J

Justin S.

UI Designer

United Kingdom18 yrs 1 mo experience
Highly Stable

Key Highlights

  • 18 years of expertise in UI/UX design
  • Led award-winning design projects
  • Strong commitment to mentoring and team leadership
Stackforce AI infers this person is a seasoned UI/UX designer with a strong focus on gaming and consumer electronics.

Contact

Skills

Core Skills

User Experience (ux)Product DesignUser ExperienceVirtual Reality (vr)Team LeadershipUser Experience Design (ued)User Interface DesignAnimationUser Interface

Other Skills

3DAdobe Creative SuiteAdobe Premiere ProCharacter AnimationCharacter DesignConcept ArtConcept DesignDesignDetailed DesignEmployee TrainingFigmaFlash AnimationGame DevelopmentGraphic DesignInteraction Design

About

Innovative Product Designer with 18 years of expertise in crafting intuitive, user-centred UI/UX designs that elevate digital experiences and drive user engagement. Recognised for a strong commitment to design excellence, excel in mentoring teams, fostering a culture of creativity, and advocating best practices throughout the product development lifecycle. Skilled in balancing user needs with business goals to deliver compelling, effective design solutions.

Experience

Pokerstars

UI/UX Designer

Sep 2017Nov 2024 · 7 yrs 2 mos · Isle of Man · Hybrid

  • I'm responsible for UI/UX decisions and features that improve player retention and monetisation and UX on Free-to-Play Poker and Casino apps mobile for both iOS and Android.
  • I delivered quality Final assets in Photoshop or Figma.
  • I mentored and trained designers and developers in Figma.
  • I create interactive Figma prototypes and Wireframes for product and development. Saved 70% on development.
  • Help carry out UX Research and Usability testing through dedicated UX research teams.
  • I built design systems in Figma for the team, establish style-guides and Brand guidelines prioritising WCAG Accessibility guidelines.
  • Key metrics:
  • End-to-end product design of Blitz, a Poker app for emerging Poker markets. I problem solve, working closely with Product, Tech, Game Design and QA.
  • Created Scratch card feature that contributed to 40% engagement and 10-15% to revenue.
  • Paywall UI/UX redesign increased total revenue by 20% in Android and iOS. A/B testing improved the designs.
  • Created Ad spin wheel feature saw 3 times more engagement and Ad revenue increased from 6K monthly to 15K monthly.
  • New User Journey in onboarding improved new player conversion rate by 3-5%
User Interface DesignWireframesUser Experience (UX)Detailed DesignInteraction DesignFigma+1

Samsung electronics

Chief Designer (Individual Contribution)

Mar 2016Aug 2017 · 1 yr 5 mos · Noida Area, India · On-site

  • I worked with Enterprise Solutions and Visual Display team at Samsung Electronics,
  • I generated AR/VR ideas having potential for solutions for Gear VR headset.
  • Created appealing Presentations decks for UX in VR.
  • Did qualitative and quantitative user research across various cities.
  • Gathered Insights, brainstormed ideas and delivered UX solutions for Samsung TV.
  • Developed 2 Samsung TV solutions: Omni profile & Multi view - for the Indian market.
User ExperienceUser InterfaceWireframesInteractive TVVirtual Reality (VR)Concept Design

Keypoint technologies

2 roles

Manager - UI/UX

Promoted

Jul 2014Feb 2016 · 1 yr 7 mos

  • Managed a UX team comprising UI, UX, Graphic designers in multiple award winning products:
  • Led an accessible NLP product called Adaptxt Keyboard and Xploree AI keyboard that uses Machine Learning for its contextual text input for Smartphones, Tablets, Web and Smart TVs
  • Took design decisions in every stage. From concepts to branding to Sales promotion
  • Xploree keyboard won International awards for 1. Best User Experience, 2. New Product Innovation
  • Worked efficiently with multiple teams, stakeholders and requests.
  • Part of the hiring process and grew the design team (screening CVs, shortlisting, interviewing and FInalising designers)
  • Design Project management and resource utilisation.
DesignDetailed DesignTeam LeadershipTeam ManagementLeadershipEmployee Training+2

Lead UX/UI Designer

Jun 2013Jun 2014 · 1 yr

  • Leading UX/UI for Mobile, Tablets, Web, Desktop Apps & Smart TVs -
  • UX methodologies
  • UX Wireframes
  • Information Architecture
  • Interaction design
  • UI Design
  • UI Design guideline
  • UI specifications
  • Design Documentation
Detailed Design

Electronic arts (ea)

Lead User Interface Designer

Aug 2012May 2013 · 9 mos · Hyderabad · On-site

  • Managed the tasks assigned by the Producers, Project Managers, Game Designers and the Art Director. Task allocations to the team members. Managed the task list in JIRA.
  • Wire-framing for the theme specific UI, prototyped and defined the User flows.
  • Managed a good user experience of the Social game by taking part in player/user feedback.
  • Bug tracking and effective fixes for the XML, Client scripting.
  • Strong knowledge of the Human User Interface Guidelines for Web/Android/iPhone/Blackberry/WindowsPhone.
  • Training from the London EA Office in Sept-Oct 2012
  • Wireframing and refined UI in Illustrator and Adobe Flash (Animate)
  • Seamless integration of the content for Facebook social online game - The Sims Social.
  • Integration of Artworks, Animations in Adobe Flash (Animate) for the UI developers.
  • Breaking complex communication into a simple structure and user flows for better User Experience.
User Experience (UX)Social GamesWireframesUser FlowsUser Interface DesignPrototyping+1

Game theorem ltd

Pixel Artist

Jan 2009Jul 2012 · 3 yrs 6 mos · Mauritius

  • Series-40 and Series-60 mobile graphics for Casino games.
  • Web Graphics and Animation for Online Casino game themes.
  • Interaction Design for Web and Mobile.
  • UI Design for Blackberry, Android 2.2, iPhone 4S, Web.
  • Marketing graphics (Facebook Timeline Art, Web & Mobile Banners, Email Flyers, Print Materials) for the Client in South Africa.

Electronic arts

game pixel artist

Jul 2007Dec 2008 · 1 yr 5 mos · Hyderabad Area, India · On-site

  • # Art and animations for shipped AAA tile "X-men Origins: Wolverine" and put EA India studio on the radar for finest game development studio in South Asia.
  • # End-to-end game responsibility with concept characters and animations and UI in pixel for 40 series and 60 series and N-series phones
  • # In-game graphics for mobile phones of various genres + marketing material (hires graphics)
  • # In-game character design and animation
  • # Splash screens for different mobile games
  • # Menu and UI interface and layout design for the in-games
  • # Pixel art, animations and optimizations
Detailed DesignUser InterfaceAnimationCharacter AnimationCharacter DesignMobile Games+1

Jump games (paradox studios ltd.)

Graphics Designer/Pixel Artist

Mar 2006Jun 2007 · 1 yr 3 mos · Mumbai Area, India

  • Notable Projects:
  • Miniclip games for mobile
  • Disney games for mobile
  • Other mobile games project
  • Amar Akbar Anthony (
  • Mene Pyar Kiya (A romantic game theme, characters, animation, porting to different handset resolutions)
  • UI Design for "Don- The chase begins"
  • Game concept:
  • Bugzoom : animations, characters, themes, backgrounds, gameplay, level-designs

Education

National Institute of Design

Bachelor of Design — Animation Film Design (Communication Design)

Jan 2001Jan 2005

Christ Church Boys' Senior Secondary School

High school leaving certificate / A-Levels — Mathematics and Science

Jan 1987Jan 1999

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