Shivani Santoshi

Software Engineer

Uttarakhand, India3 yrs 10 mos experience
Highly Stable

Key Highlights

  • Expert in GPU software development and debugging.
  • Proven experience in audio and color feature validation.
  • Strong foundation in graphics pipeline and D3D APIs.
Stackforce AI infers this person is a Graphics Software Engineer with expertise in GPU development and driver debugging.

Contact

Skills

Core Skills

Graphics DisplayAudio ValidationGraphics PipelineDriver Debugging

Other Skills

Operating SystemsC (Programming Language)Color debugDisplay driverAudioWinDbgData StructuresD3DWPAPython (Programming Language)GitHubVisual StudioC++Core JavaMicrosoft Office

Experience

3 yrs 10 mos
Total Experience
3 yrs 10 mos
Average Tenure
3 yrs 10 mos
Current Experience

Intel corporation

2 roles

GPU Software Development Engineer

Jul 2022Present · 3 yrs 10 mos · Bengaluru, Karnataka, India

  • 1. Part of Graphics Display team and owning Display Color Feature Validation.
  • 2. Responsible for all color related planning and testing for the current and the upcoming future platforms.
  • 3. Owned display audio feature validation and was responsible for all the audio related planning and testing for the upcoming platforms.
  • 4. Supported multiple power-on related issues in Audio for various upcoming platforms and responsible to validate and fixing test side bugs.
  • 5. Have hands on experience debugging Audio (Playback failure, Endpoint failure) and color issues (like HDR issues, Corruption, Flicker, Blankout)
  • 6. Sound understanding of debugging Intel Graphics Display driver issues.
Operating SystemsC (Programming Language)Graphics DisplayAudio Validation

Graduate Technical Intern

Jul 2021Jun 2022 · 11 mos · Bengaluru, Karnataka, India

  • 1. Had been a part of Intel graphics D3D team.
  • 2. Have experience of debugging UMD driver issues (like page fault, corruption, hang) for various games on various platforms.
  • 3. Sound understanding of graphics pipeline and various D3D APIs.
  • 4. Have implemented multiple scenarios with the help of D3D11 APIs like sphere, triangles, hexagons, light and camera rotations.
  • 5. Have hands on experience in WinDBg (Debugging Tool), visual studio debugging and adding logs for ETL trace analysis.
Data StructuresOperating SystemsGraphics PipelineDriver Debugging

Education

National Institute of Technology Kurukshetra

M.Tech — Computer Engineering

Jan 2020Jan 2022

Govind Ballabh Pant Engineering College - India

Bachelor of Technology - BTech — Computer Science and Engineering

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