Scott Rogers — Product Manager
Open to full-time, contract or consult work! Let's connect! A game designer and creative director of more than fifty AAA games for Disney, Sony, Capcom, Namco and THQ, Scott's games have earned over 4 billion dollars and sold over 50 million copies worldwide. Scott was an Imagineer at Walt Disney Imagineering's R&D department where he helped create interactive experiences installed in Disney's parks including: Mickey’s Fun Wheel Challenge, Legends of Frontierland and several app-based interactive games. Scott has authored two books on game design: "Level Up! The Guide to Great Video Game Design" and "Swipe This! The Guide to Touchscreen Game Design". Both books are top sellers and "Level Up!" is the #1 best seller on Amazon.com. Scott's books have been translated into five languages and are used as the foundation of video game design curriculum at universities all over the world. In his free time (He has free time?) Scott has invented board games including Rayguns and Rocketships (IDW Games), Pantone the Game (Cryptozoic Entertainment) and ALIEN: Fate of the Nostromo (Ravensburger) with more games on the way! He was nominated for Game Designer of the year in 2021 and his career in board games was documented in the film Gamemaster (2020) Over his career, Scott has partnered with major licensors including Warner Brothers, Disney, Nickelodeon, MGA, Universal, Fox, Marvel and DC Entertainment. He has collaborated with amazing creators including Dan Harmon, Susumu Matsushita, Tomonobu Itagaki and Tommy Tallarico. He has directed unforgettable voice talent including Frank Welker, Nolan North, Tom Kenny, Wally Wingert and Kim Mai Guest. Scott lectures and teaches video game level design at the University of Southern California's prestigious school of Interactive Media and at the New York Film Academy. He also produces a speaker series Masters of Game Design where he interviews the game industry's best and brightest. His students have gone on to work on award-winning games: God of War (2018), League of Legends, Threes, Assassin's Creed Bloodlines, Where's My Water, Ori and the Blind Forest and Nevermind. Scott lives with his family and many, many games outside of Los Angeles.
Stackforce AI infers this person is a Game Design and Development expert with extensive experience in AAA titles and educational roles.
Location: Los Angeles, California, United States
Experience: 30 yrs 2 mos
Skills
- Creative Design
- Game Design
- Published Author
- Communication
- Product Vision
Career Highlights
- Designed over fifty AAA games for major studios.
- Authored best-selling books on game design.
- Lectured at prestigious universities on game design.
Work Experience
Mattel, Inc.
Product Designer - Games (8 mos)
The History Channel
Subject Matter Expert (3 mos)
Gamebreaking Studios
Design Director / Principal Game Designer (2 yrs 4 mos)
Arcadia Games, Inc.
Principal Game Designer (3 mos)
New York Film Academy
Game Design Faculty Instructor/Producer/Host of Game Design Speaker Series (3 yrs 3 mos)
Senior Game Design Faculty Instructor (4 yrs 6 mos)
SPACES Inc.
Lead Designer (1 yr)
Bedbug Games
Creative Director/Game Designer (11 yrs 4 mos)
University of Southern California
Lecturer/Associate Professor (13 yrs 9 mos)
Walt Disney Imagineering
Principle Imagineer/Game Designer (4 yrs 6 mos)
THQ
Comic Book Writer (2 mos)
Creative Manager (6 yrs 9 mos)
John Wiley and Sons
Author/Artist (17 yrs 1 mo)
Sony computer entertainment
Senior Game Designer (1 yr)
Capcom
Lead Game Designer (4 yrs)
Namco Hometek
Associate Producer/Lead Game Designer/Writer (3 yrs 7 mos)
Education
Attendee at Tabletop Network Conference
Bachelor of Arts - BA at California State University, Long Beach
BA - Fine Arts / BA - Film production at California State University, Long Beach
College prep GED at San Pasqual High
Bachelor of Arts - BA at California State University, Long Beach