Sourabh Jain

Director of Engineering

Bengaluru, Karnataka, India15 yrs 7 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Extensive experience in game quality assurance and testing.
  • Proficient in developing test strategies for complex gaming projects.
  • Strong background in managing engineering teams and projects.
Stackforce AI infers this person is a Gaming Quality Assurance Specialist with extensive experience in mobile and social gaming.

Contact

Skills

Core Skills

Quality AssuranceGame TestingTest Planning

Other Skills

Amazon Web Services (AWS)AndroidBlack Box TestingBug TrackingCasual GamesCharlesCloud ComputingComputer GamesConsoleEngineeringExcelGame DesignGame DevelopmentGameplayGameplay Programming

Experience

15 yrs 7 mos
Total Experience
5 yrs 2 mos
Average Tenure
11 yrs 9 mos
Current Experience

Flipkart

8 roles

Director of Engineering

Promoted

Oct 2025Present · 8 mos

Senior Engineering Manager

Promoted

Sep 2022Nov 2025 · 3 yrs 2 mos

Engineering Manager

Oct 2020Sep 2022 · 1 yr 11 mos

Tech Lead

Promoted

Aug 2018Oct 2020 · 2 yrs 2 mos

SDET - 4

Jun 2017Apr 2018 · 10 mos

SDET - 3

Promoted

Jan 2016Jul 2017 · 1 yr 6 mos

SDET - II

Jan 2015Jan 2016 · 1 yr

SDET -I

May 2014Jan 2015 · 8 mos

Disney interactive studios

2 roles

Senior Automation Engineer

Sep 2013Apr 2014 · 7 mos

JIRAMS WordExcelGoogle DocsCharlesQuality Assurance+1

Automation Engineer

Sep 2012Sep 2013 · 1 yr

  • I worked on social games- Pirates of Caribbean: Isles of War and Armies of Magic on Facebook as a QA tester. Main roles and responsibilities taken during the project:
  • Documenting and building test plans/test strategies.
  • Writing test-cases and executing them.
  • Provides Mentoring and counseling to new members of team.
  • Worked closely with Production/design teams to gain complete knowledge of upcoming features and providing feedback/suggestion on them.
  • Learnt Flash hacking which comes in handy to learn a good amount of hacking tools available in market. This way i was able to tell the development team of the available hacks present and get them fixed as early as possible. This was helpful to reduce various hacks which were resolved at the initial phase of game.
  • Logging detailed and accurate defect reports and following the defects through to resolution and closure.
  • Software's and tools used - JIRA, MS Word and Excel, Google Docs, Charles.
  • Serving as a resource for the team to come up with new test strategies for the testing of difficult areas of game.
  • Member of Recruitment team.

Electronic arts

2 roles

Senior QA Tester ( GQCA - Game Quality Control Analyst )

Promoted

Apr 2012Sep 2012 · 5 mos

  • As a Senior QA Analyst, it was my responsibility to provide quality assurance and testing support for a variety of projects. The main focus was to plan testing of existing projects, create Test Plans, execute Test Cases and review other Test Plans.
  • Major roles as a Senior QA Analyst were:
  • Working with the production/design team to understand the game design completely.
  • Documenting and building test plans/test strategies to test various features of game.
  • Organizing and recording detailed test results and providing reports on results and project status.
  • Logging detailed and accurate defect reports and following the defects through to resolution and closure.
  • Working within the IT group to improve the quality of project documents and systems documentation.
  • Member of recruitment team ( Gaming rounds )
  • Served as a resource for the team in the resolution of complex business or technical issues.
  • Projects worked on- Trivial Pursuit Master Edition (iPad), Yahtzee (Kindle)

QA Analyst

Jun 2010Apr 2012 · 1 yr 10 mos

  • Working as a Dev-QA and work on projects from the scratch. In the initial phase of projects, the main priority is to look after the design related issues and to resolve out as many game logic issues as possible.
  • Tested games and identified defects by paying close attention to the design and the game logic issues in the starting phase of projects and in later stages took care of overall functionality environment, sound and quality of the product. In additional to these working hand to hand with the producers to provide them the bug status report.
  • Platforms worked on- iPhone, iPad, Kindle, J2ME.
  • Titles i worked on are- Fantasy Safari (iPhone), Trivial Pursuit Master Edition (Kindle), Battleship (Kindle), Bejeweled 3 (J2ME), NBA Elite (iPhone), NBA Jam(iPhone), Mortal Kombat(iPhone, iPad), Skate It (iPhone)

Education

SDBCT

Bachelor of Technology - BTech — Coumputer Science

Jan 2006Jan 2010

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