'm hands on with code and technical planning.
Technology LeadershipProject ManagementNetwork EngineeringJiraMatchmakingGit

Blizzard entertainment

4 roles

Lead Software Engineer

Oct 2022Oct 2024 · 2 yrs

  • Engineering Lead on WoW’s Live Team Vertical and Gameplay Horizontal. We are a data informed, player driven team that delivers content outside of major updates. Experimental gameplay, holiday updates, and more.
  • Features included (but not limited to):
  • Plunderstorm
  • Follower Dungeons
  • Mists of Pandaria Remix
  • Gear Update
C++DemosGame DesignGame DevelopmentGame ProgrammingGit+14

Senior Software Engineer II

Sep 2022Oct 2024 · 2 yrs 1 mo

Senior Software Engineer

Aug 2020Sep 2022 · 2 yrs 1 mo

  • I work on the WoW Experimental Gameplay team

Software Engineer

Jan 2020Aug 2020 · 7 mos

High moon studios

Online Programmer

Sep 2014Dec 2019 · 5 yrs 3 mos · Carlsbad, CA · On-site

  • Worked on multiplayer online systems for games developed at High Moon Studios. Engineer directly contributing towards the Call of Duty franchise.
  • Shipped titles:
  • Call of Duty: Advanced Warfare
  • Call of Duty: Black Ops III
  • Call of Duty: Infinite Warfare
  • Call of Duty: Modern Warfare Remastered
  • Call of Duty: WWII
  • Call of Duty: Modern Warfare / Warzone
C++C#Game DevelopmentGame ProgrammingJiraMatchmaking+5

Horror stories

Producer and Programmer

Oct 2013Jun 2014 · 8 mos

Uc santa cruz

Software Engineer / Audio Engineer

Oct 2012Aug 2014 · 1 yr 10 mos · Santa Cruz, California

  • I am on a game research project that is funded by DARPA. I am currently a software engineer intern on the project, but also do all of the sound and music for the game.
  • A math puzzle game playable on the iPad. Coded using ActionScript. Implemented UI tools, tutorial features, velocity scrolling, artwork, level generation, level selection, core gameplay mechanics such as forming an equation and exploring puzzles, communication between server and client, screen flow, particle effects, music, sound effects, asset managing, memory management, narrative devices, and aesthetic improvements. Used Agile SCRUM methodology. Contributed toward many game design and user tests. Created all music and sound effects for Xylem. Used GitHub for project repository, code review, and game issues.

Best buy

4 roles

PCHO Department Manager

Jun 2010Aug 2012 · 2 yrs 2 mos

Home Theater Department Manager

May 2008Jun 2010 · 2 yrs 1 mo

Digital Imaging/Wireless/Car-fi Senior

Promoted

Jun 2007May 2008 · 11 mos

Full-Time Sales Associate

Jul 2005Jun 2007 · 1 yr 11 mos

Education

University of California, Santa Cruz

Bachelor of Applied Science (B.A.Sc.) — Computer Science: Computer Game Design

Jan 2012Jan 2014

California State University, Bakersfield

Computer Science

Jan 2012Jan 2012

Bakersfield College

Jan 2006Jan 2011

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