PJ McNerney

CEO

Denver, Colorado, United States25 yrs 1 mo experience

Key Highlights

  • Led teams at major tech companies like Google and Oracle.
  • Expertise in software development and engineering management.
  • Strong background in augmented reality and computer graphics.
Stackforce AI infers this person is a Software Engineering Leader with expertise in AR and Gaming technologies.

Contact

Skills

Core Skills

Engineering ManagementEngineering LeadershipReal Estate TransactionsReal Estate DevelopmentManagement ProfessionalSoftware DevelopmentSoftware Project ManagementAugmented Reality (ar)Backend EngineeeringTechnical DesignSoftware EngineeringVideo GamesComputer GraphicsMixed RealityResearch SkillsUniversity TeachingAlgorithmsSqlJava

Other Skills

Real Estate EconomicsReal Estate FinancingResidential Real EstateReal PropertyReal EstateEnterprise SoftwareBusiness EconomicsSportsMobile ApplicationsComputer VisionUser InterfaceC++Presentation SkillsMATLABC (Programming Language)

About

Keeping to the edge of the intersection of media, business, and technology.

Experience

25 yrs 1 mo
Total Experience
2 yrs 6 mos
Average Tenure
5 mos
Current Experience

Oracle

Senior Engineering Manager

Dec 2025Present · 5 mos

Engineering ManagementEngineering Leadership

Idr, inc.

Staff Software Engineer

Jun 2025Dec 2025 · 6 mos

  • Staff SWE for Function Health

Mountain consulting technology organization

Co-Founder of Mountain Consulting Technology Organization

Jan 2024Dec 2025 · 1 yr 11 mos · United States · Remote

  • Consultancy Group for Media, Software, and Business Development

Twitch

Engineering Manager

Oct 2022Jan 2024 · 1 yr 3 mos · Denver Metropolitan Area

  • Managed 7 reports (distributed across the US) as part of the Insights and Twitch Studio teams.
  • Completed prior promises to external teams while redirecting team on the highest priority products.
  • Delivered end-user statistics(e.g. Views From Twitch, New v. Returning, Short Form Content).
Management ProfessionalTechnical DesignEnterprise SoftwareSoftware Development

Serenity rooted vacation properties llc

Co-Owner

Jul 2022Oct 2024 · 2 yrs 3 mos · Colorado · Hybrid

  • Short term rental property management for vacation
Real Estate TransactionsReal Estate EconomicsReal Estate FinancingResidential Real EstateReal PropertyReal Estate Development+1

Google

Engineering Manager

Dec 2019Oct 2022 · 2 yrs 10 mos

  • Risk Platform
  • Managed 10 reports (distributed across the US) in the backend team
  • Coordinated with stakeholders to identify highest impact deliverables
  • Created and executed cost informed plans to deliver required functionality
  • Formed data science team for creating dollar centric approach to risk evaluation
  • Google Drive
  • Managed 18 reports of the Web Front End team
  • Prioritized projects, negotiated with other teams, maintained sustainable pace of development
  • Developed tools for evaluating team capacity to address business needs
  • Delivered critical functionality to end users
Technical DesignEnterprise SoftwareSoftware Project ManagementSoftware Development

Major league baseball

2 roles

Director, Gaming

Promoted

Sep 2018Dec 2019 · 1 yr 3 mos

  • Served as initial product owner to define experience, sensitive to the legal and economic constraints
  • Hired team to develop mobile app, including full time product owner
  • Wrote initial prototype, utilizing third party data streams and the Flutter development platform
  • Directed development of full application for both the frontend and backend
  • Worked with multiple internal teams to define requirements and deliver functionality
  • Successfully delivered app through initial private alpha, with public release during 2020 season
  • Maintain Beat the Streak for 2019
  • Direct Augmented Reality Enhancements.
Software DevelopmentEngineering ManagementBusiness EconomicsSportsMobile Applications

Principal Mobile Software Engineer

Jul 2018Sep 2018 · 2 mos

  • Directed the implementation for a native AR solution on both iOS and Android
  • Evaluated possible further enhancements via external vendors, serving on the SDK committee.
  • Solicited feedback from the baseball clubs for general guidance to overall desires for platform
  • Successfully delivered AR capabilities, with ongoing work for future capabilities
  • Evaluated Alexa Voice Skills Kit
Software DevelopmentAugmented Reality (AR)Computer GraphicsSports

Google

2 roles

Senior Software Engineer

Jan 2016Jul 2018 · 2 yrs 6 mos · On-site

  • Ads Research
  • Developed mobile receipt scanner using GPU acceleration and image processing pipelines
  • Payments Tools
  • Worked on initial migration of internal payments tools to next generation backend systems
  • Led development of multiple tools, establishing timelines, delivering intermediate demos, and changed at-risk deployments to on-time delivery under tight deadline pressure
  • Collaborated with stakeholders in product, UX, and engineering to create deliverable outcomes.
  • Successfully delivered multiple tools for production targeted at internal integrators
Backend EngineeeringTechnical DesignSoftware Project ManagementComputer GraphicsComputer Vision

Senior Software Engineer

May 2012Dec 2015 · 3 yrs 7 mos · On-site

  • iOS Photos App Collaborative Albums
  • Worked on and successfully delivered collaborative albums feature
  • Coordinated efforts with development team and QA team to streamline bug identification/response
  • Photos Brand Engagements
  • Led new effort to combine Photos technology to deliver first-of-kind Ad experience.
  • Successfully delivered, generating attributable revenue
  • Proposed and produced prototype of new mobile application for future engagements
  • Project canceled due to shifting department priorities
  • Auto-Enhance
  • Successfully delivered local execution of Auto-Enhance into the G+ App (iOS/Android)
  • Non-destructive photo editing
  • Designed, delivered, and maintained ubiquitous, multi-platform non-destructive system
  • Led integration (C++) of filters from acquisition into editing system
  • Coordinated with multiple teams in LA, Mountain View, and Lübeck, Germany for both client and server
Technical DesignSoftware DevelopmentComputer GraphicsMobile ApplicationsSoftware Project Management

Dreamworks animation

Senior Software Engineer

Mar 2007May 2012 · 5 yrs 2 mos · Glendale, CA · On-site

  • Lighting Tool Team (Technical Lead)
  • Led technical development of Next Generation Lighting Tool
  • Met, negotiated, and developed requirements and designs with production and R&D
  • Grew team from two to roughly thirty members and establish leadership structure and practices
  • Wrote mission critical code and lead specialized team for lighting setup UI and engine
  • Delivered to production, generating immense positive response from production and designers
  • Rendering Team
  • Stereo 3D Rendering Efficiency Improvements
  • Distributed interactive rendering
  • Lighting Tool UI improvements
Software Project ManagementComputer GraphicsSoftware EngineeringUser InterfaceC++

Insomniac games

Tools Programmer

Jun 2005Mar 2007 · 1 yr 9 mos · Burbank, CA · On-site

  • Integration of 3rd party UI construction tool and system into game development pipeline
  • Modified 3rd party code for greater speed and memory efficiency
  • Wrote support code for existing code base, including data processing and conversion tool
  • Successfully produced UI screens for flagship PS3 launch title (Resistance: Fall of Man)
  • UI Construction for Ratchet: Deadlocked
  • Implemented in-game pause screens and multi-player information screens
  • Fixed bugs according to demand while continuing to deliver workload in a timely fashion
  • Shipped Ratchet: Deadlocked in October 2005
C++Computer GraphicsSoftware EngineeringVideo Games

Usc institute for creative technologies

Graphics Integration Programmer

Feb 2004Jun 2005 · 1 yr 4 mos · Marina Del Rey, CA · On-site

  • Developed and implemented a real time system which utilizes speech recognition technology and artificial intelligence to simulate natural interaction with a virtual person
  • Motion capture performance
  • Virtual Character system debuted at the Army Science Conference in late 2004
  • Integrated advanced technologies into the FlatWorld project, a mixed-reality simulation system.
  • Upgraded FlatWorld graphics engine from OGRE to Gamebryo
  • Demonstrated the system on various occasions to audiences from various fields
  • System functioned as an ever evolving demonstration of training applications
Computer GraphicsC++Presentation SkillsMixed Reality

Boston university

2 roles

Research Assistant

Sep 2001Aug 2003 · 1 yr 11 mos · Boston, MA · On-site

  • Research and develop augmented system for “re-lighting” objects taken in front of a blue or green screen using a stereo camera setup
  • Implemented alpha matte estimation system utilizing advanced statistical techniques
  • Developed an improved method for recovering structure from stereo pairs
  • Combined alpha matte estimation and structure recovery modules for system to “re-light” objects for image compositing purposes
  • Proof of concept examples demonstrated feasibility of the idea, but the processing time required and the resulting quality made a real-time system prohibitive under the current approach
  • Results published as a technical report and a journal paper
Computer GraphicsC++Computer VisionMATLABResearch Skills

Graduate Teaching Fellow

Sep 2000Aug 2003 · 2 yrs 11 mos · Boston, MA · On-site

  • Performed duties as a teaching assistant for the classes “Applied Algorithms for Engineers” and “Software Design”
  • Led discussion sections for course review and test preparation
  • Held office hours to aid students in understanding class material and applying lessons for programming in Visual C++ (Software Design)
  • Graded students’ assignments and tests
  • Successfully taught over 80 students over the course of four semesters (Applied Algorithms) and one summer session (Software Design)
  • Awarded Graduate Teaching Fellow of the Year Award
AlgorithmsC (Programming Language)C++University Teaching

Goldman sachs

Database Consultant

Jul 2000Aug 2001 · 1 yr 1 mo · Jersey City, NJ · On-site

  • Created division-wide semi-automated systems for data analysis and reporting
  • Final system served as an effective reporting tool during a period of software transition
JavaSQLMicrosoft SQL ServerMicrosoft OfficeVisual Basic for Applications (VBA)

Education

Boston University

BS — Computer Engineering

Jan 1996Jan 2000

Boston University

MS — Electrical Eng. - Video/Image Processing

Jan 2000Jan 2003

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