John Walther — CTO
Check out my Portfolio at www.jmwalther.com 8+ years experience as a self-taught Procedural Technical Artist. I've been the Procedural Expert at every company I've worked at, even as a junior when I introduced the software Houdini at Behaviour Interactive and secured a mandate on one of the most senior teams in the company. Back then I was working directly with the original Creative Director of Dead by Daylight and one other Technical Director as a team of 3 on the prototype for what would eventually be released years later under the title "Meet Your Maker", as well as several other prototypes. I was fortunate to learn invaluable lessons about what it takes to make a successful prototype and take it into production from two of the most brilliant minds in the industry. At Ubisoft, I first worked in production on Rainbow Six: Extraction and was promoted to Senior because of my great performance. Then I moved to the Anvil Engine Pipeline to become the technical product owner for all procedural tools supporting Ubisoft's Anvil Engine games (Assassin's Creed, Ghost Recon, etc). I've worked for John Romero as well. I've certainly been blessed to work with outstanding and extraordinaire teams. And now I'm working at Novaquark on a very exciting project, alongside Tara Gaming. We're making "The Age of Bhaarat", India's first AAA game. You can see the announcement trailer for our game here: https://www.youtube.com/watch?v=prPOncMkV6c Most of my career has been focused on R&D - developing state of the art workflows which cannot be googled or Chat GPT'd, and then implementing them in production. Though I am a generalist of all things tech art, my main areas of expertise are Procedural Generation for Open Worlds (including Runtime Procedural Generation years before Unreal PCG was a thing), tools to improve artist and designer productivity, and simulated offline VFX (especially for destruction). Follow me for insight into Procedural, Technical Art and the video games industry! Artstation: www.artstation.com/jmwalther
Stackforce AI infers this person is a Technical Artist specializing in procedural generation for the gaming industry.
Location: Montreal, Quebec, Canada
Experience: 9 yrs 3 mos
Skills
- Procedural
- Technical Art
- 3d Graphics
- Procedural Generation
- Anvil Engine
- Houdini
- Procedural Modeling
Career Highlights
- 8+ years as a Procedural Technical Artist.
- Led procedural development for AAA games.
- Expert in Houdini and procedural generation.
Work Experience
Novaquark. Join The NQ Way
Technical Director (Procedural) (1 yr)
Crafthive Creative
Technical Art Director (4 mos)
Studio KRAFTON Montréal
Senior Technical Artist (10 mos)
Romero Games Ltd.
Senior Technical Artist (9 mos)
Ubisoft Montréal
Senior Technical Artist (1 yr)
Technical Artist (1 yr 6 mos)
VFX Artist (7 mos)
Behaviour Interactive
Technical Artist (1 yr 4 mos)
Development Tester (9 mos)
Laboratoires de Test Enzyme - Enzyme Testing Labs
Quality Assurance Tester (10 mos)
Atomic Fiction
Render Wrangler (3 mos)
Education
D.E.C at John Abbott College