Tomaz Cuber

Software Engineer

São Paulo, São Paulo, Brazil5 yrs 1 mo experience

Key Highlights

  • Developed scalable Android SDKs for high-traffic gaming applications.
  • Engineered unified analytics libraries for improved data observability.
  • Created payment applications compliant with industry standards.
Stackforce AI infers this person is a Fintech and Gaming software engineer with expertise in embedded systems and mobile application development.

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Skills

Core Skills

AndroidKotlinAnalyticsEmbedded Systems

Other Skills

Android TestingProblem SolvinggRPCFirebaseC (Programming Language)JavaC++AWSCode ReviewKanbanCMakeBLE (Bluetooth Low Energy)XMLObject-Oriented Programming (OOP)Operating Systems

About

Software Developer with a keen interest for building performant, elegant solutions on challenging platforms. Past experience with embedded payment applications on Point of Sale (POS) terminals and Android applications for Smart POS devices. Currently working on the mobile gaming market, developing native libraries for Android games with more than 500k Daily Active Users, focused on improving App Monetization and supporting Analytics.

Experience

5 yrs 1 mo
Total Experience
1 yr 6 mos
Average Tenure
4 mos
Current Experience

Doordash

Software Engineer

Jan 2026Present · 4 mos · São Paulo, Brasil · Hybrid

Kotlin

Gazeus games

Android Engineer

Aug 2024Oct 2025 · 1 yr 2 mos · Remote

  • Gazeus Games is the largest developer of casual and social games in Brazil, founded in 2006 and headquartered in Rio de Janeiro. The company specialises in creating multi-platform versions of classic card and board games (such as Dominoes, Solitaire, and Mahjong) for a global audience on Android, iOS, and web browsers. With a portfolio of applications serving millions of players, the business model is primarily driven by in-app advertising and purchases, making monetisation and data analytics core to its success.
  • As part of the core Engineering team, our mission is to design, build, and maintain the foundational libraries that power monetisation and analytics across Gazeus's entire portfolio of mobile games. We function as a platform engineering group, creating scalable and reusable tools that enable our game development teams to integrate quickly and reliably.
  • Developed and maintained scalable, Kotlin-based Android SDKs for seamlessly integrating ads mediation
  • networks such as AppLovin MAX, Google AdMob and X3M/Loomit on a portfolio of applications serving over 500,000 daily active users, focusing on performance optimisation and monetisation
  • Designed features for a remotely-configurable system using backend-hosted JSON to manage event routing dynamically and business logic, decoupling it from the app release cycle and enabling rapid adjustments.
  • Engineered a unified analytics library to abstract multiple third-party provider SDKs (e.g., Firebase, Adjust), creating a consistent data abstraction layer and improving observability.
  • Collaborated cross-functionally with game development, monetisation and BI teams to integrate SDKs, providing technical support to resolve complex performance and ad rendering issues across diverse Android devices.
  • Managed the full CI/CD lifecycle for Android libraries, automating versioning and deployment to a private Nexus repository using GitLab CI/CD pipelines.
Android TestingProblem SolvingAndroidKotlin

Acqio

Embedded POS Engineer

Aug 2022Aug 2024 · 2 yrs · São Paulo, Brasil · Hybrid

  • A Brazilian fintech and payment solutions provider, now part of the Grupo Entre ecosystem (which processed R$12.8B in 2024), serving over 10,000 points of sale across more than 2,000 municipalities through a unique franchise-based distribution model.
  • Created, tested, and upheld a payment application for Android SmartPOS
  • terminals in compliance with EMV and ISO8583 Standards, utilising Java and
  • Kotlin.
  • Designed, developed, tested, and maintained a Telemetry system to gather
  • significant metrics from SmartPOS payment applications and transmit them to a
  • service hosted on Azure through the gRPC framework.
  • Refactored a payment application initially for a specific Android SmartPOS
  • terminal to accommodate various devices from diverse manufacturers
  • employing Gradle compilation tools.
  • Spearheaded the development lifecycle of a new payment application from
  • technical assessment to EMV certification on a new device, ensuring adherence
  • to industry standards and best practices.
  • Enhanced and sustained a legacy payment application for Linux POS terminals
  • by incorporating new functionalities using C++, mainly integration with the
  • instant payment service Pix.
C (Programming Language)Android TestingEmbedded SystemsAndroid

Zoop

C++ Developer

Jan 2021Aug 2022 · 1 yr 7 mos · Remote

  • Development of a cloud-based embedded payment application for Point of Sale Terminals using C++ 17.
  • Activities:
  • Refactoring of a single-platform legacy library for payment processing on the AWS Cloud according to the EMV Standard to a multi-platform solution;
  • Development of embedded Graphical Interfaces with LVGL;
  • Maintenance of CI/CD pipelines using Jenkins;
  • Application maintenance and debugging;
  • Developer role on an Agile Team using the Scrum framework.
C (Programming Language)Problem SolvingEmbedded Systems

Education

Federal University of Rio de Janeiro

Bachelor of Science - BS — Computer Science

Jan 2016Jan 2025

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