S

Scott Rogers

Product Manager

Los Angeles, California, United States30 yrs 2 mos experience
Most Likely To SwitchAI Enabled

Key Highlights

  • Designed over fifty AAA games for major studios.
  • Authored best-selling books on game design.
  • Lectured at prestigious universities on game design.
Stackforce AI infers this person is a Game Design and Development expert with extensive experience in AAA titles and educational roles.

Contact

Skills

Core Skills

Creative DesignGame DesignPublished AuthorCommunicationProduct Vision

Other Skills

No-Code DevelopmentDesignCreative IdeationArtArtworkStar WarsGraphic DesignPresentationsProject LeadershipHands-on DesignProduct BriefsDesign ToolsConcept DevelopmentDesign DocumentsWritten Communication

About

Open to full-time, contract or consult work! Let's connect! A game designer and creative director of more than fifty AAA games for Disney, Sony, Capcom, Namco and THQ, Scott's games have earned over 4 billion dollars and sold over 50 million copies worldwide. Scott was an Imagineer at Walt Disney Imagineering's R&D department where he helped create interactive experiences installed in Disney's parks including: Mickey’s Fun Wheel Challenge, Legends of Frontierland and several app-based interactive games. Scott has authored two books on game design: "Level Up! The Guide to Great Video Game Design" and "Swipe This! The Guide to Touchscreen Game Design". Both books are top sellers and "Level Up!" is the #1 best seller on Amazon.com. Scott's books have been translated into five languages and are used as the foundation of video game design curriculum at universities all over the world. In his free time (He has free time?) Scott has invented board games including Rayguns and Rocketships (IDW Games), Pantone the Game (Cryptozoic Entertainment) and ALIEN: Fate of the Nostromo (Ravensburger) with more games on the way! He was nominated for Game Designer of the year in 2021 and his career in board games was documented in the film Gamemaster (2020) Over his career, Scott has partnered with major licensors including Warner Brothers, Disney, Nickelodeon, MGA, Universal, Fox, Marvel and DC Entertainment. He has collaborated with amazing creators including Dan Harmon, Susumu Matsushita, Tomonobu Itagaki and Tommy Tallarico. He has directed unforgettable voice talent including Frank Welker, Nolan North, Tom Kenny, Wally Wingert and Kim Mai Guest. Scott lectures and teaches video game level design at the University of Southern California's prestigious school of Interactive Media and at the New York Film Academy. He also produces a speaker series Masters of Game Design where he interviews the game industry's best and brightest. His students have gone on to work on award-winning games: God of War (2018), League of Legends, Threes, Assassin's Creed Bloodlines, Where's My Water, Ori and the Blind Forest and Nevermind. Scott lives with his family and many, many games outside of Los Angeles.

Experience

30 yrs 2 mos
Total Experience
4 yrs 9 mos
Average Tenure
17 yrs 1 mo
Current Experience

Mattel, inc.

Product Designer - Games

Oct 2025Present · 8 mos · El Segundo, California, United States · Hybrid

The history channel

Subject Matter Expert

Jul 2023Oct 2023 · 3 mos · New York, New York, United States · On-site

  • I was interviewed by the History Channel for two episodes of “The Toys that Built America”. I appeared on season 3 episodes 2 and 3.
CommunicationPresentationsIndustry Networking

Gamebreaking studios

Design Director / Principal Game Designer

Jun 2022Oct 2024 · 2 yrs 4 mos · United States

  • Managed a team in creating game pitches and demos, and overseeing contract concept artists.
  • Developed levels and game play for pitch demos.
  • Attended conventions to pitch games to publishers.
  • Participated in company brand marketing, helping develop product logo.
  • Interviewed job candidates and did client outreach via LinkedIn.
  • Conducted business development at conventions, supporting GBS's Build Engine tool, and co-developed services. Brokered the deal for Dungeon Rampage project.
No-Code DevelopmentProduct VisionCommunicationCreative DesignDesignCreative Ideation+19

Arcadia games, inc.

Principal Game Designer

Jan 2022Apr 2022 · 3 mos · Seattle, Washington, United States

  • Designed levels, game play, narrative and systems for an unpublished AAA multi-platform game.
No-Code DevelopmentProduct VisionCreative DesignDesignCreative IdeationPresentations+8

New york film academy

2 roles

Game Design Faculty Instructor/Producer/Host of Game Design Speaker Series

Sep 2018Dec 2021 · 3 yrs 3 mos

  • I produce and host the Masters of Game Design speaker series for the New York Film Academy. Guests have included Bill Roper, Elan Lee, Raph Koster, Ted Price, Jonathan Ackley, Asher Vollmer, Stone Librande, Tony Barnes, Candice Colbert, Geoff Engelstein, John Zuur Platten, Andy Ashcraft, and Voldi Way.
CommunicationDesignCreative IdeationDesign DocumentsWritten CommunicationGame Theory+4

Senior Game Design Faculty Instructor

Jun 2015Dec 2019 · 4 yrs 6 mos

  • I teach for the game design, screenwriting and liberal arts departments of this top-rated university – including courses on the history of video games, tabletop game design (Beginning and Advanced), Narrative Theory, Narrative Design Workshop, video game level design (Beginning and Advanced), Master’s Thesis Production Showcase and Comic Book Writing. Responsibilities include: preparing lectures and class activities, presenting lectures and leading discussions, directing students in the creation of board and video game prototypes. As a member of the faculty, I have created and produced several events including the annual Student Showcase, the Game Deconstruction Dinner events and the Masters of Game Design Speakers series.
No-Code DevelopmentCommunicationDesignCreative IdeationDesign ToolsDesign Documents+7

Spaces inc.

Lead Designer

May 2017May 2018 · 1 yr · Los Angeles, California

  • VR. Theme park. Game design.
  • Helped design several LBE, VR, and gaming pitches and experiences using VIVE and proprietary technology for AAA IP holders. Built experiences and games in Unity, programmed gameplay in C#.
  • Designer of Terminator Salvation: Fight for the Future, a VR Location Based Experience playable at the Irvine Spectrum, San Jose Oakridge Mall and Sega Joyopolis in Tokyo. Designed virtual and experiential gameplay, level design, and prototyped gameplay, worked on set design, wrote cast member script, and appeared in promotional videos. Created, concepted and presented dozens of experiences for clients such as Universal Studios, Warner Brothers, Skydance Entertainment, Niantic Games, Arka Media Works and Songchen Performance Development Co. Designed Terminator Salvation the VR ride: a dark ride attraction for Hub Zero in Dubai and Los Angeles’ Two-Bit Circus.
No-Code DevelopmentProduct VisionCreative DesignDesignCreative IdeationArt+13

Bedbug games

Creative Director/Game Designer

Feb 2015Present · 11 yrs 4 mos · Greater Los Angeles Area

  • I have designed and/or consulted on video game (console, computer and mobile), tabletop games, theme park and VR experiences for companies such as Universal Studios Japan, Tencent Holdings Ltd., SEASUN, Skydance Entertainment, Ravensburger Games, IDW Games, Cryptozoic Entertainment, Beaudry Interactive, Breaking Games, Maestro Media, Gamebreaking Studios, Trigger, Trick or Treat Studios, By Night Studios, Squid Ink Games, Thing 12 Games, CardLords Games, Night Media, D3 GO! and Impact Films.
  • I have self-published two fully-funded tabletop games: "Escape from Rotter Mansion" and "Oh No! There Goes Tokyo!"
No-Code DevelopmentProduct VisionCreative DesignDesignCreative IdeationArt+20

University of southern california

Lecturer/Associate Professor

Sep 2012Present · 13 yrs 9 mos · Greater Los Angeles Area · On-site

  • Co-created curriculum and teach course on video game level design at America’s #1 rated game design program. Responsibilities include: preparing lectures and class activities, presenting lectures and leading discussions, direct students in making video game level maps and prototypes. I am a guest lecturer at the Tencent Narrative Design Workshop (2017-present)
No-Code DevelopmentCommunicationDesignCreative IdeationPresentationsDesign Tools+6

Walt disney imagineering

Principle Imagineer/Game Designer

Aug 2011Feb 2016 · 4 yrs 6 mos · Glendale, California

  • “Merging the physical with the virtual” was our team’s motto.
  • I was the creative lead of Disney Kudos (aka Disney Play), a mobile game app prototype installed and play tested in Disneyland Park. Supervised a team of 9 person team of programmers and artists. Helped design Mickey’s Fun Wheel Challenge, Legends of Frontierland: Gold Rush and several unproduced board game, ARG, VR and app-based wait-time projects and games. Performed Live Ops by creating new content, quests, and community engagement to enhance the player experience and maintain player interest. Wrote dozens of pitch documents and presentations. Possess extensive knowledge and experience with all Disney IP licenses – Star Wars, Disney characters, Marvel and Pixar.
No-Code DevelopmentProduct VisionCommunicationCreative DesignDesignCreative Ideation+20

Thq

2 roles

Comic Book Writer

Mar 2011May 2011 · 2 mos

  • Co-wrote “Red Faction Armageddon” issue 1, published by Wildstorm/DC Comics
CommunicationComicsCreative IdeationScreenwritingComic BooksCreative Writing+4

Creative Manager

Nov 2004Aug 2011 · 6 yrs 9 mos

  • Creative manager with THQ’s mobile group, Core games group, and kids and family group.
  • Managed and aided in the design of over 60 top-selling and award-winning game titles for console, computer and hand-held systems including Darksiders, Warhammer 40K, Bratz, Drawn to Life, Red Faction: Armageddon, Spongebob Squarepants, and Marvel’s The Avengers. Co-wrote Red Faction Armageddon #0 for DC/Wildstorm. Comic book sold in 4,000 Walmarts nationwide. Licensing partners include Disney/Pixar, Warner Brothers, Nickelodeon, Marvel Ent., Games Workshop, Sony Motion Pictures and MGA.
No-Code DevelopmentProduct VisionCommunicationCreative DesignDesignCreative Ideation+14

John wiley and sons

Author/Artist

May 2009Present · 17 yrs 1 mo

  • "Level Up! The Guide to Great Video Game Design - Second Edition" (Published April 2014) - translated into Chinese and for India
  • "Swipe This! The Guide to Great Touch Game Design" (Published June 2012) - translated into Japanese, Polish and Korean
  • "Level Up! The Guide to Great Video Game Design" (Published April 2010) - translated into Japanese, Portuguese, Korean and Chinese
  • Your Turn! The Guide to Great Tabletop Game Design (published October 2023)
  • Level Up! The Guide to Great Video Game Design - Third edition (Coming soon!)
No-Code DevelopmentProduct VisionPublished AuthorGame MechanicsArtIllustration+12

Sony computer entertainment

Senior Game Designer

Nov 2003Nov 2004 · 1 yr

  • Designed levels, bosses and challenges for God of War, a Sony’s Greatest Hits title (over 4.6 million games sold)
No-Code DevelopmentProduct VisionCommunicationCreative DesignCombat DesignDesign+16

Capcom

Lead Game Designer

Nov 1999Nov 2003 · 4 yrs

  • Designed levels, bosses, characters, wrote story and dialogue, storyboarded cinematics, directed musicians and voice actors for Maximo: Ghosts to Glory and Maximo vs Army of Zin, both Sony’s Greatest Hits titles (over 1 million games sold)
No-Code DevelopmentProduct VisionCommunicationCreative DesignCombat DesignDesign+19

Namco hometek

Associate Producer/Lead Game Designer/Writer

Apr 1996Nov 1999 · 3 yrs 7 mos

  • Designed levels, bosses, characters, wrote story and dialogue, storyboarded cinematics, directed musicians and voice actors for games including Pac-Man World 20th Anniversary, Ms. Pac-Man Maze Madness, Soul Blade, Namco Museum series. All games are Sony’s Greatest Hits titles (over 8.58 million games sold)
No-Code DevelopmentProduct VisionCommunicationCreative DesignCombat DesignDesign+19

Education

Tabletop Network Conference

Attendee — Game Design

Jan 2017Jan 2019

California State University, Long Beach

Bachelor of Arts - BA

Jan 1986Jan 1992

California State University, Long Beach

BA - Fine Arts / BA - Film production — Illustration / Screenwriting

Jan 1986Jan 1992

San Pasqual High

College prep GED — College-prep

Jan 1982Jan 1986

California State University, Long Beach

Bachelor of Arts - BA

Stackforce found 100+ more professionals with Creative Design & Game Design

Explore similar profiles based on matching skills and experience